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Progressi

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Dinnerbone-twitter.png The system as a whole is called "advancements", which is aimed at guiding & tracking players progress through the game (in vanilla survival and any custom additions by mapmakers or mods). Most advancements are literally just that - an advancement through the game.
~ Dinnerbone on the advancements system[1]
Pop-up che appare quando un progresso è completato.
Pop-up che appare quando un progresso "obiettivo" è completato.
Pop-up che appare quando un progresso "sfida" è completato.

I Progressi sono un metodo per guidare gradualmente i nuovi giocatori nel mondo di Minecraft e dare loro missioni da compiere, in modo simile al più semplice sistema di imprese nella Console Edition e nella Pocket Edition.

Ottenimento[modifica | modifica wikitesto]

I progressi possono essere completati in ogni modalità di gioco e sono ottenuti e salvati per ogni singolo mondo. I progressi possono anche essere assegnati o revocati tramite il comando /advancement.

Nonostante i progressi guidino i giocatori durante il game secondo una sequenza logica, essi sono indipendenti gli uni dagli altri; un progresso può essere completato senza aver completato i progressi di cui è un sottogruppo.

Quando un progresso viene conquistato, nell'angolo in alto a destra del gioco compare una notifica pop-up scorrevole e viene mostrato un messaggio in chat. Il colore del testo nella notifica dipende dal tipo di progresso; quelli normali e di tipo "obiettivo" sono gialli, mentre quelli di tipo "sfida" sono rosa.

Interfaccia[modifica | modifica wikitesto]

L'interfaccia dei progressi. Un progresso ("Isn't It Iron Pick") è selezionato.

Il pulsante per accedere all'interfaccia dei progressi si trova nel menu pausa. Si può aprire tale intergaccia anche premendo il tasto L.

Il sistema di progressi comprende vari alberi composti di progressi, ognuno dei quali inizia con un processo e finisce con un obiettivo o una sfida. Cliccando e trascinando il mouse si possono vedere i vari rami da cui è composto l'albero dei progressi. Ogni albero è caratterizzato da una scheda differente. Le schede predefinite sono 5, ma se ne possono aggiungere altre[2][3]):

  • Minecraft
  • Avventura
  • Il Nether
  • L'End
  • Vita dei campi

Ogni scheda ha uno sfondo differente.

Le icone dei progressi mostrano un nome ed una descrizione quando si scorre sopra di essi col mouse. Inoltre questa finestra appare nella scheda solo se è stato completato il progresso che li precede.

Le cornici delle icone dei progressi possono variare a seconda della loro difficoltà o se questi sono stati completati o no. Sotto è presente una legenda:

Cornice dell'icona Descrizione
Regolare Completato
Advancement-plain-raw.png Advancement-plain-worn.png Progresso normale.
Advancement-oval-raw.png Advancement-oval-worn.png Progresso "obiettivo".
Advancement-fancy-raw.png Advancement-fancy-worn.png Progresso "sfida".

Ulteriori schede e progressi possono essere aggiunti attraverso filo JSON.

Lista dei progressi[modifica | modifica wikitesto]

Minecraft[modifica | modifica wikitesto]

