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{{:Storia delle versioni/Dichiarazione di non responsabilità}}
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{{TOC|right|limit=3|class=toc-nonumbers}}
{{TDC}}
 
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{{Riguardo|gli aggiornamenti attuali per la [[Java Edition]]|le versioni di sviluppo|Storia delle versioni della Java Edition/Versioni di sviluppo|gli aggiornamenti futuri|Versioni pianificate|altri utilizzi|Storia delle versioni}}
   
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''Minecraft: [[Java Edition]]'' è stato costantemente in sviluppo dal 10 Maggio 2009. Quella a cui adesso ci si riferisce come [[Pre-classic]] si riferisce alla prime versioni non rilasciate di ''Minecraft'' che sono nella settimana dal 10 Maggio al 16 Maggio 2009. La fase successiva, chiamata in seguito [[Classic]], è durata dal 17 Maggio al 10 Novembre 2009. La [[Indev]], che è un accorciamento di "in development" (In sviluppo), è durata dal 23 Dicembre 2009 al 23 Febbraio 2010. La [[Infdev]], un accorciamento di "infinite development" (Sviluppo infinito), è durata dal 27 Febbraio al 30 Giugno 2010. La [[Alpha]] è durata dal 30 Giugno al 3 Dicembre 2010, e la [[Beta]] è durata dal 20 Dicembre 2010 fino all'11 Novembre 11, 2011. Il rilascio ufficiale di ''Minecraft'' (''Java Edition'') è avvenuto il 18 Novembre 2011, al [[MINECON 2011]], e gli aggiornamenti sono stati rilasciati da tale data, e quello più recente è la {{v|java}}.
== Rilascio ==
 
=== 1.4.6 ===
 
Incantesimi:
 
* Aggiunto incantesimo Spine:
 
** Adesso l'armatura può essere incantata con Spine
 
** Se subisci danno, anche gli avversari subiranno dei danni
 
* Danneggia un'armatura più rapidamente.
 
   
  +
== Release ==
'''Blocchi & Articoli''':
 
  +
{| class="wikitable" data-description="Legenda colori" align="right"
* Aggiunto lastre dei mattoni degli inferi: Messo come le altre lastre, utilizzando mattoni degli inferi
 
  +
|+Legenda
 
'''Libri Incantati''':
 
* I libri possono avere soltanto un'incantesimo:
 
** Possono essere applicati a elementi utilizzando un incudine, consumando il libro
 
** Gli incantesimi possono essere applicati a qualsiasi oggetto in creativa
 
* Venduti dagli abitanti dei villaggi e si possono anche trovare nelle casse segrete e nei villaggi
 
* Si trovano ora in casse bottino e commerciando con gli abitanti dei villaggi
 
* Unbreaking può essere applicato a qualsiasi cosa che abbia gli utilizzi
 
* Efficienza e Silk Touch possono essere applicati a una cesoia cesoia, permettendo la raccolta di ragnatele
 
* Nitidezza, Smite, e Flagello degli Artropodi può essere applicato agli assi
 
Stella d'artificio
 
 
=== 1.4.5 ===
 
Rimossi alcuni bug e aggiunta di alcuni oggetti
 
 
=== 1.4.2 ===
 
Rimossi alcuni bug
 
 
=== 1.3.2 ===
 
Rilasciata il 16 Agosto 2012.
 
La versione è comporta codesti cambiamenti:
 
*Correzione bug della caduta fuori dal Nether
 
*Correzione bug soffocamento casuale al''interno delle pareti
 
*Vari altri bug
 
 
=== 1.3.1 ===
 
Rilasciata il 1 agosto 2012.
 
La versione comporta codesti cambiamnenti:
 
*La TNT non fa più danno in modalità peaceful.
 
*Il respawn nel mondo superpiatto non è più casuale.
 
*I Log sono ruotabili.
 
*Abbassata l’ exp accumulabile con lo “smelt” di oggetti nella fornace.
 
*In base alla difficoltà ora i creeper fanno più o meno danno.
 
 
=== 1.2.5 ===
 
Rilasciata il 4 Aprile 2012.
 
