Quadro

Da Minecraft Wiki.
(Reindirizzamento da Quadri)
Quadro
Painting JE2 BE2.png
Tipo

Decorazione

Durabilità

N/A

Rinnovabile

Stoccabile

Sì (64)

ID Network

JE: 9
BE: 83

ID Salvataggio

painting

Rilascia

1 Quadro

Valore del dato

dec: 321 hex: 141 bin: 000101000001

Nome

quadro

I quadri sono entità decorative che si appendono ai muri.

Ottenimento[modifica | modifica sorgente]

Fabbricazione[modifica | modifica sorgente]

Ingredienti Ricetta di Fabbricazione
Bastone +
Ogni Lana

I quadri possono essere fabbricati con un qualsiasi colore di lana. Il colore della lana utilizzato non influenza l'immagine del quadro quando esso è piazzato.

Rottura[modifica | modifica sorgente]

Per rimuovere un quadro da un muro, si può distruggerlo, rompere uno dei blocchi che lo supporta, coprire uno dei suoi quadrati con un blocco, colpirlo con una freccia, un uovo, una perla di ender, una palla di neve o una carica di fuoco, o sottoporlo a un'esplosione. Il dipinto si rilascerà come un oggetto. Le frecce che colpiscono i dipinti scompariranno.

Utilizzo[modifica | modifica sorgente]

Piazzamento[modifica | modifica sorgente]

I quadri possono essere piazzati su lati di blocchi solidi o sui cartelli. Gli altri blocchi che reggono il quadro possono essere praticamente qualsiasi cosa. I quadri possono essere di varie dimensioni, da 1×1 fino a 4×4. Quando viene piazzato, il dipinto controlla quanto spazio ha a disposizione, quindi sceglie un'immagine a caso di quella dimensione. Perciò, il giocatore può aggiungere blocchi intorno al quadro per garantire la dimensione voluta.

Proprietà[modifica | modifica sorgente]

Essendo un'entità, i quadri possono trovarsi contemporaneamente nello stesso posto (come ad esempio le lastre nell'acqua). Nello specifico, possono condividere lo spazio con qualsiasi blocco la cui casella di collisione non intersechi la sua hitbox.

I giocatori e le creature possono camminare attraverso i quadri, finché i blocchi che supportano il quadro lo consentono. Anche la luce si propaga attraversando i quadri.

I quadri non possono prendere fuoco.

Tele[modifica | modifica sorgente]

Nel gioco ci sono 26 quadri. Questi sono basati soprattutto sui quadri di Kristoffer Zetterstrand, che ha anche creato le versioni di Minecraft.

Tela Dimensione Originale Nome ID spazio dei nomi Descrizione Versione di aggiunta
Kebab Painting JE1 BE1.png 1×1 blocks
16×16 pixels
"Kebab med tre pepperoni" Kebab kebab A kebab with three green chili peppers. Indev
Aztec Painting JE1 BE1.png 1×1 blocks
16×16 pixels
"de_aztec" Aztec aztec Free-look perspective of the map de_aztec from the video game Counter-Strike. Indev
Alban Painting JE1 BE1.png 1×1 blocks
16×16 pixels
"Albanian" Alban alban A man wearing a fez in a stood next to a house and a bush. As the name of the painting suggests, it may be a landscape in Albania. Indev
Aztec2 Painting JE1 BE1.png 1×1 blocks
16×16 pixels
"de_aztec" Aztec2 aztec2 Free-look perspective of the map de_aztec from the video game Counter-Strike. Indev
Bomb Painting JE1 BE1.png 1×1 blocks
16×16 pixels
"Target successfully bombed" Bomb bomb Painting of the Counter-Strike map de_dust2, named “target successfully bombed" in reference to the game. Indev
Plant Painting JE1 BE1.png 1×1 blocks
16×16 pixels
"Paradisträd" Plant plant Still life painting of two plants in pots. “Paradisträd" is Swedish for “Paradise tree", which is a common name for the depicted species in Scandinavia. Indev
Wasteland Painting JE1 BE1.png 1×1 blocks
16×16 pixels
"Wasteland" Wasteland wasteland Painting of a view of some wastelands; a small animal (presumably a rabbit) is sitting on the window ledge. Indev
Wanderer Painting JE1 BE1.png 1×2 blocks
16×32 pixels
"Wanderer" Wanderer wanderer A low-resolution version of Caspar David Friedrich's famous painting Wanderer above the Sea of Fog. Indev
Graham Painting JE1 BE1.png 1×2 blocks
16×32 pixels
"Graham" Graham graham A small picture of King Graham, the player character in the King's Quest series. Alpha v1.1.1
Pool Painting JE1 BE1.png 2×1 blocks
32×16 pixels
"The pool" Pool pool Some men and women skinny-dipping in a pool over a cube of sorts. Also there is an old man resting in the lower-right edge. Indev
Courbet Painting JE1 BE1.png 2×1 blocks
32×16 pixels
"Bonjour monsieur Courbet" Courbet courbet Two hikers with pointy beards seemingly greeting each other. This painting is based on the realist painter Gustave Courbet's 1854 painting of the same title. Indev
Sunset Painting JE1 BE1.png 2×1 blocks
32×16 pixels
"sunset_dense" Sunset sunset Painting of a view of mountains at sunset. Indev
Sea Painting JE2 BE1.png 2×1 blocks
32×16 pixels
"Seaside" Sea sea Painting of a view of mountains and a lake, with a small photo of a mountain and a dull-colored plant on the window ledge. Indev
Creebet Painting JE1 BE1.png 2×1 blocks
32×16 pixels
Creebet creebet Painting of a view of mountains and a lake, with a small photo of a mountain and a creeper looking at the viewer through a window. Alpha v1.1.1
Match Painting JE1 BE1.png 2×2 blocks
32×32 pixels
"Match" Match match A hand holding a match, causing pixelated fire on a white cubic gas fireplace. Indev
Bust Painting JE1 BE1.png 2×2 blocks
32×32 pixels
"Bust" Bust bust Painting of a statue bust of Marcus Aurelius surrounded by pixelated fire. Indev
Stage Painting JE2 BE1.png 2×2 blocks
32×32 pixels
"The stage is set" Stage stage Painting of scenery from Space Quest I, with the character Graham from King's Quest. Indev
Void Painting JE1 BE1.png 2×2 blocks
32×32 pixels
"The Void" Void void Painting of an angel praying into what appears to be a void with pixelated fire below. Indev
Skull And Roses Painting JE1 BE1.png 2×2 blocks
32×32 pixels
"Moonlight Installation" Skull And Roses skull_and_roses Painting of a skeleton at night with red flowers in the foreground. The original painting is very different, depicting a woman sitting in a couch, while the skull is in the middle of a body of glacial water of sorts. Indev
Wither Painting JE1 BE1.png 2×2 blocks
32×32 pixels
Wither wither Painting depicting the creation of a wither.