File:Advancements Tree - Minecraft.png
Albero dei progressi nella scheda "Minecraft"
Grid Grass Block.png Minecraft
Icona Progresso Descrizione nel gioco Genitore Requisiti attuali (Se differenti) ID interno
Advancement-plain-raw.png
Minecraft The heart and story of the game Get a crafting table in your inventory. minecraft:story/root
Advancement-plain-raw.pngGrid Wooden Pickaxe.png Stone Age Mine stone with your new pickaxe Minecraft Get cobblestone in your inventory. minecraft:story/mine_stone
Advancement-plain-raw.pngGrid Stone Pickaxe.png Getting an Upgrade Construct a better pickaxe Stone Age Get a stone pickaxe in your inventory. minecraft:story/upgrade_tools
Advancement-plain-raw.pngGrid Iron Ingot.png Acquire Hardware Smelt an iron ingot Getting an Upgrade Get an iron ingot in your inventory. minecraft:story/smelt_iron
Advancement-plain-raw.png
Suit Up Protect yourself with a piece of iron armor Acquire Hardware Get any type of iron armor in your inventory. minecraft:story/obtain_armor
Advancement-plain-raw.pngGrid Lava Bucket.png Hot Stuff Fill a bucket with lava Acquire Hardware Get a lava bucket in your inventory. minecraft:story/lava_bucket
Advancement-plain-raw.pngGrid Iron Pickaxe.png Isn't It Iron Pick Upgrade your pickaxe Acquire Hardware Get an iron pickaxe in your inventory. minecraft:story/iron_tools
Advancement-plain-raw.png
Not Today, Thank You Deflect an arrow with a shield Suit Up Deflect a projectile with a shield. minecraft:story/deflect_arrow
Advancement-plain-raw.pngGrid Obsidian.png Ice Bucket Challenge Form and mine a block of Obsidian Hot Stuff Get a block of obsidian in your inventory. minecraft:story/form_obsidian
Advancement-plain-raw.pngGrid Diamond.png Diamonds! Acquire diamonds Isn't It Iron Pick Get a diamond in your inventory. minecraft:story/mine_diamond
Advancement-plain-raw.pngGrid Flint and Steel.png We Need to Go Deeper Build, light and enter a Nether Portal Ice Bucket Challenge Enter the Nether dimension. minecraft:story/enter_the_nether
Advancement-plain-raw.pngGrid Diamond Chestplate.png Cover Me With Diamonds Diamond armor saves lives Diamonds! Get any type of diamond armor in your inventory. minecraft:story/shiny_gear
Advancement-plain-raw.png
Enchanter Enchant an item at an Enchanting Table Diamonds! minecraft:story/enchant_item
Advancement-oval-raw.pngGrid Golden Apple.png Zombie Doctor Weaken and then cure a zombie villager We Need to Go Deeper Throw a splash potion of weakness at a zombie villager and give it a golden apple (by facing the zombie and pressing the useControllo normale mancante key with a golden apple in your hand). minecraft:story/cure_zombie_villager
Advancement-plain-raw.pngGrid Eye of Ender.png Eye Spy Follow an Ender Eye We Need to Go Deeper Enter a stronghold. minecraft:story/follow_ender_eye
Advancement-plain-raw.pngGrid End Stone.png The End? Enter the End Portal Eye Spy Enter the End dimension. minecraft:story/enter_the_end

Nether[modifica | modifica wikitesto]