La versione comporta codesti cambiamnenti:
 
*aggiunta funzione shift + click per i forni
 
*inserita nella modalità creativa un pulsante Pick block per facilitare la selezione di blocchi
 
*quando si gioca multiplayer, in Direct connect la barra dell’IP conterrà l’ultimo indirizzo inserito
 
*i gatti ora sono meno pazienti
 
*usando uno stack di ciotole sulle Mooshrooms non si consumerà l’intero stack di ciotole
 
*colpendo un blocco di TNT con l’acciarino in mano la distruggerà e dropperà il blocco di TNT ( il tasto destro invece l’attiverà)
 
 
=== 1.2.4 ===
 
Rilasciata il 22 Marzo 2012.
 
La versione comporta codesti cambiamenti:
 
*Chat log aggiunta (tutto quello che hai scritto in chat viene salvato in un file).
 
*I link ora si possono cliccare in chat. Quando cliccati, apparirà un avviso il quale dice di non fidarti dei link che non conosci e ti chiede se vuoi di continuare. Sotto tutto questo, ci sono tre bottoni, uno dice "Si" (ti apre il link con il browser predefinito), un altro dice "Copia alla Clipboard" (cioè copia il link come se facessimo CTRL+C) e un altro che dice "no" (chiude il messaggio e non apre il link).
 
*La rotellina del mouse servirà per andare su oppure giù nel chat log, così come PAGEUP e PAGEDOWN.
 
*Freccia Su/Freccia Giù ti serviranno per riprendere i messagi usati recentemente.
 
*Con il tasto TAB in chat o in certi comandi, ti scriverà automaticamente il nome del Player, per scegliere continuare a cliccare il tasto (nota: i Player vanno in ordine di scaletta)
 
*Copia e Incolla in chat abilitati.
 
 
== Alpha ==
 
A (?) denotes version's info here is guess-work, possibly incorrect.
 
 
The '''[[Alpha]]''' development phase started on June 29, 2010 and ended on December 20th, 2010. It was preceded by [[Storia delle versioni/Infdev|Infdev]] and followed by [[Storia delle versioni/Beta|Beta]].
 
{{-}}
 
 
=== Post Multiplayer Survival Mode Release ===
 
{| class="collapsible wikitable" style="width:100%"
 
!width="75"|Version Title/Number
 
!width="90"|Date of Addition
 
!Additions Summary
 
 
|-
 
|-
  +
| style="background-color:#dfd" |   || Disponibile nel launcher.
|| 1.2.6 (Bug-fix Update Pt. 5) || December 3, 2010 || {{Anchor|1.2.6}}
 
* Added <code>/kill</code> command for SMP, which deals 1,000 points damage to the player.
 
* Added small lakes and rare lava pools, both on the surface and randomly in caves.
 
* In SMP, Players connecting to a server or respawning are invulnerable for three seconds.
 
Bug Fixes:
 
* Items no longer get used when opening chests (e.g. food being eaten, lava being poured out, etc.)
 
* Breaking a boat in a certain fashion no longer causes it to drop 4 times the normal amount.
 
* Patched client to prevent duplicated entities.
 
* The join server page now remembers the port as well as the IP.
 
* Fixed a bug where joining a server on a specific port caused the client to forget all keybindings.
 
* Fixed a crash bug when destroying the vehicle from under a player.
 
 
 
|-
 
|-
  +
| style="background-color:#bbd" | &nbsp; || Non disponibile nel launcher. Versione archiviata altrove.
|| 1.2.5 (Bug-fix Update Pt. 4) || December 1, 2010 || {{Anchor|1.2.5}}
 
Bug Fixes:
 
* SMP Fixes:
 
** Fixed a memory leak bug in the server.
 
** Riding carts and boats now works properly when you travel long distances.
 
** Harvesting crops no longer yields fake [[Seeds (disambiguation)|Seeds]].
 
** Removed <code>/home</code> command.
 
** Snowballs are given again.
 
** Fixed door bug.
 
New bugs:
 
* Difficulty is reset to Normal upon updating
 
* Players and mobs spawn duplicates.
 
 
|-
 
|-
  +
| style="background-color:#fec" | &nbsp; || Non archiviata. Esistono prove video/immagini o è menzionata da uno sviluppatore.
|| 1.2.4_01 || November 30, 2010 || {{Anchor|1.2.4_01}}
 
  +
|}
Bug Fixes:
 
* Minecraft can spawn all mobs, not just creepers.
 
