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20 ( × 10)
Pugno: 1 ()
Punto di generazione del giocatore (Il punto di rinascita può essere cambiato con un letto.) Viene impostato sul punto originale di generazione quando viene rotto il letto. Inoltre, per impostare un punto speciale di generazione, si può usare il comando /spawnpoint.
Il Giocatore è il personaggio che gli utenti controllano in Minecraft. Il giocatore predefinito è conosciuto popolarmente come Steve ed è confermato sulla pagina del 'Profilo' (Profile) vicino alla sezione che permette di cambiare skin, è un nome suggerito da Notch per scherzo, ed è inteso per essere generico, una rappresentazione asessuata di un essere umano, nonostante la skin del giocatore può essere cambiata.
Apparenza[modifica | modifica sorgente]
La skin del player (conosciuto come Steve) ha dei capelli marroni, una pelle scura, e occhi indachi, una maglia di colore ciano (fuori dai pantaloni nel lato sinistro e sulla schiena), indossa dei jeans di colore indaco e scarpe grigio-nere. Steve sembra avere anche della barba marrone. Nella versione per Xbox 360 la skin di default dei giocatori può variare con altre 7 skin (indicati di seguito). Queste skin con l'aggiornamento 1.7.3 dell' Xbox hanno anche dei nomi indicati in seguito. Pacchetti di skin sono disponibili per aquisto su XBox Live Marketplace.
Differenze nelle edizioni[modifica | modifica sorgente]
Pocket Edition[modifica | modifica sorgente]
Nella Pocket Edition, il giocatore fa ancora il suono "oof" quando prende danno. Nelle versioni iOS della Pocket Edition, Steve è stato nominato Stevie prima della 0.7.0. Nelle versioni Android del gioco, egli prende il nome Steve, come normale. Un raro problema tecnico in questa edizione permette che ci sia un giocatore clone in multigiocatore che imita il nome di un'altro player.
Per console[modifica | modifica sorgente]
Salute[modifica | modifica sorgente]
Il giocatore ha 10 cuori. 1 cuore rappresenta 2 salute. Quando la barra della fame del giocatore è a 8 punti e mezzo o più, la sua saluta si rigenererà lentamente di mezzo cuore ogni cinque secondi. La barra della fame si consuma più rapidamente quando il giocatore fa cose come correre, saltare, attaccare mob, scavare, e può essere riempita mangiando cibo. Se la barra della fame è a 8 punti e mezzo o meni, il giocatore non rigenererà salute se non in modalità pacifica (o sotto l'effetto di alcune pozioni). Se la barra della fame è a 0, il giocatore comincerà a morire di fame e perdere salute. In difficoltà difficile, morire di fame può uccidere. In difficoltà normale, porta la salute fino a mezzo cuore. In difficoltà facile, porta la salute fino a 5 cuori. In difficoltà pacifica la barra della salute si rigenererà a prescindere dalla fame ma si prende comunque danno per fame, e la barra della fame non perderà punti, anche quando sotto l'effetto di Fame (che si ottiene ad esempio mangiando occhi di ragno).
Movement[modifica | modifica sorgente]
- Articolo principale: Controls#Configurable controls
- Note: the numerical values used in this section are approximations based on experimentation. Slight variation from true values is possible, based on human error, and so each value also lists an error range.
The player walks at a rate of 4.31(±0.2) blocks per second. This means that they can walk a total of 5172 blocks in one Minecraft day.
- Articolo principale: Sprinting
As of Beta 1.8, the player is able to sprint, draining the food bar considerably (10×) faster than usual while doing so. The player is capable of sprinting approximately 5.55(±0.02) blocks per second, as opposed to the regular pace of 4.31. The player can jump four blocks horizontally when sprinting. The player cannot sprint if there are only 3 bars or fewer left in the hunger meter. By default, sprinting is activated by double-tapping the forward key (default W) then holding it.
- Articolo principale: Sneaking
Sneaking is a feature activated by holding the sneak key (default is ⇧ Maiuscole). Sneaking prevents players from falling one or more blocks, making it highly useful for building horizontally outwards over empty space. However, if the sneak button is released while beyond the edge of a block, the player will fall down. Additionally, the player can still dismount blocks while sneaking by jumping over the block's edge.
Note: In current versions of the game, if you are past the edge of the block and you stop sneaking, you will not fall off of that block, as it has been changed so that it will not put you past the block, but only at the very edge of that block.
In Creative mode, the player flies at 10.88(±0.06) blocks per second.
|Movement Mode||Speed (m/s)||Speed (km/h)|
- Articolo principale: Jumping
The maximum height a player can jump if without mods or the effect "jump boost" is 1.249 blocks.
Gameplay HUD[modifica | modifica sorgente]
The onscreen heads-up display (HUD) consists of the player's health bar, hunger bar, experience bar, and hotbar. The armor rating bar appears above the health bar if the player is wearing armor and the oxygen bar appears if the player is submerged in water. The HUD also contains the crosshair, and held object (or fist). The HUD can also be toggled by F1.
Experience[modifica | modifica sorgente]
- Articolo principale: Experience
Experience points can be gained via experience orbs when killing mobs. The current level is indicated by a green number above the HUD, and the experience points can be used to enchant weapons, tools or armor with different useful attributes and skills (see enchanting table.) Anvils require experience to use.
