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Slime JE4 BE2.png
Punti vita

Grande: 16 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Medio: 4 (Heart.svgHeart.svg)
Piccolo: 1 (Half Heart.svg)

Forza d'attacco

Grande: 4 (Heart.svgHeart.svg)
Medio: 2 (Heart.svg)
Piccolo: 0 (Empty Heart.svg)

Grande: 6 (Heart.svgHeart.svgHeart.svg)
Medio: 3 (Heart.svgHalf Heart.svg)
Piccolo: 0 (Empty Heart.svg)

Rilasci comuni

Grande: 4
Medio: 2
Piccolo: 1

ID rete

JE: 55
BE: 37

ID salvataggio


Uno Slime è una creatura ostile che si genera sottoterra e nel bioma palude.

Generazione[modifica | modifica sorgente]

Gli Slime si generano nel Mondo principale in specifici "slime chunk" sotto il livello di altitudine 40 indipendentemente dai livelli di luce. Possono anche generarsi nel bioma palude fra i livelli 50 e 70 in in quando il livello della luce è 7 o meno.

Solo gli Slime di dimensione 1, 2 o 4 si generano naturalmente. Con l'uso di /summon, gli Slime possono potenzialmente avere una gamma di dimensione da 1 a 256 (NBT Size tag 0–255).

Gli Slime non si generano entro I 24 blocchi da ciascun giocatore, e scompaiono nel tempo se nessun giocatore si trova entro i 32 blocchi o immediatamente se nessun giocatore si trova entro i 128 blocchi di distanza da essi.

Gli Slime richiedono 3 blocchi di altezza (trasparenti) per generarsi e blocchi solidi (pietra, pietrisco, granito, ect.) al di sotto di essi.Lo spazio deve essere anche libero da liquidi e blocchi che ne ostacolano la generazione.[verificare] Gli Slime di grandi dimensioni richiedono uno spazio di 3x2,5x3 per generarsi, i medi richiedono uno spazio di 3×2×3 mentre i piccoli richiedono uno spazio di 1x2x1.[1]

Le dimensioni degli Slime sono influenzate dalla difficoltà di gioco scelta, si parte dal 33% per ogni dimensione a bassa difficoltà fino al 16% piccoli, 33% medi e 50% grandi a difficoltà più elevate.

Swamps[modifica | modifica sorgente]

In swamps, slimes may spawn at night between the heights of 50 and 70 provided the light level is 7 or less. They spawn most often on a full moon, and never on a new moon. Slimes only spawn in the normal swamp, not in its variant, swamp hills.

More precisely, the game checks if the light level is equal to or less than a random integer (from 0 to 7), then if the fraction of the moon that is bright is greater than a random number (from 0 to 1). If these conditions are met and the altitude is acceptable, there is a 50% chance of spawning a slime.

Chunk di Slime[modifica | modifica sorgente]

Gli slime spawnano dappertutto nel mondo di Minecraft (tranne nelle isole fungo) sotto il livello 40, ma solo in certi chunks, 1 in 10 in tutti i chunk. Questi chunk di Slime sono determinati in modo pseudo-randomico combinando le coordinate dei chunk con il seed del mondo.

Random rnd = new Random(seed +
                        (long) (xPosition * xPosition * 0x4c1906) +
                        (long) (xPosition * 0x5ac0db) + 
                        (long) (zPosition * zPosition) * 0x4307a7L +
                        (long) (zPosition * 0x5f24f) ^ 0x3ad8025f);
return rnd.nextInt(10) == 0;

That is, using the chunk coordinates to help generate a seed, a random number between 0 and 9 inclusive will be generated, and if that number is 0, the chunk will be able to spawn slimes. To convert world coordinates to chunk coordinates, divide by 16 and round down. Note that xPosition and zPosition are 32 bits integers.

Bedrock Edition[modifica | modifica sorgente]

The slime chunk algorithm in Bedrock Edition is different from Java Edition. The algorithm doesn't depend on the world seed, thus the chunks slimes can naturally spawn in will be the same for every world. The Bedrock Edition slime chunk algorithm was reverse engineered by @protolambda and @jocopa3 and can be found on GitHub.

Rilasci[modifica | modifica sorgente]

Gli Slime rilasciano tanti punti esperienza quant'è la loro dimensione.

Se la dimensione dello Slime è 1, rilascerà anche 0-2 palle di slime.

Comportamento[modifica | modifica sorgente]

Slimes move by hopping, which they will do each 10 to 30 ticks (12 to 1 12 seconds), and can swim in water or climb ladders. Unlike other mobs, slimes will not stop moving when no players are nearby. Their exact routine is as follows:

The slime will search for a player (or, failing that, an iron golem) within 16 blocks (spherical) distance.

  • If no target is found, they wait 10 to 30 ticks (12 to 1 12 seconds). Then they will change direction, by a random amount up to 57.26° (1 radian) left or right, jump, and repeat the process.
  • If a target is found, the delay before jumping will be 13 as long (3 to 10 ticks), and the slime's direction will be set directly toward the target before jumping.