* A player no longer gets snowballs when entering a SMP server.
 
New Bugs:
 
* Doors in SMP often open either the top or bottom half instead of acting as a whole.<ref>http://i39.tinypic.com/ztx3jd.png</ref>
 
|-
 
|| 1.2.4 (Bug-fix Update Pt. 3) || November 30, 2010 || {{Anchor|1.2.4}}
 
* The SMP join server screen now remembers the latest entered IP.
 
Bug Fixes
 
* Leaving sneak mode no longer rapidly plays all the step sounds that it silenced during the sneak.
 
* SMP Fixes:
 
** Swords and other weapons now deal damage properly.
 
** Added proper hurt animations and sounds to mobs and players.
 
** Fixed dead players logging in as invisible ghosts
 
   
  +
The release stage of ''Minecraft'' (''[[Java Edition]]'')'s development started on November 18, 2011, and has continued until the present day. At this point of development, the game was considered "complete", having both an "[[end]]ing" and being ready for ratings and reviews. The game's price also increased from what it was in [[Java Edition Beta|Beta]], but users who previously bought the game were not charged extra.<!--
.
 
  +
DO NOT PUT FUTURE UPDATES HERE: THIS PAGE IS ONLY FOR STABLE UPDATES (1.x or 1.x.y). -->
** Made arrows visible and deal damage.
 
  +
*** No more infinite free arrows.
 
  +
=== 1.14 ===
** Hoes now produce proper [[Seeds (disambiguation)|Seeds]].
 
  +
{| class="wikitable" style="width:50%" data-description="1.14 updates"
** Creepers now animate before exploding
 
  +
! style="width:25%;" | Update
*** Explosions animate properly.
 
  +
! Version
** Server logging now appends to server.log rather than overwriting it.
 
  +
! Development release
** [[Button]]s, [[lever]]s, and [[Pressure Plate|pressure plates]] animate properly when activated
 
  +
! Full release
** Fixed minecarts and pigs moving twice as fast as they should when ridden.
 
** Increased chunk saving frequency on the server.
 
** You can now see sneaking players. Names of sneaking players aren’t visible through walls, and are visible a much shorter distance.
 
New Bugs:
 
* The only aggressive mob that is able to spawn are [[Creeper]]s
 
* A player receives snowballs when entering a SMP server as a result of left-in debug code
 
 
|-
 
|-
  +
| rowspan="5" |[[Village & Pillage]]<br>([[Java Edition guides/Village & Pillage|Guide]])
|| 1.2.3_04 (Bug-fix Update Pt. 2) || November 26, 2010 || {{Anchor|1.2.3_04}}
 
  +
| style="background-color:#dfd" | [[Java Edition 1.14.4|1.14.4]] || July 3, 2019 || July 19, 2019
Bug Fixes:
 
* Fixed all known SMP player respawn bugs.
 
* Fixed vanishing mobs.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.14.3|1.14.3]] || June 3, 2019 || June 24, 2019
|| 1.2.3_02 || November 25, 2010 || {{Anchor|1.2.3_02}}
 
* Fixed most of SMP player respawn bugs, including the ghost bug.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.14.2|1.14.2]] || May 16, 2019 || May 27, 2019
|| 1.2.3_01 || November 24, 2010 || {{Anchor|1.2.3_01}}
 
* Fixed single player mode.
 
* Fixed infinite looping by disabling leaf decay.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.14.1|1.14.1]] || May 7, 2019 || May 13, 2019
|| 1.2.3 (Bug-fix Update Pt. 1) || November 24, 2010 || {{Anchor|1.2.3}}
 
* Re-introduced leaf decay
 
* New server configuration settings:
 
** <code>pvp</code>, <code>true</code> by default. If this is set to <code>false</code>, players can’t hurt other players.
 