Advancement tree in the "Nether" tab
Red Nether Brick.png Nether
Icona Progresso Descrizione nel gioco Genitore Requisiti attuali (Se differenti) ID interno Premi
Advancement-plain-raw.png
Nether Bring summer clothes Enter the Nether dimension. minecraft:nether/root
Advancement-fancy-raw.pngGrid Empty Map.png Subspace Bubble Use the Nether to travel 7km in the Overworld Nether Use the Nether to travel between 2 points in the Overworld with a minimum horizontal distance of 7000 blocks between each other. minecraft:nether/fast_travel
100 experience
Advancement-plain-raw.png
A Terrible Fortress Break your way into a Nether Fortress Nether Enter a Nether fortress. minecraft:nether/find_fortress
Advancement-fancy-raw.pngFile:Grid Fire Charge.png Return to Sender Destroy a Ghast with a fireball Nether Kill a ghast using a ghast fireball. minecraft:nether/return_to_sender
50 experience
Advancement-plain-raw.pngGrid Blaze Rod.png Into Fire Relieve a Blaze of its rod A Terrible Fortress Get a blaze rod in your inventory. minecraft:nether/obtain_blaze_rod
Advancement-plain-raw.png
Spooky Scary Skeleton Obtain a wither skeleton's skull A Terrible Fortress Get a wither skeleton skull in your inventory. minecraft:nether/get_wither_skull
Advancement-fancy-raw.pngFile:Grid Ghast Tear.png Uneasy Alliance Rescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill it. Return to Sender Kill a Ghast in the Overworld. minecraft:nether/uneasy_alliance
100 experience
Advancement-plain-raw.png
Local Brewery Brew a potion Into Fire Pick up a potion from a brewing stand potion slot. An already-created potion placed and removed qualifies. minecraft:nether/brew_potion
Advancement-plain-raw.pngGrid Nether Star.png Withering Heights Summon the Wither Spooky Scary Skeleton Be within a 100.9×100.9×103.5 cuboid centered on the Wither when it is spawned. minecraft:nether/summon_wither
Advancement-fancy-raw.pngGrid Milk.png A Furious Cocktail Have every potion effect applied at the same time Local Brewery Have all of these 11 potion effects applied to you at the same time. minecraft:nether/all_potions
100 experience
Advancement-plain-raw.pngFile:Grid Beacon.png Bring Home the Beacon Construct and place a Beacon Withering Heights Be within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered. minecraft:nether/create_beacon
Advancement-fancy-raw.pngGrid Bucket.png How Did We Get Here? Have every effect applied at the same time A Furious Cocktail Have all of these 20 effects applied to you at the same time. minecraft:nether/all_effects
1,000 experience
Advancement-oval-raw.pngFile:Grid Beacon.png Beaconator Bring a beacon to full power Bring Home the Beacon Be within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid. minecraft:nether/create_full_beacon

The End[modifica | modifica wikitesto]

Advancement tree in the "The End" tab
Grid End Stone.png The End
Icona Progresso Descrizione nel gioco Genitore Requisiti attuali (Se differenti) ID interno Premi
Advancement-plain-raw.pngGrid End Stone.png The End Or the beginning? Enter the End dimension. minecraft:end/root
Advancement-plain-raw.png
Free the End Good luck The End Kill the ender dragon. minecraft:end/kill_dragon
Advancement-oval-raw.png
The Next Generation Hold the Dragon Egg Free the End Get the dragon egg in your inventory. minecraft:end/dragon_egg
Advancement-plain-raw.pngGrid Ender Pearl.png Remote Getaway Escape the island Free the End Throw an ender pearl through an End gateway. minecraft:end/enter_end_gateway
Advancement-oval-raw.png
The End... Again... Respawn the ender dragon. Free the End Summon an ender dragon. minecraft:end/respawn_dragon
Advancement-oval-raw.png
You Need a Mint Collect dragon's breath in a glass bottle. Free the End Get a bottle of dragon's breath in your inventory. minecraft:end/dragon_breath
Advancement-plain-raw.png
The City at the End of the Game Go on in, what could happen? Remote Getaway Enter an End city. minecraft:end/find_end_city
Advancement-oval-raw.png
Sky's the Limit Find an Elytra The City at the End of the Game Get a pair of elytra in your inventory. minecraft:end/elytra
Advancement-fancy-raw.png
Great View From Up Here Levitate up 50 blocks from the attacks of a Shulker The City at the End of the Game Have the Levitation effect applied, and move a vertical distance of 50 blocks. minecraft:end/levitate
50 experience

Adventure[modifica | modifica wikitesto]

