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Minecraft: Java Edition è la versione originale di Minecraft sviluppata da Mojang AB per Windows, macOS e Linux. Notch ha iniziato a svilupparla il 10 Maggio 2009, rilasciata pubblicamente il 17 Maggio 2009. Il rilascio completo del gioco è stato il 18 Novembre 2011, al MINECON 2011.
- 1 Caratteristiche esclusive
- 2 Sviluppo
- 3 Controls
- 4 System requirements
- 5 Reception
- 6 References
Caratteristiche esclusive[modifica | modifica wikitesto]
Mojang vende la Java Edition direttamente, quindi non ha bisogno delle certificazioni dei proprietari della piattaforma. Mojang può far uscire nuovi aggiornamenti per la Java Edition senza ritardi, cosa che non possono fare per le altre versioni.
La Java Edition ha il proprio launcher. Accedere con un account Mojang è obbligatorio per giocare. Oltre alle ultime versioni del gioco e degli ultimi snapshot si può giocare anche a versioni della Java Edition del passato sempre tramite il launcher. Il launcher permette di separare i profili con versioni differenti del gioco.
Solo la Java Edition ha un software ufficiale che consente ai giocatori di creare il proprio server. Il codice della Java Edition è più facile da modificare rispetto alle altre edizioni, per questo possiede moltissime mod e server modificati.
Rispetto alla Bedrock Edition, che non è disponibile in computer senza Windows 10, la Java Edition supporta molti sistemi operativi. I proprietari della Java Edition che hanno acquistato il gioco prima del 19 Ottobre 2019 possono ricevere una copia gratuita della Bedrock Edition per Windows 10. 
Sviluppo[modifica | modifica wikitesto]
Creazione/Pre-classic[modifica | modifica wikitesto]
- Articolo principale: Pre-classic
Notch ideò Minecraft dopo aver giocato a Infiniminer con altri membri del forum TIGSouce nel 2009.  Other influences include Dwarf Fortress, Dungeon Keeper, and Notch's own previous project, RubyDung.
|“||I realized that a game that simple yet that dynamic had a lot of potential to turn into a really great game, and kept coming up with things I wanted to change and stuff I wanted to add.||„|
|~ Notch on minecraft.net|
Quando iniziò a lavorare su Minecraft, Notch pianificò che questo rimanesse un piccolo progetto. Per esempio, quando Notch caricò il primo video di YouTube di Minecraft nel 13 Maggio 2009 non aveva ancora deciso il nome, e venne semplicemente chiamato "cave game" (gioco delle caverne).  Il nome "Minecraft: Order of the Stone" (un riferimento al web comic Order of the Stick) fu annunciato il giorno seguente (da un suggerimento che un utente di TIGSource diede in una chat IRC, poco dopo fu ristretto il nome a "Minecraft" in modo da non confonderlo con Order of the Stick. Il gioco fu finalmente rilasciato nel 16 Maggio 2009 per una "early alpha privata giocatore singolo".
Classic[modifica | modifica wikitesto]
- Articolo principale: Classic
Minecraft 0.0.11a was publicly released the day after the private release on May 17, 2009, and the game received mention on IndieGames.com the day after that. This phase was later named Minecraft Classic. In July, Minecraft was rewritten to use the Lightweight Java Gaming Library (LWJGL). Until Minecraft Beta reintroduced it, Classic was the only version of Minecraft with the Creative game mode, which allows the player to build and destroy blocks, allowing the creation of all sorts of objects. Players are given an infinite amount of each block to build with. A multiplayer test also occurred shortly before the Survival test.
Survival Test[modifica | modifica wikitesto]
- Articolo principale: Survival Test
Survival Test was released as a version of Classic on September 1, 2009. It was the introduction of Survival Mode. In it, the player now had to mine blocks, face mobs, and had a health bar. If the player were to die, the map was lost, and unless backed up, the user would have to start over with a new map, similar to Hardcore mode, also you could fire arrows from your hand.
Indev[modifica | modifica wikitesto]
- Articolo principale: Indev
Indev (short for In Development) was released on December 23, 2009 after Notch received requests to let the community try out new features he was implementing in Survival Test. Indev version 0.31 was released to the public on minecraft.net/indev and available only to people who had purchased the game. When a new game was started, the player would spawn in a prefabricated wooden house.
Updates introduced a more complex and realistic lighting scheme than Classic. Indev received more updates after this, adding a few fundamental features to Minecraft as it went. During its lifespan, some updates were devoted mostly to testing new things, like torches or fire. Unique to Indev was level types, similar to biomes and the Dimensions - for example, Floating Islands and the Sky Dimension, and Hell and The Nether. Like Survival Test, if the player were to die, all progress was lost.