** <code>spawn-monsters</code>, <code>true</code> by default. Set to <code>false</code> to remove all monsters.
 
** <code>spawn-animals</code>, also <code>true</code> by default. Set to <code>false</code> to remove all animals.
 
* Removed [[Debug screen]] being activated permanently as an option, and is now activated by holding {{key|F3}}
 
Bug Fixes:
 
* SMP health now works
 
** Added the ability to attack other entities; You can hurt animals, monsters, boats, carts and even other players.
 
** Damage now correctly given for falling damage, drowning, burning
 
** Made eating food restore health
 
** Implemented respawning for dead players
 
** Visible hurt animations for players and mobs
 
** Visible fire on players and mobs
 
* Fixed the block re-spawning bug in SMP
 
* Players traveling in boats and minecarts long distances now receive terrain updates in SMP
 
New Bugs:
 
* Single player mode is completely broken
 
* Leaf decay causes infinite looping, causing the game to freeze.
 
* Mobs in multiplayer are much harder to kill than in single player mode.
 
* Mobs are sometimes invisible and thus invincible, and can still attack players.
 
* When a player dies, their newly respawned body does not appear to other players. These "ghost" players were unable to pick up items, though otherwise able to interact with the world normally from their perspective. This was fixed with the ghosting player log back onto the server or by editing the player's .dat file.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.14|1.14]] || October 24, 2018 || April 23, 2019
|| 1.2.2 || November 10, 2010 || {{Anchor|1.2.2}}
 
  +
|}
*Pressing F4 on your keyboard will spawn a Nether portal
 
  +
*Lava flows further in The Nether
 
  +
=== 1.13 ===
*Zombie Pigmen forgive the player after time
 
  +
{| class="wikitable" style="width:50%" data-description="1.13 updates"
*Main Menu now has texture-pack selection menu for easy texture-pack switching.
 
  +
! style="width:25%;" | Update
*It takes longer for the "Took too long to log in" screen to appear when connecting to a server
 
  +
! Version
*New server-configuration setting: no-animals\
 
  +
! Development release
*Support for more animation settings added
 
  +
! Full release
Bug Fixes:
 
*Players and mobs on fire, in lava, or next to cacti no longer spam sound effects
 
*Getting hit with a higher damage while recovering from a smaller one works as intended
 
*Duplicating buttons when resizing screens fixed
 
*Zombie Pigmen and Ghasts no longer get hurt by fire and lava
 
*Fixed volume sliders not saving properly
 
*<code>hellworld=true</code> no longer overwrite old save chunks in SMP
 
*Stairs being difficult to destroy fixed
 
*SMP Fixes:
 
**Boats are visible to other players
 
**Players can ride minecarts and boats
 
***Minecarts move smoother
 
**Fishing works
 
**Buckets can now pick up fluid
 
**Sheep and Cows look like Sheep and Cows
 
**Now able to steer server-side boats
 
New Bugs:
 
*Riding a Minecart in the Nether will cause a Graphical bug and you cant exit. However reloading the world will cause you to fall in lava.
 
*In SMP, Boats and Minecarts are indestructible without the use of TNT.
 
*In SMP, hitting sheep will drop cloth, but it can't be picked up. However, casting with a fishing rod will knock obtainable cloth, but the sheep will still appear woolen.
 
*Getting out of a boat in SMP is difficult and buggy
 
*Pressing F4 will spawn Nether Portals (later fixed)
 
 
|-
 
|-
  +
| rowspan="3" | [[Update Aquatic]]<br>([[Java Edition guides/Update Aquatic|Guide]])
|| 1.2.1_01 || November 5, 2010 || {{Anchor|1.2.1_01}}
 
  +
| style="background-color:#dfd" | [[Java Edition 1.13.2|1.13.2]] || October 16, 2018 || October 22, 2018
*Armor bug fixed
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.13.1|1.13.1]] || July 25, 2018 || August 22, 2018
|| 1.2.1 || November 5, 2010 || {{Anchor|1.2.1}}
 
*Mob spawning reverted to old code.
 