Advancement tree in the "Adventure" tab
Grid Empty Map.png Adventure
Icona Progresso Descrizione nel gioco Genitore Requisiti attuali (Se differenti) ID interno Premi
Advancement-plain-raw.pngGrid Empty Map.png Adventure Adventure, exploration, and combat Kill any entity, or be killed by any entity. minecraft:adventure/root
Advancement-plain-raw.pngGrid Iron Sword.png Monster Hunter Kill any hostile monster Adventure Kill one of these 22 mobs. Other mobs are ignored for this advancement. minecraft:adventure/kill_a_mob
Advancement-plain-raw.pngGrid Emerald.png What a Deal! Successfully trade with a Villager Adventure minecraft:adventure/trade
Advancement-plain-raw.pngFile:Grid White Bed.png Sweet dreams Change your respawn point Adventure Successfully sleep in a bed, either by sleeping till dawn, or, in the case of a multiplayer server, staying in bed for longer than five seconds. minecraft:adventure/sleep_in_bed
Advancement-plain-raw.pngGrid Bow.png Take Aim Shoot something with a bow and arrow Monster Hunter Fire a bow so that the arrow strikes any entity. minecraft:adventure/shoot_arrow
Advancement-fancy-raw.pngGrid Diamond Sword.png Monsters Hunted Kill one of every hostile monster Monster Hunter Kill each of these 22 mobs. Other mobs may be killed, but are ignored for the advancement. minecraft:adventure/kill_all_mobs
100 experience
Advancement-oval-raw.png
Postmortal Use a Totem of Undying to cheat death Monster Hunter minecraft:adventure/totem_of_undying
Advancement-oval-raw.pngGrid Pumpkin.png Hired Help Summon an Iron Golem to help defend a village What a Deal! Summon an iron golem. minecraft:adventure/summon_iron_golem
Advancement-fancy-raw.pngGrid Diamond Boots.png Adventuring Time Discover every biome Sweet dreams Visit these 36 biomes. Other biomes may also be visited, but are ignored for the advancement. minecraft:adventure/adventuring_time
500 experience
Advancement-fancy-raw.pngGrid Arrow.png Sniper duel Kill a skeleton with an arrow from more than 50 meters Take Aim Use a launched arrow to kill a skeleton from 50 or more blocks away, horizontally. minecraft:adventure/sniper_duel
50 experience

Husbandry[modifica | modifica wikitesto]

Advancement tree in the "Husbandry" tab
Hay Bale.png Husbandry
Icona Progresso Descrizione nel gioco Genitore Requisiti attuali (Se differenti) ID interno Premi
Advancement-plain-raw.pngFile:Grid Hay Bale.png Husbandry The world is full of friends and food Eat anything that can be eaten. minecraft:husbandry/root
Advancement-plain-raw.pngGrid Wheat.png The Parrots and the Bats Breed two animals together Husbandry Breed a pair of one of these 10 mobs. Other breedable mobs, if any, are ignored for the advancement. minecraft:husbandry/breed_an_animal
Advancement-plain-raw.pngGrid Lead.png Best Friends Forever Tame an animal Husbandry Tame one of the 5 types of mob that are tamable. minecraft:husbandry/tame_an_animal
Advancement-plain-raw.pngGrid Wheat.png A Seedy Place Plant a seed and watch it grow Husbandry Plant one of these 5 plants. Other plants are ignored for the advancement. minecraft:husbandry/plant_seed
Advancement-fancy-raw.pngFile:Grid Golden Carrot.png Two by Two Breed all the animals! The Parrots and the Bats Breed pairs of each of these 10 mobs. Other tamable mobs, if any, are ignored for the advancement. minecraft:husbandry/breed_all_animals
100 experience
Advancement-fancy-raw.pngGrid Apple.png A Balanced Diet Eat everything that is edible, even if it's not good for you A Seedy Place Eat each of these 35 foods. Other foods, if any, are ignored for the advancement. minecraft:husbandry/balanced_diet
100 experience
Advancement-fancy-raw.pngGrid Diamond Hoe.png Serious Dedication Completely use up a diamond hoe, and then reevaluate your life choices A Seedy Place Use up the final bit of durability on a diamond hoe, so that it breaks. minecraft:husbandry/break_diamond_hoe
100 experience

JSON Format[modifica | modifica wikitesto]

Custom advancements in the 'data/advancements' folder of a Minecraft world store the advancement data for that world as separate JSON files:

These JSON files are structured according to the following format:


  • The root tag.

    •  display: The optional display data.

      •  icon: The data for the icon.

        •  item: The item id.

        •  data: The damage value for the item.

      •  title: The title for this advancement.

