Condividi

Condividi

Mod

Da Minecraft Wiki.
I contenuti di questa pagina non sono supportati dalla Mojang AB, dalla Minecraft Wiki, e dal canale IRC di Minecraft o dal Forum.
Un esempio di una mod della generazione del mondo (Generatore di mappa nella Indev)

Le Mod (Abbreviazione di modificazioni) è tutto ciò che cambia il contenuto di Minecraft da come è originalmente. Le mod stanno diventando sempre più popolari, perché aggiungono molti nuovi contenuti per migliorare l'esperienza di gioco.

What is a mod?

Most mods in Minecraft add content to the game to alter gameplay, change the creative feel or give the player more options in how they interact with the Minecraft world. Some may be bigger expansions, such as the Aether mod, which adds a significant amount of new content to the game, such as new blocks, mobs, abilities of the player(s), and/or items to create and use. Other mods add more settings and options to optimizing speed, graphics, or gameplay of the game. Others, such as MystCraft and Portal Gun bring another game's features and experiences into Minecraft. Server mods or plugins mainly give server admins more options and ease of use, and most mods for single-player have a server version that allows or optimizes the mod in multiplayer.

Ideally, the creator of a mod updates the mod whenever the game updates - bringing more content, bug fixes, or optimizations. Otherwise, the mod may not work with a newer version. Many in the community appreciate the additional experience and ease of use that come with mods, while others play the original game, with only the original content. While Minecraft mods are generally safe to install, one should exercise caution with mods to prevent crashes, deletion of game or save data, system instability, or potential malware infections from a bad link or the mod itself. A good way to protect your game from such problems is to back up various files such as the .minecraft folder if you choose to use mods. There are many mods or plugins available to complement the original game or give server admins more options and control over their servers.

Mods and bugs

If you install a mod, no matter how simple, it may stop the game from working properly. If that happens, there may not be much point reporting bugs on the bug tracker, because Mojang does not undertake to support modified versions of the game. If you encounter a problem while using mods and want to report it, first remove all of your mods and see if the problem still happens. If so, it can be reported on the relevant Issues page here on the Minecraft wiki. Otherwise, try to reproduce the problem with the fewest possible number of mods, and then report the problem to the author(s) of those mods; Mojang won't be able to help.

If Minecraft crashes, a modified game is flagged in the crash report. The following link explains how to obtain a crash report. (Note: If your Minecraft has never crashed, following those instructions won't find anything.)

The crash report text will include a line near the top which will say one of:

Is Modded: Probably not
Is Modded: Very likely
Is Modded: Definitely {name of custom client}

A shortened example crash report is given below:

The code that checks for mods is fairly simple, and it's not always correct; it may say 'probably not' even with mods installed. However, it's very difficult to get the 'very likely' message if you haven't modified minecraft.jar somehow, so that's essentially a 'yes'. There's also a 'definitely' message, seen when a Bukkit server crashes and possibly under other similar conditions.

'Probably not' appears when the client/server brand appears to the in-game check to be unaltered (often termed 'vanilla') and the meta-inf file is still there. 'Very likely' appears when the meta-inf file is not present but the client/server brand seems to be vanilla. 'Definitely' plus the client name appears when the client is not vanilla. For example, you might see something like:

Is Modded: Definitely: Bob's Custom Mod

Official Plugin API

The Plugin API[1] is an upcoming feature that allows modders to easily add more content to the game. In contrast to Mods, Plugins will not require any alteration of the minecraft.jar itself. But they will also be slightly limited at their featureset.[2][3] Mojang has revealed that the Bukkit team will help making the Official Plugin API.[4] It is planned, that Plugins shall be as easy as possible to find, install and download.[5][6][7] The API will not be the same as Bukkit. Plugins will be multiplayer compatible.

The Plugin API has been planned in some capacity since at least July 5, 2010, shortly after the release of Alpha 1.0.1_01.[8]

At Minecon 2012 Mojang shared their vision for the future of the mod API. The full presentation can be watched here:

The #evp parser function was deprecated in EmbedVideo 2.0. Please convert your parser function tag to #ev.