*Leaf particle colors now reflect the biome instead of the grayscale texture.
 
Bug Fixes:
 
*Signs on the sides of cacti no longer crash the game
 
*Fixed the player getting stuck in the top of the world in SMP.
 
*Optimized CPU usage for mob spawning
 
*Music now plays in multiplayer
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.13|1.13]] || October 25, 2017 || July 18, 2018
|| 1.2.0_02 || November 4, 2010 || {{Anchor|1.2.0_02.1}}
 
  +
|}
*Torches and Jack-O-Lanterns no longer duplicate in SMP.
 
  +
New Bugs:
 
  +
=== 1.12 ===
*Jack-O-lanterns given their own block ID, so existing Jack-o-lanterns replaced with pumpkins.
 
  +
{| class="wikitable" style="width:50%" data-description="1.12 updates"
  +
! style="width:25%;" | Update
  +
! Version
  +
! Development release
  +
! Full release
 
|-
 
|-
  +
| rowspan="3" | [[World of Color Update]]
|| 1.2.0_02 || October 31, 2010 || {{Anchor|1.2.0_02}}
 
  +
| style="background-color:#dfd" | [[Java Edition 1.12.2|1.12.2]] || September 13, 2017 || September 18, 2017
*Items no longer disappear when you die
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.12.1|1.12.1]] || August 1, 2017 || August 3, 2017
|| 1.2.0_01 || October 31, 2010 || {{Anchor|1.2.0_01}}
 
  +
|-
''Unpublished bug fixes''
 
  +
| style="background-color:#dfd" | [[Java Edition 1.12|1.12]] || February 8, 2017 || June 7, 2017
  +
|}
   
  +
=== 1.11 ===
New Bugs:
 
  +
{| class="wikitable" style="width:50%" data-description="1.11 updates"
*Armor no longer blocks damage
 
  +
! style="width:25%;" | Update
  +
! Version
  +
! Development release
  +
! Full release
 
|-
 
|-
  +
| rowspan="3" | [[Exploration Update]]
|| 1.2.0 ([[Halloween Update]]) || October 30, 2010 || {{Anchor|1.2.0}}
 
  +
| style="background-color:#dfd" | [[Java Edition 1.11.2|1.11.2]] || – || December 21, 2016
*New Realm: [[The Nether]]; a "Hell" world that can be used for quick travel
 
*New Blocks
 
**Spawned in Nether: [[Netherrack]], [[Soul Sand]], and [[Glowstone]]
 
**[[Pumpkin]], [[Jack 'o' Lantern|Jack-O-Lantern]]s
 
**[[Portal (disambiguation)|Portal]]s
 
*New Mobs
 
**[[Ghast]]
 
**[[Zombi suino]]
 
*New Item: [[Clock]]
 
*New terrain generator, featuring [[Biome]]s
 
*Higher lighting values are required the deeper they are to keep mobs from spawning.
 
*Fishing rods serve a purpose by [[Fishing Rod|Fishing]]
 
*[[Stairs|Stair]]s, Crafting Tables, Chests, and Furnaces now face the same direction as the player when placed.
 
*New music tracks
 
*Creepers have new sounds.
 
*Grass and leaves are now darker in shade
 
*Sunrise now creates a red glow at the horizon
 
*Pressing {{key|F1}} hides the HUD and the viewmodel from the person's view. In 3rd person mode ({{key|F5}}), pressing {{key|F1}} will create a view looking back at the player's own face.
 
Bug Fixes:
 
*Fixed bugs in SMP
 
**Redstone performance updated
 
**Door animation fixes
 
**Several performance bugs fixed
 
**Rails no longer cause a crash
 
New Bugs:
 
*Leaf decay is broken.
 
*Going higher than 62 meters above sea level in SMP causes the character to be stuck to the sky.
 
*Save file size is calculated incorrectly after you visit the Nether, usually to 0.0MB
 
*Fake chunks now render after 32,000,000 blocks away from spawn.
 
