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Torcia di redstone

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Torcia di redstone
Trasparenza

Si

Luminosità

Si, 7 (quando accesa)

Resistenza alle esplosioni

?

Durezza

?

Strumento

?

Rinnovabile

Si

Impilabile

Si (64)

Infiammabile

No

Rilasci

Sé stesso

Valore dati
Torch off state
dec: 75 hex: 4B bin: 01001011
Torch on state
dec: 76 hex: 4C bin: 01001100
Nome

;Off-state

unlit_redstone_torch
On-state
redstone_torch

Una torcia di redstone è un blocco non-solido che può essere usato come input di redstone.

Fabbricazione[modifica | modifica wikitesto]

La torcia di redstone viene fabbricata con bastoni e redstone.

Ingredienti Ricetta di Fabbricazione
Redstone +
Bastone











Uso[modifica | modifica wikitesto]

Le torce di redstone possono essere usate come ingrediente di fabbricazione o come componente di redstone.

Come ingrediente da fabbricazione[modifica | modifica wikitesto]

Le torce possono essere usate per costruire rotaia rilevatrice, comparatore di redstone, e il ripetitore di redstone.

Nome Ingredienti Ricetta di Fabbricazione
Binario attivatore Lingotto di ferro +
Bastone +
Torcia di redstone
Comparatore di redstone Torcia di redstone +
Quarzo del Nether +
Pietra











Ripetitore di redstone Torcia di redstone +
Redstone +
Pietra











Come un componente di redstone[modifica | modifica wikitesto]

Vedi anche: Circuito di redstone

Le torce di redstone possono essere usate per dare potenza ai blocchi o come componente di trasmissione come la redstone, attiva i meccanismi come il pistone, o inverte il segnale di redstone come un circuito NOT.

Piazzamento
File:Redstone torch as power source (v1.4.2).png
Examples of redstone torch placement and behavior.
Per piazzare una torcia di redstone, si usa il comando "Usa Oggetto/Piazza Blocco" (click destro, come predefinito) mentre si guarda sulla superficie dove si desidera attaccarla.
Una torcia di redstone può essere attaccata a:
  • al di sopra e al lato di ogni blocco solido e opaco (pietra, terra, blocchi d'oro, ecc.)
  • solo al di sopra di muri di pietra, staccionate, vetro, nether brick fence, an upside-down slab, or upside-down stairs
Redstone torches cannot be attached to the bottoms of any blocks.
Attempting to attach a redstone torch to an invalid surface can cause it to "snap" to a valid surface adjacent to the same space. For example, if a fence is on the ground, attempting to attach a redstone torch to the side of the fence will cause the redstone torch to be attached to the top of the ground next to the fence instead.
Vedi anche: [[|Torch placement]] e Torch#Torch_placement
Activation
A redstone torch is active unless the block it is attached to is powered. Effectively, a redstone torch inverts the signal applied to its attachment block: power level 0 is changed to 15 and power levels 1 to 15 are changed to 0 (for an alternative that produces a greater range of output power levels, consider a redstone comparator in subtraction mode).
Walls, fences, glass, slabs, and stairs cannot be powered so redstone torches attached to them cannot be deactivated.
A redstone torch takes 1 redstone tick (2 game ticks, or 0.1 seconds barring lag) to change state and won't change state unless the signal change to its attachment block is at least 1.5 redstone ticks long (unless the change is caused by the redstone torch itself in a "short-circuit"). For example, a redstone torch won't turn off if its attachment block receives a 1-tick or shorter pulse.
Behavior
While active, a redstone torch:
A redstone torch never affects the block it is attached to, even if it is a mechanism component. For example, a redstone torch attached to a redstone lamp will not activate the lamp.
A redstone torch will "burn-out" when it is forced to change state (by powering and de-powering the block it's attached to) more than eight times in 60 game ticks (three seconds, barring lag). After burning-out, a redstone torch will produce a "smoke" particle and a hiss similar to an extinguished fire, deactivate, and will then ignore attempts to change its state until the number of state changes in the last 60 game ticks drops to fewer than eight — after that it will re-activate when it receives a block update (an adjacent block changing its state or a redstone update which wouldn't normally deactivate the redstone torch) or a block tick (block ticks occur randomly, but on average affect a particular block once every 47 seconds). There is no limit on how often a single redstone torch can burn out.
Removal
To remove a redstone torch, use the "Attack/Destroy" control (left-click, by default). Removing a redstone torch takes no time and it will drop itself as an item.
A redstone torch will also be removed and drop itself as an item:
  • if its attachment block is moved, removed, or destroyed
  • if water flows into its space
  • if a piston tries to push it or moves a block into its space
A redstone torch will be destroyed without dropping itself as an item if lava flows into its space.

History[modifica | modifica wikitesto]

Java Edition Alpha
1.0.1Added redstone torches.
1.1.0Redstone torches can no longer be placed on tree leaves, but only in fancy mode.
1.0.2_01Redstone torch, NOT gates, only signal into blocks above them or next to them.
1.2.0_02Redstone torches no longer duplicate in SMP.
Java Edition Beta
1.2_01Fixed redstone torches acting really weird when placed.
1.6.6It is now possible to place redstone torches on glowstone.
1.7.3Corrected a redstone torch duplication bug when using pistons.
release
1.2'Burnout' time reduced from 100 ticks to 60 ticks.
1.3.1Redstone torches can now be placed on upside-down slabs and stairs.
1.4.2Redstone torches are destroyed when an anvil falls on them.
1.513w01aRedstone torches are used to craft redstone comparators and activator rails.
1.814w07aRedstone torches attached to the wall are now simply rotated versions of upright redstone torches, rather than having their own block model.
Legacy Console Edition
TU1Added redstone torches.

Problemi[modifica | modifica wikitesto]

I problemi relativi a "Redstone Torch" sono mantenuti sul tracciatore dei problemi. Segnala i problemi qui.