Come installare le mod

Articolo principale: Mod/Installare Mod

Il link qua sopra fornisce una guida comprensiva su come installare le mod. Alcuni pacchetti di mod hanno dei pacchetti autoinstallanti che rendono le mod da inserire in Minecraft estremamante facili da installare per un novizio. Se sei una persona esperta puoi benissimo prendere i file modificati e aggiungerli da solo nel minecraft.jar.

Come creare le mod

Articolo principale: Mod/Creare Mod

Il link sopra ti aiuterà a creare le mod, includendo l'uso delle API.

Mod datate

Articolo principale: Mod/Datate

Questa è una lista delle mod per le versioni precedenti di Minecraft che sono state mosse su quella pagina perché sono ormai datate.

Solo le mod per le versioni precedenti di Minecraft devono essere tenute su quella pagina. Ogni mod per le versioni precedenti di Minecraft che non sono mai state aggiornate o sono aggiornate ad una versione molto vecchia di Minecraft sono considerate mod morte. Queste mod possono essere cancellate dalla lista. Ogni altra mod che viene aggiornata per le nuove versioni di minecraft deve essere tenuta su questa pagina.

Programmi ed editor per moddare

Articolo principale: Programmi ed editor/Modding

Il link qua sopra fornisce gli strumenti per installare e creare mod.

Client mods

TIP: Use Ctrl + F (Windows or GNU/Linux) or ⌘ Cmd + F (Mac) to find a mod you are looking for, however you must first expand the tables.

Client mods are modifications to your game files themselves. They are not custom clients, and they require modification of minecraft.jar. Like high resolution textures, they only work with the launchers, and won't work if you play through a browser.

The most common form of client mods are aesthetic and/or functional (such as the iMod). However, some client mods add new content to the game (Such as the Supplycrate mod), and others fix issues with the game.

As the Minecraft server software will ignore custom content from client side, most of the client mods which add new content to the game do not work in SMP unless a modification has also been installed on the server. Some authors of client mods have made server versions of their mods available, and others have not. A few of the Loader/API type client mods (e.g. ModLoader and AudioMod) and many of the functional client mods (e.g. Optifine, Rei's Minimap and TooManyItems) have effect in SMP straight away, without any modification on server side.

Adding/editing client mods

  1. When adding a new mod to the list, first please check that the mod is not already listed in one of the sections on the page.
  2. Please put the mod in the correct section. If it adds new mobs, items, blocks or dimensions, put it in New Content. If it changes features of an existing item or adds settings, like adding a new difficulty level or making mobs drop more experience, put it in Aesthetic and Functional Mods. If it fixes a bug in "vanilla" Minecraft, put it in Fixes.
  3. Please keep the mods in alphabetical order. It's much harder to find older, established mods when they are buried beneath the mods that have been thrown on top of them.
  4. Do not place unreleased mods, especially if they have a message in the download link such as "This mod will be released soon". Also, do not place download links. It only adds to the frustration of potential spam, plus, if there are no pictures, people are less likely to download the mod.

Thank you for following these simple rules.

Note: The guide below works for the "New Content" and "Aesthetic and Functional Mods" sections.

Before adding mods, you must understand the code used. For this example, we will use Single Player Commands.

{{/entry
| name = Single Player Commands
| description = Single Player Commands is a mod that adds commands to your single player worlds.
| version = 4.3
| forum = http://www.minecraftforum.net/topic/94310-125-single-player-commands-v322-official-download/
| minecraft version = 1.4.5
| api = no
| author = simo_415
| smp = no
}}

The first line, {{/entry, indicates that the Mods/entry template is being used; the final }} ends the template.

The next line, | name = Single Player Commands, is self-explanatory.

The third line, | description = Single Player Commands is a mod that adds commands to your single player worlds, is a brief description of the mod. Don't make this too long, perhaps copy and paste the first few lines of the description of the mod.

| version = 3.2.2 is the latest version number. Usually this is in the thread header or in the body of the thread. If the version is not specified, use the latest release version as the version number (e.g. if the mod is compatible latest version of Minecraft (1.4.6) and the thread doesn't specify the version, use 1.4.6 in place of the version number).

| forum = http://www.minecraftforum.net/topic/94310-125-single-player-commands-v322-official-download/ is the address of the mod's forum thread. A similar line, starting with | website =, can also be used if the mod has a website as well. (This should not be used for a direct download link.)

| minecraft version = 1.2.5 is the latest compatible version of Minecraft.

| api = no indicates that no modding API (such as ModLoader) is required. (If it is needed, | api = {{tc|yes|ModLoader}} should be used.)

| author = simo_415 is the Mod creator/author.

| smp = no is whether the mod is SMP compatible or not. Valid inputs are those accepted by {{tc}}. To change the display text, include the template manually: | smp = {{tc|yes|Yes (requires etc.)}}

If you are updating a mod, all you have to edit is the website address and the version number.