*On rare occasions, an item will not appear in the inventory when picked up and no more of this item will show up in the inventory. This can be fixed by closing the client.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.11.1|1.11.1]] || December 15, 2016 || December 20, 2016
|| 1.1.2_01 || September 23, 2010 || {{Anchor|1.1.2_01}}
 
*Sound and music bug fixed
 
*Minor update to make Minecraft download resources from the cloud solution
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.11|1.11]] || August 10, 2016 || November 14, 2016
|| 1.1.2 || September 20, 2010 || {{Anchor|1.1.2}}
 
  +
|}
*Attempted sound fix
 
  +
  +
=== 1.10 ===
  +
{| class="wikitable" style="width:50%" data-description="1.10 updates"
  +
! style="width:25%;" | Update
  +
! Version
  +
! Development release
  +
! Full release
 
|-
 
|-
  +
| rowspan="3" | [[Frostburn Update]]
|| 1.1.1<br>(Seecret Saturday 1) || September 18, 2010 || {{Anchor|1.1.1}} {{Anchor|SS10}} {{Anchor|SF10}} {{Anchor|SS1}}
 
  +
| style="background-color:#dfd" | [[Java Edition 1.10.2|1.10.2]] || rowspan="2" | – || June 23, 2016
''Minecraft technically becomes free-to-play for the weekend, due to the Login server not working correctly''
 
*[[Sneaking]] added
 
*New Paintings added
 
*Ability to change mouse sensitivity added
 
*Sliders to change volume of sound and music added
 
*[[Fishing Rod]] added
 
*Option to toggle FPS/debugging has been replaced with the {{key|F3}} key. {{key|F3}} + {{key|S}} reloads all web-loaded resources
 
*Smoother day-to-night and night-to-day transitions
 
Bug Fixes:
 
*Gray screen bug that made the game unplayable, since a gray overlay flashed constantly; now fixed
 
*Fixed bug with Furnaces in SMP
 
*Infinite snowball glitch fixed
 
*Solid snow blocks only drop four snowballs
 
New Bugs
 
*Many users are reporting problems with sounds
 
*Opening the inventory while sneaking sometimes protects the player from falling damage.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.10.1|1.10.1]] || June 22, 2016
|| 1.1.0 || September 13, 2010 || {{Anchor|1.1.0}}
 
*Fixed bug where players could force the camera's movement inside walls
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.10|1.10]] || May 18, 2016 || June 8, 2016
|| 1.1.0<br>(Seecret Friday 9) || September 10, 2010 || {{Anchor|1.1.0}} {{Anchor|SF9}}
 
*[[Compass]] added
 
*Server side inventory added
 
*Server saves players' locations when they leave
 
*Experimental switch to turn on monsters in SMP
 
*Bucket of lava can be used for 100 smelts
 
*Clay is more common when a world is generated
 
*Sheep now drop between 1-3 cloth instead of always dropping 2
 
Bug Fixes:
 
*Chests, signs, and furnaces work in SMP
 
*Torches can no longer be placed on tree leaves, but only in fancy mode.
 
 
|-
 
|-
  +
|}
|| 1.0.17_04 || August 23, 2010 || {{Anchor|1.0.17_04}}
 
  +
*Fixed some instances of the player getting stuck
 
  +
=== 1.9 ===
  +
{| class="wikitable" style="width:50%" data-description="1.9 updates"
  +
! style="width:25%;" | Update
  +
! Version
  +
! Development release
  +
! Full release
 
|-
 
|-
  +
| rowspan="5" | [[Combat Update]]
|| 1.0.17_03 || August 23, 2010 || {{Anchor|1.0.17_03}}
 
  +
| style="background-color:#dfd" | [[Java Edition 1.9.4|1.9.4]] || – || rowspan="2" | May 10, 2016
*Fixed another item duplication bug
 
*Attempted fix at player getting stuck bug
 
*Improved framerate
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.9.3|1.9.3]] || April 7, 2016
|| 1.0.17<br>(Seecret Friday 8) || August 20, 2010 || {{Anchor|1.0.17}} {{Anchor|SF8}}
 
*[[Fence]]s added
 
*Working day/night cycle in multiplayer
 
*Chickens, Slimes and Pigs added in multiplayer
 
*Milk buckets can be emptied
 
*Skeletons can ride Spiders ([[Spider Jockey]]s)
 
*Third person view is centered again
 
*Right clicking on usable blocks makes your arm swing to match the third person animation for right clicking.
 
