ATTENZIONE: Ogni utente è invitato a seguire le regole della pagina Traduzione per non incorrere in sanzioni
Risorse per lo sviluppo
Minecraft is written in Java, and although the class files are obfuscated, the community has figured out most of the inner workings of Minecraft. Notch himself gave notes on a common format used by Minecraft, the NBT format. From this, the community has derived information for the files that use the NBT format.
NBT format[modifica | modifica wikitesto]
The NBT format is used by almost every file in Minecraft. It is a GZip'd tree structure of tags, where each tag has a type, name, and payload based on the type. In 1.2 snapshot 12w07a and above, an additional tag type was added to the original tag types that existed since Indev.
Level formats[modifica | modifica wikitesto]
Each edition of Minecraft uses its own file format to store levels. The following information about the different level file formats can be used by software developers to create map editors, servers, level generators, and other programs. Blocks, Items, Data Values, and Entities are common to all map types.
- Classic level format used by Minecraft Classic: Survival, Creative, and Multiplayer.
- Indev level format used by Minecraft Indev.
- Alpha level format used by Minecraft Alpha (previously Minecraft Infdev).
- Level format used by Minecraft 1.0
- Player.dat format used to store the state of players.
- Anvil file format used by Minecraft 1.0 (from 1.2)
- Map item format used to store the colors on the craftable Map items.
- Villages.dat format used to store the state of villages in a level.
- Pocket Edition level format used by Minecraft Pocket Edition.
Other formats[modifica | modifica wikitesto]
- Servers.dat format used to store the list of saved multiplayer servers.
- Schematic files are NBT files used by a few 3rd party utilities to store sections of a map for later use.
Libraries[modifica | modifica wikitesto]
These are community-created libraries to interact with the various files used by Minecraft.
|OpenCraft||Java||Libraries that handle a large majority of Minecraft-related things.|
|MCModify||Java||Library that allows for loading, manipulating, and saving all Minecraft formats.|
|Example NBT Class||Java||Basic brute-force Java class that reads and writes NBT structures.|
|Example Classic Level Class||Java||Java class(es) to read and write Classic levels.|
|Substrate||C#||C# classes to load and edit levels.|
|Craft.Net||C#||C# library for writing server software and messing with worlds and such.|
|c10t||C++||An open source cartography tool.|
|mNBT||C++||C++ library to read and write NBT structures.|
|libnbt++||C++||C++ library to read and write NBT structures.|
|CNBT||C||C library to read and write NBT structures.|
|Minecraft-Perl||Perl||Perl library to edit Minecraft files.|
|Python NBT Parser||Python||Python library to edit NBT structures.|
|pymclevel||Python||Python library to edit Minecraft levels. MCEdit was built upon this library.|
Mod creation tools[modifica | modifica wikitesto]
- Minecraft Coder Pack used to create and edit mods to both the Minecraft client and server
- Techne - the modeler: used to create custom models for in game use, comes with library of standard models.
- FMCModeler can be used to create custom models for in game use, can also create models from Java code (with some restrictions). Written in Flash. It appears to be abandoned, but it's still working when used with CustomRenderer.
Server protocol[modifica | modifica wikitesto]
Classic Server Protocol used by the Minecraft Classic Creative Multiplayer server.
Resources[modifica | modifica wikitesto]
|http://www.delorie.com/djgpp/||Djgpp, GCC for Windows||Windows|
|http://www.cygwin.com/||Cygwin the Linux-on-Windows (Unix Environment)||Windows||Good for Windows users.|
|http://www.microsoft.com/express/||Microsoft Visual Studio Express||Windows||Free version of Visual Studio, an IDE and compiler for C++, C# and Visual Basic.|
|http://java.sun.com/javase/downloads/index.jsp||Java Development Kit download||Cross-platform||Essential if you want to interpret Java code|
|Ciclo di sviluppo||