A slime's health is equal to their size squared, and its dimensions are 0.51 blocks times its size in each dimension. When a slime attacks, it will deal damage equal to its size, except for size 1 (smallest) slimes, which cannot do damage. Small slimes do not prevent you from sleeping.

A slime's jump distance also depends on their size; a slime will jump a distance slightly farther than its length. When landing, an amount of slime particles 1/8th its size appear.

When the player kills a slime and the slime's size is larger than 1, it will die and spawn 2-4 new slimes equivalent to its size divided by 2, rounding down.

A slime's attack speed is twice that of other melee-combat mobs. Mobs like zombies and spiders attack at a rate of one hit per second, while slimes attack at a rate of two hits per second. Slimes damage all players and iron golems they collide with, unlike other mobs that only damage targets they specifically attack.

Data values[modifica | modifica sorgente]

Vedi anche: Chunk format

Slimes have entity data associated with them that contain various properties of the mob. Their entity ID is slime.


Advancements[modifica | modifica sorgente]

Template:Carica progressi: Progresso sconosciuto. Titolo progresso non trovato nella pagina Progressi

Video[modifica | modifica sorgente]

History[modifica | modifica sorgente]

Java Edition Alpha
v1.0.1150px Aggiunti gli Slime, il quinto mob ostile aggiunto nel gioco. Hanno 4 dimensioni: Piccola,Media,Grande ed Enorme
v1.0.12Big slimes no longer spawn in Peaceful.
Slimes have sound effects.
Fixed slime targeting and attacking.
Huge slimes no longer spawn naturally.
v1.0.13Slime JE4 BE2.png Slimes have a new look.
v1.0.17Slimes spawn in multiplayer.
v1.1.2Slime spawning reduced as they would appear in abundance. A miscalculation in the new limit caused slimes to only spawn in strange locations, so natural slime spawning was disabled.
Java Edition Beta
1.2_01Slimes had been reskinned and returned in Beta 1.2_01 but were still very rare. Small slimes dropped 0 - 2 slimeballs in Beta.[2] Slimes also used to be extremely rare.
1.3Slimes became more common.
1.4Multiplayer bug fixed where slimes split were visible only to the player that caused them to split and would not take any damage.[3] Because these slimes were client-side, the player could only remove them by exiting and logging back into the server.
1.5Slimes no longer spawn in Peaceful difficulty and only attack with provocation.
Java Edition
1.0.0Beta 1.9 Prerelease 5Slimes now spawn on levels 0-39 rather than 0-16, making them much more common.
1.111w49aAdded slime spawn egg.
1.3.112w15aDecreased slime spawning rate in superflat worlds.
12w25aDecreased slime spawning rate in superflat worlds even more.
1.4.212w38aSlimes have a new mob sound, the same as magma cubes, to make the sounds more realistic.
12w40aSlimes are now easier to find as they spawn in swamp biomes at low light level. Since slimes can't swim, it's quite likely that they will jump in deep water and eventually drown.
1.513w10aSlime spawn rates in swamps now depend on the current moon phase.
1.7.2?Huge slimes can now spawn while summoning with a command block.
1.814w06bNow swim as a result of the update to the new AI.
Randomly change direction every so often, reducing the chance of them getting stuck at walls or corners.
Slimes will now randomly despawn over time if no player is within a 32 block range.
Slime jumping mechanics have changed. The distance they are able to jump corresponds to their size; they will jump approximately the same distance as the length they are. They will also turn and face their whole body to the player while attacking.
1.1116w32aChanged entity ID from Slime to slime.
Pocket Edition Alpha
0.9.0build 1Added slimes and slime spawn egg.
build 2Slimes now have sounds.
Slimes now spawn naturally.
Slimes are now more common.
0.10.0build 1Slimes now have bouncing animations.
0.12.1build 1Now have particles when jumping.
Now drop slimeballs.[verificare]
0.13.0build 3Improved slime spawning.
Legacy Console Edition
TU1CU11.0Patch 1Added slimes.
TU141.04Decreased slime spawning rate in superflat worlds.

Pre-1.4 spawning[modifica | modifica sorgente]

The (pre-1.4) slime spawning algorithm is discussed in greater detail in this forum topic, but note that the algorithm has changed many times and older information may no longer be accurate.

Issues[modifica | modifica sorgente]

I problemi relativi a "Slime" sono mantenuti sul tracciatore dei problemi. Segnala i problemi qui.

Trivia[modifica | modifica sorgente]

  • From one large slime, the maximum experience a player can get from killing it and all the slimes that split from it is 28 experience; 4 experience from the largest, 8 experience from the 4 it splits into and 16 experience from the 4 each of those split into.
  • A slime will split into slimes of half its size, rounded down.
  • A named large slime that dies produces smaller slimes with the same name.
  • Along with armor stands, slimes are common in Adventure maps to disable interaction with items/blocks.

Gallery[modifica | modifica sorgente]

See also[modifica | modifica sorgente]

  • Magma Cube – a similar entity that spawns only in the Nether

Collegamenti[modifica | modifica sorgente]