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Situazione metrologica nei due biomi.

Il Meteo in Minecraft è l'insieme di quegli eventi che si verificano globalmente come la pioggia e la neve.

Caratteristiche

WeatherSkyComparison

Un paragone del livello di luce nei tre stati metereologici.

Il tipo di meteo può influenzare l'ambiente dei biomi determinandone la temperatura e l'altitudine.

Inizialmente una situazione metereologica

Players who have cheats enabled can change the current weather if they wish, by entering one of the following commands: /weather rain <time> or /weather thunder <time>, and /weather clear <time> to clear the inclement weather. The <time> parameter is the duration of the weather in seconds. /toggledownfall also switches to inclement weather, or vice versa.

Effects

Inclement weather reduces the sky light level, depending on the severity of the storm. Because of this, villagers return to their homes until the storm passes.

The sky itself darkens, to the point where celestial bodies (including the sun, moon, and stars) are no longer visible. The clouds darken depending on the severity of the weather; note that the clouds themselves do not precipitate. Although the sun is not visible during rain, the glow associated with sunrise and sunset is still visible.

Rain

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Rain occurs only in biomes with a temperature of 0.15–0.95. Rainstorms reduce the light level to 12 in full daylight.[1]

Rain extinguishes fires (including flaming arrows[2]). However, it does not extinguish fires on netherrack,[3] and it does not solidify lava. Mobs that are on fire are extinguished on contact with rain; this prevents skeletons and zombies from burning during the day. On the contrary, endermen and snow golems may die due to their weakness to water. Endermen teleport randomly until they find a dry place. Blazes that are brought into the Overworld die on contact with rain.

Rainy Hills

A view of hills during rain.

Other interesting effects caused by rain:

  • Fish are more abundant during rain.[4]
  • Wolves shake themselves dry if they are not moving (certain versions only).
  • Farmland becomes hydrated if it isn't already.[5]
  • Rain fills up cauldrons with water, albeit slowly.

Rain particles make noise when they hit a block, and this noise can be heard at any point within 16 blocks. These particles (along with the associated sound) can be disabled by setting Particles to "Minimal" in the Video Settings menu.Template:Only

Snow

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Snowing

An example of snow falling.

Snowfall occurs only in biomes with a temperature less than 0.15, or above a sufficient altitude. Like rainstorms, snowstorms reduce the light level to 12 in full daylight.

As it snows, snow layers regenerate over all non-transparent blocks.[6] In the Bedrock Edition, these snow layers accumulate and grow over time. Snow does not cover transparent blocks.

Note that any entities on fire are not extinguished upon contact with snow.

LightningStrike

A lightning bolt strikes a tree. A creeper can be seen walking through the woods. If it had been closer to the strike, it would have become charged.

Thunderstorm

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Thunderstorms may occur in any biome. They darken the land even further than the above storms, reducing the light level to 10; however, the light level from the sky is treated as if it were 5, allowing hostile mobs to spawn at any time of the day.[7]

Lightning

Lightning occurs frequently during thunderstorms. It strikes randomly, creating fires where it strikes, igniting any nearby flammable materials, but the rain usually puts the fire out before it can spread. Note that lightning can strike only blocks that are exposed to the rain.

Lightning deals 5 (♥♥♥) damage to entities on normal difficulty, not including the damage done by the fire it causes. It turns creepers into charged creepers, villagers into witches, pigs into zombie pigmen, and mooshrooms into their brown variants.

Lightning may randomly spawn a "skeleton trap" skeletal horse, with a chance of 3.75–7.5% on Easy, 7.5–20% on Normal, and 11.25–33.75% on Hard, depending on the regional difficulty.

Thunder is a sound that occurs every time lightning strikes. It can be heard by the player up to 160,000 blocks away from the position of the lightning strike. Thunder is heard instantly, regardless the player's distance from the lightning strike itself.

Lightning may be manually summoned with the /summon lightning_bolt command. While it is summoned as an entity, it cannot be referred to by commands or selectors.

If the player throws a trident enchanted with channeling during a thunderstorm, it summons a lightning bolt at the thrown area.

Video

History

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Rain pouring down in Classic

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Gallery

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