      •  title: A JSON text component (containing text and formatting like used in /tellraw and various other commands. Also translate tag can be used here).

      •  frame: The optional type of frame for the icon. challenge for a tile with a more fancy spiked border as it is used for the kill all mobs advancement, goal for a tile with a rounded border as it is used for the full beacon advancement, task for a normal tile (default.)

      •  background: The optional directory for the background to use in this advancement tab (only for the root advancement).

      •  description: The description of the advancement.

      •  description: A JSON text component (containing text and formatting like used in /tellraw and various other commands. Also translate tag can be used here).

      •  show_toast: Can be true or false. Whether or not to show the toast pop up after completing this advancement. Defaults to true.

      •  announce_to_chat: Can be true or false. Whether or not to announce in the chat when this advancement has been completed. Defaults to true.

      •  hidden: Can be true or false. Whether or not to hide this advancement and all its children from the advancement screen until this advancement have been completed. Has no effect on root advancements them self but will still affect all their children. Defaults to false.

    •  parent: The optional parent advancement directory of this advancement (does not apply for the root advancement).

    •  criteria: The required criteria that have to be met.

      •  <criteriaName>: A name given to the criteria (can be any string, must be unique).

        •  trigger: The trigger for this advancement; specifies what the game should check for the advancement.

        •  conditions: All the conditions that need to be met when the trigger gets activated.

    •  requirements: An optional list of requirements (all the <criteriaName>). If all criteria are required, this may be omitted. With multiple criteria: requirements contains a list of lists with criteria (all criteria need to be mentioned). If all of the lists each have any criteria met, it will complete the advancement. (basically AND grouping of OR groups)

    •  rewards: An optional collection of the rewards provided when this advancement is obtained.

      •  recipes: A list of crafting recipes (strings).

      •  loot: A list of loot tables (strings).

      •  experience: An amount of experience.

      •  function: A function to run. Functions are text files with the file extension .mcfunction in .minecraft\saves\XXXX\data\functions\ and can contain a list of commands to run in order.

List of triggers[modifica | modifica wikitesto]

minecraft:bred_animals[modifica | modifica wikitesto]

Triggers after the player breeds 2 animals. Available conditions:

minecraft:brewed_potion[modifica | modifica wikitesto]

Triggers after the player takes a potion out of a brewing stand. Available conditions:

minecraft:changed_dimension[modifica | modifica wikitesto]

Triggers after the player travels between two dimensions. Available conditions:


  •  conditions:

    •  from: The dimension the entity traveled from. Accepts these 3 values.

    •  to: The dimension the entity traveled to. Same accepted values as above.

minecraft:construct_beacon[modifica | modifica wikitesto]

Triggers after the player changes the structure of a beacon. (When the beacon updates itself). Available conditions:


  •  conditions:

    •  level: The tier of the updated beacon structure.

    •  level:

      •  max: The maximum value.

      •  min: The minimum value.

minecraft:consume_item[modifica | modifica wikitesto]

Triggers when the player consumes an item. Available conditions:

minecraft:cured_zombie_villager[modifica | modifica wikitesto]

Triggers when the player cures a zombie villager. Available conditions:


  •  conditions:

    •  villager: The villager that is the result of the conversion. The 'type' tag is redundant since it will always be "villager".

    •  zombie: The zombie villager right before the conversion is complete (not when it is initiated). The 'type' tag is redundant since it will always be "zombie_villager".

minecraft:effects_changed[modifica | modifica wikitesto]

Triggers after the player gets a status effect applied or taken from them. Available conditions:


  •  conditions:

    •  effects: A list of status effects the player has.

      •  <minecraft:effect_name>: A status effect with the key name being the status effect name.

        •  amplifier: The effect amplifier.

        •  amplifier:

          •  max: The maximum value.

          •  min: The minimum value.

        •  duration: The effect duration in ticks.

        •  duration:

          •  max: The maximum value.