Infdev[modifica | modifica wikitesto]
- Articolo principale: Infdev
Infdev (short for Infinite Development) was released on February 27, 2010, and became the third phase of Minecraft's development. It featured the important addition of maps that can generate infinitely, which extended the gameplay possibilities even further as well as other upgrades including new crafting recipes, 3D clouds, a new terrain generator, a more realistic fluid system, and more complex caves. However, Infdev scrapped other features of Indev such as world themes. This in turn spelled the demise of features such as 'floating islands' and 'permaday'. These removals are understandable, as Infdev's main purpose was to develop infinite maps. However, some extra gameplay features and items were added, such as the addition of minecarts and the ability to respawn. After being replaced by Alpha on June 28, 2010, Infdev remained available on the official Minecraft website until September 2010, when it was removed.
Alpha[modifica | modifica wikitesto]
- Articolo principale: Alpha
Alpha was released on June 30, 2010, however, only technically, as the first version labeled as Alpha was Alpha v1.0.1. When this update was released, Notch decided to rename Infdev (June 30, 2010) to Alpha v1.0.0. This phase of the game saw many major features added to Minecraft. Multiplayer for Survival was created, and features such as Redstone Circuits, boats, new music, new mobs, and a Difficulty setting were added to the game, often without announcement in "Seecret Friday Updates".
One could see Alpha's introduction of biomes as being the return, at least in part, of Indev's world themes, and indeed the Nether is not unlike the 'Hell' world theme. Another reintroduction in Alpha was the return of multiplayer. Unlike Classic's Creative multiplayer, Alpha's multiplayer was only available in Survival form (logically called Survival multiplayer.)
Beta[modifica | modifica wikitesto]
- Articolo principale: Beta
Beta was the fifth and last phase of Minecraft's development before its official release. Beta was released on December 20, 2010. Features that were added include a new logo and launcher, achievements and statistics, weather, Smooth Lighting, dyes, more plant types (two new types of trees and tall grass), wolves and squid, beds, and other blocks and items.
The Adventure Update was a major set of updates, focusing on exploring, combat, and add an ending to the game. Features added include new terrain generator, new mobs, blocks, biomes, and items. More generated structures were added; villages, strongholds, mineshafts. Changes to general gameplay include an improved combat system including critical hits and experience, a reintroduced Creative, Hardcore, and a way to finish the game by traveling to The End and defeating the Ender Dragon.
Originally planned to be started in Beta 1.7, the first part of the Adventure Update was released as Beta 1.8 on September 14, 2011. Starting on September 9th, 2011, developmental versions were "leaked" by Mojang. Beta 1.9 was never released, but 6 pre-releases using the 1.9 version number were made available for users to test and report bugs back to Mojang. On October 18, a feature freeze went into effect and Mojang shifted all Minecraft development focus to fixing bugs and preparing the game for release. On November 13, a release candidate of 1.0 was released, along with an official update to 1.8.1 that added sounds from the developmental version.
It is still playable on the launcher by enabling the "Historical versions" button in the Launch options.
Official release[modifica | modifica wikitesto]
The official release of Minecraft, Minecraft 1.0, was released during MINECON on November 18, 2011 by Notch at the keynote address ceremony at 9:54 pm GMT. Jeb confirmed the version number 1.0 in a tweet while also stating that the game would be officially out of Beta. The release includes many features from the Adventure Update that were not included in Beta 1.8. The most prominent feature is an ending to the game, which can be achieved by defeating the Ender Dragon boss in The End. For the full version changelog of Minecraft 1.0, see this page.
This is the version of Minecraft that is charged at full price (€19.95, £16.95, or US$26.95) to new players, but Alpha and Beta players receive this copy through regular updating. After the release, Notch said in an interview that he was nervous about releasing a full game that would be rated and reviewed. Upon release, the game was well received and was given high ratings by many gaming websites and fan reviews.
Subsequent updates have since been released, with additions such as new gameplay mechanics, new mobs and biomes. For the full list of additions since Minecraft 1.0, see Java Edition version history.
On October 6, 2018, Mojang open-sourced parts of the code for Java Edition, mainly the Brigadier command engine and the Data Fixer Upper. A complete rewrite of the game's rendering engine aimed for a Java Edition 1.14 release called "Blaze3D" is being considered for open-sourcing.
Demo Version[modifica | modifica wikitesto]
The Demo Version of Minecraft Java Edition is for players who haven't bought Minecraft yet but with some restrictions:
- The Demo version is always set to survival mode
- The player will have limited time to play the world (when the timer goes to 0, the player can still play, but they can't interact with the world).
- The player's name is always set to Template:Code.
- The player will get a bonus chest when they start a new Demo World.
Controls[modifica | modifica wikitesto]
- Articolo principale: Controls#Java Edition
Controls for the Java Edition are designed for use with a keyboard and mouse or touchpad.
