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Prima apparizione

Indev 0.31 (30 gennaio 2010)

Valore del dato

dec: 261 hex: 105 bin: 000100000101



The bow is a ranged weapon that shoots arrows. The bow allows the player to kill mobs and other players from a greater distance than melee weapons like the sword. Bows may be charged back by holding down right click, at which point they will deal Cuore.svgCuore.svgCuore.svgCuore.svgMetà cuore.svg and rarely even Cuore.svgCuore.svgCuore.svgCuore.svgCuore.svg.

The bow can be enchanted, and has a base enchantability of 1. It is a rare drop from Skeletons.


[modifica] Usage

To use a bow, it must be the active item and there must be arrows somewhere in the player's inventory; they do not need to be on the action bar. Simply right-click to use the bow, which will shoot the arrows. Holding right-click will pull back the string and send the arrow flying faster/farther when released. Pulling the string back all the way releases an arrow with a sparkling effect, causing more damage. The bow also shakes when fully charged -presumably from the tension of the bow- which seems to slightly affect the arrow's flightpath. While the bow is being pulled back, the player will be forced to move at sneak speed.

It is worth noting that the bow is very effective at killing powerful foes from afar, such as Ghasts, Skeletons, Creepers, Spiders, Cave Spiders and Spider Jockeys: all of which either use ranged attacks or are dangerous in close proximity. Endermen are very hard to kill with arrows, or by any projectile for that matter (except splash potions thrown near them), because they usually teleport right before they are hit and therefore most often won't take damage. When an enchanted bow that has the enchantment Flame is fired at an Enderman, although the Enderman very rarely takes damage when hit, it will be ignited by the Flame arrow.

As arrows are affected by gravity, they shoot in a parabolic arc. This is hardly noticeable at close range, but becomes more apparent with greater distance. One must aim above mobs at a certain distance, or gain higher ground to effectively neutralize the target. Some players have noticed a slight rightward tendency of shot arrows, although this is speculative.

A fully charged arrow consistently deals Template:Healthbar damage, with a rare chance of dealing Template:Healthbar. This means that 2 fully charged arrows are often required to kill most passive mobs, while 3 are often required to kill most hostiles. This is true most of the time, but as arrows travel further, their speed decreases. Thus leading to lower damage dealt over long distances.

Arrows that cause no damage to targets (i.e.: when you miss) will become stuck in the block they hit. You are able to re-collect these arrows. Bows in creative mode will always shoot an arrow, even if you have none in your inventory. Also, be careful when destroying blocks with arrows stuck in them, as falling arrows also cause damage. At full charge, an arrow travels up to 65 blocks upwards, and it fires with a speed of roughly 52 m/s.

[modifica] Fabbricazione

Ingredienti Ricetta di fabbricazione

Cordicella +

Bastone Cordicella Grid layout Arrow (small).png Arco

Bastone Cordicella

[modifica] Come ingrediente nella fabbricazione

Name Ingredienti Ricetta di fabbricazione


Pietrame +
Pietrarossa +

Pietrame Pietrame Pietrame Grid layout Arrow (small).png Distributore
Pietrame Arco Pietrame
Pietrame Pietrarossa Pietrame


Pietrame +
Pietrarossa +

Pietrame Pietrame Pietrame Grid layout Arrow (small).png Distributore
Pietrame Arco Pietrame
Pietrame Pietrarossa Pietrame

[modifica] Video

[modifica] Imprese

Articolo principale: Conquiste
Icona Impresa Descrizione nel gioco Prerequisiti Requisiti attuali (se differenti) Restrizione di versione Punti Xbox guadagnati
Grid Arco.png
Duello tra Cecchini Uccidi uno scheletro con una freccia da più di 50 metri Cacciatore di Mostri "50 metri" sono 50 blocchi. PC/PE N/A