          •  min: The minimum value.

minecraft:enchanted_item[modifica | modifica wikitesto]

Triggers after the player enchants an item through an enchanting table (does not get triggered through an anvil, or through commands). Available conditions:


  •  conditions:

    •  item: The item after it has been enchanted.

    •  levels: The levels spent by the player on the enchantment.

    •  levels:

      •  max: The maximum value.

      •  min: The minimum value.

minecraft:enter_block[modifica | modifica wikitesto]

Triggers when the player stands in a block. Checks every tick and will try to trigger for each successful match (up to 8 times, the maximum amount of blocks a player can stand in), which only works if the advancement is revoked from within the advancement using a function reward. Available conditions:


  •  conditions:

    •  block: The block that the player is standing in. Accepts block IDs.

    •  state: The block states of the block.

      •  <state_name>: A single block state, with the key name being the state name and the value being the required value of that state.

minecraft:entity_hurt_player[modifica | modifica wikitesto]

Triggers after a player gets hurt. Available conditions:

minecraft:entity_killed_player[modifica | modifica wikitesto]

Triggers after an entity kills a player. Available conditions:

minecraft:impossible[modifica | modifica wikitesto]

Triggers only using commands.

minecraft:inventory_changed[modifica | modifica wikitesto]

Triggers after any changes happen to the player's inventory. Available conditions:


  •  conditions:

    •  items: A list of items in the player's inventory. All items in the list must be in the player's inventory, but not all items in the player's inventory have to be in this list.

    •  slots:

      •  empty: The amount of slots empty in the inventory.

      •  empty:

        •  max: The maximum value.

        •  min: The minimum value.

      •  full: The amount of slots completely filled (stacksize) in the inventory.

      •  full:

        •  max: The maximum value.

        •  min: The minimum value.

      •  occupied: The amount of slots occupied in the inventory.

      •  occupied:

        •  max: The maximum value.

        •  min: The minimum value.

minecraft:item_durability_changed[modifica | modifica wikitesto]

Triggers after any item in the inventory has been damaged in any form. Available conditions:


  •  conditions:

    •  delta: The difference in durability.

    •  delta:

      •  max: The maximum value.

      •  min: The minimum value.

    •  durability: The remaining durability of the item.

    •  durability:

      •  max: The maximum value.

      •  min: The minimum value.

    •  item: The item before it was damaged, allows you to check the durability before the item was damaged.

minecraft:levitation[modifica | modifica wikitesto]

Triggers when the player has the levitation status effect. Available conditions:


  •  conditions:

    •  distance:

      •  absolute:

        •  max: The maximum value.

        •  min: The minimum value.

      •  horizontal:

        •  max: The maximum value.

        •  min: The minimum value.

      •  x:

        •  max: The maximum value.

        •  min: The minimum value.

      •  y:

        •  max: The maximum value.

        •  min: The minimum value.

      •  z:

        •  max: The maximum value.

        •  min: The minimum value.

    •  duration: The duration of the levitation in ticks.

    •  duration:

      •  max: The maximum value.

      •  min: The minimum value.

minecraft:location[modifica | modifica wikitesto]

Triggers every 20 ticks (1 second) and checks where the player is. Available conditions:

minecraft:nether_travel[modifica | modifica wikitesto]

Triggers when the player travels to the Nether and then returns to the Overworld. Available conditions:


  •  conditions:

    •  distance: The Overworld distance between where the player entered the Nether and where the played exited the Nether.

      •  absolute:

        •  max: The maximum value.

        •  min: The minimum value.

      •  horizontal:

        •  max: The maximum value.

        •  min: The minimum value.

      •  x:

        •  max: The maximum value.

        •  min: The minimum value.

      •  y:

        •  max: The maximum value.

        •  min: The minimum value.

      •  z:

        •  max: The maximum value.

        •  min: The minimum value.

minecraft:placed_block[modifica | modifica wikitesto]

Triggers when the player placed a block. Available conditions:


  •  conditions:

    •  block: The block that was placed. Accepts block IDs.

    •  item: The item that was used to place the block before the item was consumed.