System requirements[modifica | modifica wikitesto]
Hardware[modifica | modifica wikitesto]
According to The Mojang Help website:
Minimum requirements[modifica | modifica wikitesto]
- CPU: Intel Core i3-3210 3.2 GHz or AMD A8-7600 APU 3.1 GHz or equivalent
- RAM: 4GB
- GPU (Integrated): Intel HD Graphics 4000 (Ivy Bridge) or AMD Radeon R5 series (Kaveri line) with OpenGL 4.4
- GPU (Discrete): Nvidia GeForce 400 Series or AMD Radeon HD 7000 series with OpenGL 4.4
- Storage Device: At least 1GB for game core, maps and other files
- Windows: Windows 7 and up
- macOS: OS X 10.9 Mavericks
- Linux: Any modern distributions from 2014 onwards
Recommended requirements[modifica | modifica wikitesto]
- CPU: Intel Core i5-4690 3.5GHz / AMD A10-7800 APU 3.5 GHz or equivalent
- RAM: 8GB
- GPU: GeForce 700 Series or AMD Radeon Rx 200 Series (excluding integrated chipsets) with OpenGL 4.5
- Storage Device: 4GB-6GB (SSD is recommended)
- OS: (recommended 64-bit)
- Windows: Windows 10
- macOS: macOS 10.12 Sierra
- Linux: Any modern distributions from 2014 onwards
Software[modifica | modifica wikitesto]
- 1.6 or newer. Older versions will need to be updated to current versions.
- Please note that some users experience issues playing Java Edition while using a mismatched version of Java for their operating system (32 or 64-bit), while using certain versions of Java 7, or while multiple versions of Java are installed.
- Starting from 1.12, Java 8 will be required to run Java Edition. If the player does not know whether they have Java 8, installers supply Java Edition with its own version of Java by default.
If you have a laptop with a built-in (integrated) graphics card, rather than a dedicated card, it is highly suggested that they try the demo before purchase.Template:Needs testing
A stable Internet connection is required for Java Edition to download game files, authenticate usernames, and connect to multiplayer servers. The player will need to download and run Java Edition while connected to the internet at least once; afterwards, the player can play without an internet connection, but will need to connect if they would like to receive updates or play online.
Java Edition cannot be run on Windows RT tablets or a Chromebook.
Information on system requirements for running a Java Edition server can be found here.
Reception[modifica | modifica wikitesto]
Minecraft was first made available for sale during June 2009 and has since sold over 20 million copies. Minecraft has received high acclaim from critics and has since become one of the most influential and successful indie games ever released. A level of popularity which has created an entirely new genre of Minecraft clones. The game has been praised for the creative freedom it grants its players in-game, and for how dynamic the overall gameplay is. PC Gamer listed Minecraft as the fourth-best game to play at work.
A review of the Alpha version, by Scott Munro of the Daily Record, called it "already something special" and urged readers to buy it. Jim Rossignol of Rock, Paper, Shotgun also recommended the alpha of the game, calling it "a kind of generative 8-bit Lego S.T.A.L.K.E.R.: Shadow of Chernobyl." On September 17, 2010, gaming webcomic Penny Arcade began a series of comics and news posts about the addictiveness of the game. Video game talk show Good Game gave it a 7.5 and 9 out of 10, praising its creativity and customization, though they criticized its lack of a tutorial.
On May 5, 2011, Minecraft was selected as one of the 80 games that would be displayed at the Smithsonian American Art Museum as part of "The Art of Video Games" exhibit that was opened on March 16, 2012.
Awards[modifica | modifica wikitesto]
Since release Minecraft has won numerous awards including:
- PC Gamer's "Game of the Year"
- Independent Games Festival's Grand Prize and "Audience Award"
- Good Game's "Best Downloadable Game of 2010"
- Rock Paper Shotgun's "Game of the Year"
- Indie DB's "Indie of the Year", "Most Innovative and Best Singleplayer Indie"
- Game Developers Choice Awards's "Best Debut Game", "Best Downloadable Game" and "Most Innovative Game Award"
References[modifica | modifica wikitesto]
- The origins of Minecraft - The Word of Notch, October 30, 2009
- Cave Game tech demo! - The Word of Notch, May 13, 2009
- Cave game tech test - YouTube (Archive)
- Minecraft: Order of the Stone - The Word of Notch, May 14, 2009
- Early private singleplayer alpha coming very soon - The Word of Notch, May 16, 2009
- Minecraft 0.0.11a for public consumption - The Word of Notch, May 17, 2009
- The server is back up! - The Word of Notch, June 28, 2010
- I think I know what game I’m making - The Word of Notch, July 16, 2009
- Minecraft [alpha Review] - Blogs.dailyrecord.co.uk (archived from original)
|Ciclo di sviluppo||