The level increases by obtaining enough experience points. All levels and experience are lost upon death, but can be partially restored by picking up the experience orbs at the place of death.
Experience is also obtained through activities such as mining, smelting (experience is only given when already-smelted items are taken out of the furnace), fishing, and animal breeding.
Modes[modifica | modifica sorgente]
- In Survival mode, the player is able to place and destroy blocks, and use all tools available. The player has limited health (heart icons), hunger (drumstick icons), and oxygen (bubble icons) and it takes time to break blocks.
- In Creative mode, the player has the ability to fly by double tapping the Space key and to place infinite number of blocks, but with limited use of crafting and tools. The player cannot take damage (except from falling into the Void, or, with cheats enabled, typing the command "/kill"), has no hunger and has unlimited oxygen, and breaking blocks is instantaneous.
- In Hardcore mode, the player cannot respawn and the difficulty level is locked on hard mode. (If playing on a hardcore multiplayer server, the player is automatically banned from that server when they die.)
- In Adventure mode, there are no changes from Survival mode aside from being unable to break blocks without the correct tool. The gamemode can only be played by having cheats enabled and typing the command
/gamemode a, or opening a multiplayer (including LAN) world.
Customization[modifica | modifica sorgente]
- Articolo principale: Skin
Users can change their character's skins; this can be done on the Preferences page of Minecraft.net by uploading a PNG image file, which will then replace the default skin.
The Xbox 360 Edition has a separate default skin for each player. The ability to change that skin is currently now available using the Change Skin option in the game and Skin Packs 1 through 4 have been released. Skin packs that have now been removed from Xbox Live include the Summer of Arcade Skin Pack, the Halloween Charity Skin Pack, and the Festive Skin Pack.
In the Pocket Edition, the player uses the default skin, and it can be changed by changing the char.png in the game's files or using external apps on both iOS and Android.
History[modifica | modifica sorgente]
Before Alpha 1.0.14, the walking animation for the player was different; the player swung their arms wildly to their sides while walking as can be seen in the file archives, and in a video of Minecraft Classic from 2009 as well as in the video Zombie Town by Notch, which features the removed human mob. This animation is still used in Classic.
After the Beta update, the default texture for the player was replaced with a beardless version. The bearded version is still obtainable by downloading the reference skin. The bearded version can often be mistaken for a smiley face.
Before the Adventure Update, the armor bar had appeared in the position that the hunger bar is currently at now.
The player did not have an experience or hunger bar before Beta 1.8pre1.
Before Minecraft RC2, when the player was damaged, he would make a deep "Ooh!" sound which represented the player's response when hurt. However, this sound suggested that the player was male, which was not consistent with/representative of female player skins, so Mojang changed the sound to make it more gender-neutral, and, as of RC2, any physical damage will play a flesh impact sound, and damage from falling would play sounds like bones breaking.
Trivia[modifica | modifica sorgente]
- The player's eye level (According to coordinates while pressing F3) is 1.62 meters. Since his eyes are 29 pixels above his feet, leaving 3 pixels above his eyes (.17m), Steve is approximately 1.79 meters tall (5'10"). This seems to be confirmed by the game's code that shows Steve's hitbox being 1.8m tall and 0.6m wide.
- When hitboxes are toggled on (By pressing F3 and B) the visible hitbox for the player actually starts at the player's neck and goes over the player's head as if it is the right size but standing on the player's shoulders. This does not appear to be the player's actual hitbox as skeletons can still shoot you in the feet. This may be a bug
- Zombies wear the same clothing as Steve. This has led to the discussion whether zombies are actually the dead bodies of past Steves.
- The player is right handed as they hold weapons, like swords, in their right hand. But they are left eye dominant, meaning they shoot left handed by holding the stock of a bow in their right hand. An easy way of seeing this is by charging a bow and pressing F5.
- Steve is featured as a Micro Mob along with a creeper in the LEGO set 21102 LEGO Minecraft Micro World.
- The player seems to have peripheral vision. Lights and lit objects are more visible near the edges of the display (only with graphics set to "fast").
- Steve is also an unlockable character in the Steam version of the game Super Meat Boy under the name "Mr. Minecraft". He has shorter jump height than other characters, and can mine squares from the level and place them as platforms.
- Steve's head is an unlockable helmet in the Xbox Arcade game, Hybrid.
- Steve's head is a wearable item in the game Borderlands 2.
- Steve's head is able to be bought in the flash game "Fantasy Online", under the name "Minehead".
- Steve's terminal velocity is 162 km/h (100 mph), less than the average human's, about 190 km/h (120 mph).
- The Player appears to be very strong, being able to carry an entire inventory of gold blocks, which would weigh nearly 45,000 metric tons. However, it's possible the player's inventory goes to some kind of hyperspace; after all, he doesn't look like he's carrying around a small mountain.
- Upon death, the player has the same death animation as any other mob, which is keeling over to the side and disappearing in a cloud of smoke. This can be seen in third-person view and when the inventory is open. As of 1.6, players can see the death animation of other players (prior to this update, players would simply disappear).
- The Player appears to be very experienced in jumping, as he can jump over 1 meter high (one block).
- Sometimes when you eat something, you can actually hear the player burp.
Vedi anche[modifica | modifica sorgente]
Collegamenti[modifica | modifica sorgente]