    •  location: The location of the block that was placed.

    •  state: The block states of the block.

      •  <state_name>: A single block state, with the key name being the state name and the value being the required value of that state.

minecraft:player_hurt_entity[modifica | modifica wikitesto]

Triggers after the player hurts a mob or player. Available conditions:

minecraft:player_killed_entity[modifica | modifica wikitesto]

Triggers after a player is the source of a mob or player being killed. Available conditions:

minecraft:recipe_unlocked[modifica | modifica wikitesto]

Triggers after the player unlocks a recipe (using a knowledge book for example). Available conditions:


  •  conditions:

    •  recipe: The recipe that was unlocked.

minecraft:slept_in_bed[modifica | modifica wikitesto]

Triggers when the player enters a bed. Available conditions:

minecraft:summoned_entity[modifica | modifica wikitesto]

Triggers after an entity has been summoned. Works with iron golems (pumpkin and iron blocks), snow golems (pumpkin and snow blocks), the ender dragon (ender crystals) and the wither (wither skulls and soul sand). Using dispensers to place the wither skulls or pumpkins will still activate this trigger. Spawn eggs, commands and mob spawners will not work however. Available conditions:

minecraft:tame_animal[modifica | modifica wikitesto]

Triggers after the player tames an animal. Available conditions:

minecraft:tick[modifica | modifica wikitesto]

Triggers every tick (20 times a second).

minecraft:used_ender_eye[modifica | modifica wikitesto]

Triggers when the player uses an eye of ender (in a world where strongholds generate). Available conditions:


  •  conditions:

    •  distance: The horizontal distance between the player and the stronghold.

    •  distance:

      •  max: A maximum value.

      •  min: A minimum value.

minecraft:used_totem[modifica | modifica wikitesto]

Triggers when the players uses a totem. Available conditions:

minecraft:villager_trade[modifica | modifica wikitesto]

Triggers after the player trades with a villager. Available conditions:

History[modifica | modifica wikitesto]