Tip: If this guide is still confusing, copy and paste a mod's code and edit it accordingly.

Please note that if you're looking for a mod for the latest Minecraft version, the author may have forgotten to update the version number on this page. It will usually have the right version on the Minecraft forum thread.

APIs and loaders

[edit]

Articolo principale: Mods/Apis

Fixes

[edit]

Articolo principale: Mods/Fixes

Mod packs

[edit]

Articolo principale: Mods/Mod packs

Aesthetic and functional

[edit]

Articolo principale: Mods/Aesthetic

New content

[edit]

Articolo principale: Mods/New content

External tools

[edit]

Articolo principale: Mods/External

Server mods

Server mods are modifications to the official Minecraft server software.

Server mods are commonly designed to make administration of servers easier by implementing tiered privileges for commands (such as kicking, banning etc.). They are frequently implemented as "wrappers" which do not actually modify the main server .jar file, instead monitoring its output and sending commands to it.

The list below only includes stand-alone server mods, and does not contain server mods, which are required to be installed server side for specific client mods to work in SMP. These mods are listed above under Client Mods.

For a list of out-of-date server mods, see here.

Server Modifications
Name Description Version Link Latest Release
CanaryMod

Administration plugin based on hMod. (hMod v2)

  • Plugin System.
  • Simple and Efficient.
  • Built-in Permission system.
  • Plugins hardly ever break.
  • Multiworld support
Canary B10.2 Homepage
Forums
Errore script
Bukkit

A popular mod API with its own server software.

  • Plugin System
  • Efficient
  • Security updates to server
  • Built upon the Minecraft Source Code
  • Multiworld support
1.4.6-R0.3 Homepage
Forum
Errore script
LoginMessage Adds login message (similar to motd) to the vanilla server. Allows for cave mapping and entities radar in Rei's MiniMap to work in SMP on non-Bukkit server. (To see it, show the spoiler under 'How to Enable Cave mapping / Entities radar on SMP'.) v0.4 Forum Errore script
Runecraft

Adds magic to minecraft by using runes that can manipulate the world. (Bukkit Only)

  • Teleporters
  • Way points with IDs through different blocks
  • Weapon enchantments (also through runes)
  • Secret Passageways
  • Flying/Teleporting Islands
  • Magic Traps
  • Water-walking
  • Etc...
2.13 Forum Errore script
Spout

Spout is a fork of the Glowstone Project

  • Plugin System
  • On updating, there is no decompiling of the Minecraft Source code needed
  • Security updates to server
  • Multiworld support
Build 1833 stable Homepage
Forum
Errore script
Mcportcentral

Modified Server combining forge with Bukkit allowing you to play mods and bukkit plugins on the same server.

  • Combines the features of bukkit while using Forgemodloader.
  • Updated regularly
  • Allows you to use bukkit plugins
Build for Minecraft 1.4.2 Ported Mods for 1.4.2 Errore script
Z5Craft

Z5Craft is a plugin system for Minecraft, like Bukkit. Z5Craft has a few things about it that are different from other server mods.

  • Plugin system.
  • Compatible with any version of Minecraft.
  • Plugins don't break.
  • Compatible with most other server mods.
  • For Linux only.
Alpha 0.2.0 Homepage
Forums
1.8

Guarda anche

Collegamenti

  1. dinnerbonetweet:184570898920112128
  2. dinnerbonetweet:184585004389646336
  3. Modding API: Modding API
  4. Modding API: Bukkit Developing API
  5. dinnerbonetweet:184583108547444736
  6. Modding API: Curse Interview with Jeb (Part 1)
  7. Modding API: Curse Interview with Jeb (Part 2)
  8. Server scripting