This is the only painting not based on a real painting.

Java Edition 1.4.2 (12w36a)
Fighters Painting JE1 BE1.png 4×2 blocks
64×32 pixels
"Fighters" Fighters fighters Two pixelated men poised to fight. Paper versions of fighters from the game “International Karate+". Indev
Skeleton Painting JE1 BE1.png 4×3 blocks
64×48 pixels
"Mortal Coil" Skeleton skeleton A painting of the “Mean Midget" from the adventure game Grim Fandango. Alpha v1.1.1
Donkey Kong Painting JE1 BE1.png 4×3 blocks
64×48 pixels
"Kong" Donkey Kong donkey_kong A paper-looking screenshot of the level 100 m. from the original “Donkey Kong" arcade game. Alpha v1.1.1
Pointer Painting JE1 BE1.png 4×4 blocks
64×64 pixels
"Pointer" Pointer pointer A painting of the main character of the classic Atari game International Karate (the Karateka character had white hair, this one clearly has black hair) fighting a large hand. It could also be interpreted as the two hands touching as seen in Michelangelo's Sistine Chapel painting. Indev
Pigscene Painting JE1 BE1.png 4×4 blocks
64×64 pixels
"RGB" Pigscene pigscene Painting of a girl that is pointing to a pig on a canvas. In the original version, the canvas shows red, green and blue blocks, representing the three colors of the RGB color model that is typically used by computer displays. Alpha v1.1.1
Burning Skull Painting JE1 BE1.png 4×4 blocks
64×64 pixels
"Skull on Fire" Burning Skull burning_skull A Skull on pixelated fire; in the background there is a moon in a clear night sky. Beta 1.2_01

Bedrock Edition[modifica | modifica sorgente]

Nella Bedrock Edition, there are four additional 2×2 tile paintings with no clear purpose or use. See Bedrock Edition unused features § Paintings for more information.

Data values[modifica | modifica sorgente]

Vedi anche: Chunk format

Paintings have entity data which defines various properties of the entity. Their entity ID is painting.

Quadro/ED

Video[modifica | modifica sorgente]

History[modifica | modifica sorgente]

Java Edition Indev
February 23, 2010Added paintings with 19 canvases available.
The recipe used eight wood planks rather than using eight sticks.
Java Edition Infdev
March 13, 2010The recipe changed so that it now uses sticks, rather than planks. The recipe was:
Java Edition Alpha
v1.1.1Added five more paintings and altered two of the originals.
Java Edition Beta
1.2_01Added code for a new painting.
1.3Added image of the new painting, 'Flaming Skull'.
1.7.3Paintings pushed by pistons will now pop off.
Java Edition
1.4.212w36aAdded a new painting depicting the creation of a Wither.
Paintings can be placed overlapping one another.
1.814w10aPaintings can no longer be placed directly inside of each other.
1.915w49aPaintings can no longer be destroyed by Lightning.
15w50aAdded sounds: entity.painting.place and entity.painting.break.
1.1116w32aChanged entity ID from Painting to painting
1.1217w06aPaintings now have a more intuitive placement system. When placed, a painting will always utilize the maximum possible amount of available space.
1.1317w47aPrior to The Flattening, this item's numeral ID was 321.
18w02aPaintings now use a namespaced ID for their motive.
Pocket Edition Alpha
0.5.0Added paintings.
0.8.0build 3New painting rendering.
0.15.0build 1Paintings now have sounds when placed and broken.
Pocket Edition
1.0.7Added the painting of the creation of a wither.
Legacy Console Edition
TU1CU11.0Patch 1Added paintings.
TU11Increased the limit for paintings in a world. A message is now displayed when the maximum paintings are reached.
TU141.04Added new painting depicting the creation of a wither.
TU43CU331.36Patch 13Added sounds for paintings.

Issues[modifica | modifica sorgente]

I problemi relativi a "Quadro" sono mantenuti sul tracciatore dei problemi. Segnala i problemi qui.

Trivia[modifica | modifica sorgente]

  • On 26 April 2011 Notch stated that the auto mapping code can be used to share custom paintings and books in the future.[1]
  • If a player is standing behind a painting, other players do not see their name.
  • Paintings are not actually attached to the wall. If you look closely, there is a gap between the painting and the wall.
  • The texture on the back of a painting is the same texture of wooden planks, darkened slightly.
  • On Legacy Console Edition, paintings and item frames share the same spawn limit.

Gallery[modifica | modifica sorgente]

See also[modifica | modifica sorgente]

References[modifica | modifica sorgente]