Rilascio ufficiale
1.12 February 16, 2017 Dinnerbone tweets that he had spent an entire day designing "a new thing" with Darngeek.
February 20, 2017 The design on "this thing" is now done and can begin to be implemented; he later hints at the feature's name.[4]
February 22, 2017 He states that he is "advancing" on the feature; "So. Many. Json. Files." he adds.
Later that day he states that the project is growing bigger, and that he may need a command "even more complicated than /scoreboard"
March 6, 2017 The backend of the mysterious feature is finished, but the UI needs work, he tweets.
"I made a tabthulhu today," he later adds,[5] indicating this feature may use a large number of tabs.
March 13, 2017 He again references the name of the feature in a tweet, stating that he is almost done with "this new feature advancement".
March 14, 2017 He tweets that the UI is now working, and that the project took many days and a few research papers to accomplish.
March 22, 2017 The feature now "awards players with things", he states while making another reference to the feature name.
March 23, 2017 Dinnerbone states that the feature requires around 500 JSON files.
He later tweets a teaser of what the feature holds,[6] though it is hidden behind an encrypted .zip file disguised as a .png image, which he clarifies in later tweets.[7][8][9] This .zip file contains custom recipe JSON files.
He posts another encrypted .zip file soon afterwards, containing a few more recipes.[10]
March 24, 2017 "A deafening metallic condor keeps distracting me", Dinnerbone states. Users quickly pinpointed this bizarre message to this Gfycat URL officially showcasing advancements for the first time.
He reveals that the UI can have several tabs with advancement trees that are themselves advancements.[2] He clarifies that that's what he meant by "tabthulhu."[11]
All of the UI is data-driven, including positioning and layout, with no hardcoded data or positions.[12]
17w13a Advancements added.
17w14a Added new advancements, including a new "adventure" tab.
Added new notifications for when players advance, which have a sliding effect, and come in two colors: yellow for normal advancements, and pink for special challenges.
17w15a Added advancement descriptions and changed several titles.
Added the "Adventuring Time" advancement.
17w16b Added trigger minecraft:item_durability_changed.
17w17a Added new advancements and two new tabs: "The End" and "Nether"
Added trigger levitation.
Added feature condition to the location trigger.
Advancements can now execute commands when achieved.
Advancement icons now allow data values.
Added five modifiers to the /advancement grant and /advancement revoke commands: "everything", "from", "until", "through", and "only".
17w17b The default advancements now all receive their titles and descriptions from the localization files.
Added a new number display to track progress while completing certain advancements
Added the changed_dimension trigger, which takes two optional conditions: to and from, both being strings that accept "overworld", "the_nether", or "the_end".
The "location" shared object has a new dimension string (same values as above).
17w18a Re-introduced announcements to chat when someone earns an advancement
Added new Adventure advancements: "Best Friends Forever", "The Parrots and the Bats", and "Two by Two"
Added new minecraft:tick and minecraft:tame_animal triggers
Added new show_toast and announce_to_chat display options
Added /gamerule announceAdvancements, which toggles announcing of advancements, replacing the old server.properties entry
"entity" objects and the minecraft:levitation trigger now use a shared "distance" object. They check if the player is within or outside of the specified range on the x, y, or z axis. absolute and horizontal ranges check if the player is within range on all axes, though horizontal will exclude the Y axis.
The "Great View From Up Here" advancement now requires 50 vertical blocks, instead of levitating for 30 seconds
Changed the "Sniper Duel" advancement to horizontal distance
Advancement loading is now strict JSON
17w18b Added a new "Husbandry" tab and several new advancements: "A Seedy Place", "Serious Dedication", "A Balanced Diet", and "Hired Help".
The advancements added in the previous snapshot were moved to the new Husbandry tab.
Added new advancement triggers: consume_item, placed_block, and arbitrary_player_tick.
The "Monster Hunter" and "Monsters Hunted" advancements now use 22 mobs instead of 23, removing the illusioner from the list.
pre1 Added new advancements: "A Furious Cocktail", "Postmortal", "Subspace Bubble", and "Uneasy Alliance".
Added hidden field to advancement display info, which defaults to false.
Added new effects_changed, used_totem, and nether_travel advancements triggers.
Removed commands from advancement rewards, replaced with function.
Advancement trees are now centered in the UI.
Items and entities in advancements now have an extra NBT field.
Entities in advancements now have an extra effects and location field.
Removed arbitrary_player_tick advancement trigger.
pre2 Added new hidden advancement: "How Did We Get Here?", which rewards 100 experience.
pre3 Advancement "How Did We Get Here?" now includes the Resistance status effect, and now rewards 1000 experience.
Advancement "Balanced Diet" now includes all fish types (raw and cooked if possible) and an Enchanted Golden Apple.
Advancements will now remember the tab the player last selected.
pre5 All recipe unlock advancements now have a parent of minecraft:recipes/root.
Several recipe unlock advancements were renamed.
pre7 Added experience rewards to all "challenge" advancements.
release Added sounds to the toast notifications.

Problemi[modifica | modifica wikitesto]

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Trivia[modifica | modifica wikitesto]

  • Seventeen of the old computer edition achievements were re-implemented as advancements: Benchmarking (called Minecraft), Time to Mine! (called Stone Age), Getting an Upgrade, Acquire Hardware, We Need to Go Deeper, The End?, The End. (called Free the End), Return to Sender, Into Fire, Local Brewery, The Beginning? (called Withering Heights), Beaconator, DIAMONDS! (called Diamonds!), Enchanter, Adventuring Time, Monster Hunter and Sniper Duel.
  • Six achievements from other editions were re-implemented as advancements: Body Guard (called Hired Help), Cheating Death (called Postmortal), Zombie Doctor, You Need a Mint, The End... Again... and Great View From Up Here

Gallery[modifica | modifica wikitesto]

See also[modifica | modifica wikitesto]

References[modifica | modifica wikitesto]