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Calamaro

Da Minecraft Wiki.
Calamaro
Squid.png
Punti vita

10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg)

Generazione

1 o più blocchi d'acqua, ogni livello di luce, il blocco di generazione deve essere tra il livello 46 e 62, inclusi

Prima apparizione

Beta 1.2

Rilasci


Sacca d'inchiostro
(1-3) quando morto.

Esperienza

1 - 3

ID rete

94

ID salvataggio

Squid

I Calamari Sono mob con 8 tentacoli che possono spawnare nell'acqua. I calamari sono sempre passivi nei confronti del player, similmente agli altri mob passivi trovabili sulla terra. Possono essere trovati nei livelli d'acqua maggiori di 45 e minori di 63 e possono spawnare in ogni bioma e difficoltà di gioco.

Aspetto[modifica | modifica wikitesto]

Hanno 8 tentacoli, una liscia skin blu-nera e file di denti che possono essere trovati sotto la testa. I calamari hanno due occhi.

Utilizzi[modifica | modifica wikitesto]

Quando ucciso, ogni calamaro lascerà da 1 a 3 sacche d' inchiostro che possono essere utilizzate per colorare la lana. La sacca d' inchiostro, come qualsiasi unità di colorante, può essere direttamente applicata ad una pecora prima di tosarla per ottenere lana nera o mischiata con diverse quantità di polvere d' ossa per ottenere il colorante grigio o grigio chiaro. È inoltre possibile creare un libro con piuma usando una sacca d' inchiostro, una piuma e un libro.

Comportamento[modifica | modifica wikitesto]

In movimento, i tentacoli del calamaro si aprono e chiudono, facendo sembrare che si spingano in avanti. I calamari potranno muoversi in un posto, andare in giro senza meta su un livello e non interagire volutamente con il giocatore, tranne se attaccato; allora proverà a nuotare lontano dal giocatore.

I calamari sono soggetti a riunirsi vicino alle fonti di luce subacquee, come ad esempio lampade a pietrarossa, luminite o Jack-O-Lantern.

I calamari possono rimanere in vita ma immobilizzati qunado vengono lasciati sulla terraferma prima della versione 1.4.4pre. Da questa versione in poi soffocano se non circondati da acqua. Possono prendere danno da caduta e dal fuoco come qualsiasi mob terrestre, ma, essendo acquatici non possono affogare.

I calamari (diversamente dai mob terrestri) possono nuotare contro-corrente e non esserne respinti.

Farming[modifica | modifica wikitesto]

I calamari, che sono anche in grado di andare contro-corrente, non possono salire una cascata. Il modo più semplice per intrappolare una grande quantità di calamari è di scavare un buco di 8x8 profondo 3 su un fondale oceanico o un grande lago. La corrente d' acqua verso il buco intrappolerà i calamari che ci hanno nuotato sopra. Un complesso sistema di canali e tramogge può portare i calamari da trappole multiple a un centro dove il giocatore li ammazzerà.
Ecco una guida per come creare una farm di calamari

Video[modifica | modifica wikitesto]


History[modifica | modifica wikitesto]

Beta
1.2 Added squid.
1.3 Squid now have the ability to move in three dimensions (rather than only along the bottom of the body of water).
1.5 Squid were now incapable of swimming upward. When they did manage to swim upward, they would drift down with a zero net gain in altitude, resulting in a jittery animation.
1.7 Fixed bug causing squid to be unable to swim upward.
Until Beta 1.7 squid did not de-spawn like other mobs. This made squid a popular pet as once harvested they could be put in aquariums and kept there until they were killed by a player. However this was corrected because of their downward movement (at the time) caused them to pool in relatively deep crevices in the ocean or lakes, thus making ink sacs hard to acquire as further squid would not spawn until the local population had been lowered. In 1.7 they were made to de-spawn like other mobs, likely in preparation for the much deeper oceans in the 1.8 update.
1.8pre1 Squid was now the only mob that did not drop experience orbs when killed by the player.
1.8pre2 Squid now drop experience orbs when killed by the player.
f
1.4.4pre Squid now suffocates in air.

Bugs[modifica | modifica wikitesto]

  • Despite not having feet, Squid make footstep sounds when swimming across blocks.
  • When logging into a multiplayer server, Squid may appear above the clouds. However, they will later disappear.
  • During multiplayer lag, mobs' positions are not updated by the server, causing especially irregular movement in Squid, such as flying and passing through blocks. This can also happen during single-player, likely because the server is treated as multiplayer.
  • If the player stands far away, Squid will shift so that their heads point straight up and float in place until the player gets closer again.
  • When killed, Squid drop Ink Sacs, but take a second to disappear. This is perhaps due to mobs being made to play a "death" animation, which isn't compatible with squid.
  • During multiplayer lag, Squid are temporarily invulnerable to T.N.T.
  • During multiplayer lag, Squid will also fly up in the air if you hit them with any specified item.
  • Squid, when killed, may not drop experience orbs.
  • If the player views a Squid without looking at the main body, two of their tentacles do not appear.
  • During server lag, squid may "swim" on the ground if that ground is 1-2 blocks above water.
  • Sometimes, in SMP, squid spawners will spawn squid on land.
  • Often when you look through the water at a squid, they will have short spasm while swimming.
  • Squid may spawn in the wells/farms of NPC Villages
  • Sometimes (applies to 1.4.5+ only), you may see ink sacs at the bottom of any body of water. This is caused by squids swimming to the surface of a body of water, and so suffocating themselves. A similar behavior can be observed in Swamp biomes with slimes, as they often jump into water which they cannot jump out of.

Trivia[modifica | modifica wikitesto]

  • Squid are the first and so far the only water mob.
  • Hitting a squid underwater causes them to rise approximately 1/3 to 1/2 a block.
  • Squid cannot be damaged by attacking their tentacles.
  • Before Beta 1.4, using a bucket on a squid while the squid was not touching another block would yield milk.
  • Real squid have eight arms and two tentacles, while Minecraft squid just have eight arms, making them more akin to octopi. This may be a mis-translation due to the fact that squid and octopus have the same name in Swedish (Bläckfisk - Ink fish).
  • Squid behave like some land mobs and attempt to ride a Minecart. However this is not always useful as rails and water cannot occupy the same block.
  • Squid are the first passive mob that spawn at any light level, in water, and without grass.
  • When the world is loaded, all squid are aligned with the tentacles facing east.
  • It is possible for squid to spawn in underground lakes or waterfalls due to their ability to spawn in any water, source block or not.
  • In RC2, when Squid came out of the water and were hurt, they made the new player hurt sounds.
  • Squid spawners will only spawn them on layer 60, as the large water bodies (such as oceans, rivers and ground lakes) appear only on that depth. This means squid can no longer spawn in mountain springs or underground lakes.
  • Squid, Villagers and Snow Golems are the only mobs that don't make sound effects. (Snow Golems don't have idle sounds. However, it does only make one sound: when it's throwing snowballs.)
  • Squids and Bats are the only passive animal that cannot breed; due to this, however, they will spawn like the other animals used to.
  • It is possible for a squid to receive fall damage.
  • Prior to 1.4, when Squid fell from a high height and recieve fall damage, they make an bone crunching sound like most other mobs. This is strange due to the fact squids have no bones in real life.
  • Squid, along with Ocelots and Bats are the only passive mobs that can despawn.
  • It is possible for squid to spawn in the fountains of Strongholds, underground lakes, wells, obsidian patches cobblestone generators, and caves with water running through it.

Galleria[modifica | modifica wikitesto]