[modifica] History

August 31, 2009 The player did not need a bow to shoot arrows. Instead, Tab ↹ was used to fire arrows. However, arrows still had to be collected to shoot. Launching arrows this way was much slower than the bow now fires them.
0.31(January 22, 2010) Added bow.
0.31(January 30, 2010) Bows are now craftable.
1.2 Bows are used as recipe for dispensers.
1.8 Before, the right mouse button could be held down to fire in rapid succession. Each arrow dealt Template:Healthbar for each hit. They would fly in a ballistic trajectory affected by gravity and drag in air or water and would travel approximately 15 blocks when fired parallel to a flat plane. Arrows also had a maximum range of around 52 blocks when fired at a 38 degree angle on a flat plane.
Prior to this update, bows often failed to interact with objects, but would instead shoot. This was very inconvenient when trying to open doors, interact with a Wolf etc. This was due to the fact that shooting arrows was an instantaneous action. Now that players are required to 'charge' their bow, this is no longer as much of a problem.
Release ufficiale
1.0.0 A fully charged arrow consistently deals Template:Healthbar damage, with a rare chance of dealing Template:Healthbar.
Bows have a durability. Bows do not need arrows for ammo in Creative Mode.
The bow could be enchanted via console commands, but no spell would affect it.
1.1 Bows can now be legitimately enchanted. Currently, there are 4 enchantments: Flame (shoots fire arrows from bow itself, and is same as passing through lava), Punch (same as Knockback for Sword), Power (same as Sharpness for Sword) and Infinity (gives infinite shots with a single arrow, until the bow breaks).
12w06a Skeletons have a 2.5% chance of dropping a bow. One fifth of the time, this bow will be enchanted with Power I (20%).
12w18a Bows cannot be enchanted (bug).
12w19a Fixed enchanting bug.
1.4.6 Pre-release When a player hits another player from far away with a bow it makes a high pitched sound.

[modifica] Bugs

  • If you have Tiny or Short rendering distance and fire outside of the render, the arrow will be stuck in midair.
  • If an arrow is shot into a block by a player and the game is exited the arrow can no longer be picked up by the player when the game is re-entered. This also happens with arrows shot before dying.
  • Arrows can suddenly lose momentum when they hit the smoke of a dying mob.
  • Lit arrows (that have gone through lava) will disappear immediately once they enter the Void, while normal arrows fired by the player do not immediately disappear.
  • Shooting an Enderman with a bow enchanted with the flame enchantment will cause the Enderman to light on fire, even though the arrow doesn't always stick. You can light multiple Endermen on fire with this, but you may pre-anger the Endermen before you hit them.
  • If you are sprinting then quickly launch an arrow at the block in front of you with no charge on the bow, you will take damage from the arrow.
  • In creative SMP servers you cannot pick up arrows after they have been shot.
  • Shooting an arrow straight up in the air in creative will cause the arrow to bounce infinitely until it bounces off the player's head.
  • If you shoot an arrow at a closed door and then open the door, the arrow will appear to hang in mid-air.
  • If you shoot an arrow above the build limit the arrow will disappear, then reappear once it falls into the build limit.
  • In the Pocket Edition bows may take the look of an extended version found inside the items.png file.
  • In the Pocket Edition, if the player is holding a charged bow and then switches items without shooting an arrow, when the player switches back to the bow it will appear to be charged, when it is actually not. This is fixed when the player charges the bow again.
  • In Pocket Edition, when an arrow is shot at a painting, it will bounce off in the direction it was shot. It is possible to shoot yourself that way.
  • In Pi Edition, If you attempt to shoot an arrow, it will not shoot. This is pobssibly because it's code makes it require arrows, which is not available in Pi Editon.

[modifica] Trivia

  • Tilling grass when an arrow is on it causes the arrow to fall to the block below.
  • When an arrow is shot at a painting, the painting will break and the arrow despawns, since paintings are entities.
  • If an arrow is shot at wheat and then the wheat is destroyed, the arrow falls through the farmland block below it.
  • Arrows can trigger wooden pressure plates and wooden buttons.
  • Shooting a Ghast, Giant or a large Slime with an arrow will cause the stuck arrow to appear huge.
  • When fully charged, arrows will leave a trail of orange-white particles to represent critical hit.
  • Arrows shot through lava will set mobs on fire.
  • If TNT is blown up just as an arrow passes by, the arrow is directed opposite of the blast.
  • Arrows will slow down if shot through water.
  • If the player fires an arrow at an Enderman, the arrow will disappear and the Enderman will teleport away. Sometimes an Enderman seems to be "stuck" and will not teleport himself. In such situations the arrow will not disappear, but it is reflected back to the player instead. If the flame enchantment is present, the arrow will not damage it, as mentioned above, but will set the Enderman on fire, damaging it, and NOT making it hostile.
  • Arrows are not washed away by water flowing over them. If water is poured over arrows on the floor the arrows will make a splashing noise as if they are hitting the water.
  • In SMP, hitting an armored player with an arrow causes a clanging sound to play.
  • If a bow enchanted with the enchantment Flame shoots at a block of TNT, the TNT will detonate.

[modifica] Gallery