*Chickens no longer take fall damage and now slowly glide down using their wings.
 
New Bugs:
 
*In SMP, It appears as if you can work through the holes in stairs but anything done this way will just undo itself.
 
*Items left on an SMP crafting table when exiting in it are deleted forever.
 
*Mobs cannot be killed in SMP without the use of fire or fall damage. Other attacks will knock the mob back but not damage it.
 
**Chickens killed with fire or falling drop leather.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.9.2|1.9.2]] || – || rowspan="2" | March 30, 2016
|| 1.0.16_01 || August 12, 2010 || {{Anchor|1.0.16_01}}
 
*Can press {{key|Enter}} on the IP entry screen
 
*Fixed a bug with potentially invisible players
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.9.1|1.9.1]] || March 9, 2016
|| 1.0.16 || August 12, 2010 || {{Anchor|1.0.16}}
 
  +
|-
*Support for more records
 
  +
| style="background-color:#dfd" | [[Java Edition 1.9|1.9]] || July 29, 2015 || February 29, 2016
*Added online authentication for online servers
 
 
|-
 
|-
|| 1.0.15 || August 4, 2010 || {{Anchor|1.0.15}}
 
*First release of SMP
 
 
|}
 
|}
   
  +
=== 1.8 ===
=== Post Single Player Survival Mode Release ===
 
{| class="collapsible wikitable" style="width:100%"
+
{| class="wikitable" style="width:50%" data-description="1.8 updates"
  +
! style="width:25%;" | Update
!width="75"|Version Title/Number
 
  +
! Version
!width="90"|Date of Addition
 
  +
! Development release
!Additions Summary
 
  +
! Full release
 
|-
 
|-
  +
| rowspan="10" | [[Bountiful Update]]
|| 1.0.14_01 || August 3, 2010 || {{Anchor|1.0.14_01}}
 
  +
| style="background-color:#dfd" | [[Java Edition 1.8.9|1.8.9]] || – || December 9, 2015
*Arm-swinging animation added, viewable in SMP and in 3rd Person view.
 
*New fire behavior
 
**Lava sets blocks on fire
 
*Can enter the IP for a server other than Mojang's server
 
Bug Fixes:
 
*The "M" of Minecraft on title screen now looks correct
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.8.8|1.8.8]] || July 27, 2015 || July 27, 2015
|| 1.0.14<br>(Seecret Friday 7) || July 30, 2010 || {{Anchor|1.0.14}} {{Anchor|SF7}}
 
*New Mob: [[Mobs#Chickens|Chickens]]
 
*New Block: [[Jukebox]]
 
*New Items:
 
**[[Egg]]s
 
**[[Music Discs]]
 
**Placeable [[Minecart with Furnace|Powered Minecart]]s and [[Minecart with Chest|Storage Minecart]]s
 
*[[Mobs#Cows|Cow]]s have new skin
 
*Three new [[Ambience]] music pieces
 
*The tip of an [[arrow]] in crafting is now made from [[Flint]] rather than [[Iron (disambiguation)|Iron]].
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.8.7|1.8.7]] || rowspan="5" | – || June 5, 2015
|| 1.0.13_02 || July 29, 2010 || {{Anchor|1.0.13_02}}
 
*New Title screen, 1K in 24h, to celebrate the 1000 sales in last 24 hours
 
*Unpublished changes
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.8.6|1.8.6]] || May 25, 2015
|| 1.0.13_01 || July 29, 2010 || {{Anchor|1.0.13_01}}
 
*Fixed a bug which hung the game when getting near a certain chunk.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.8.5|1.8.5]] || May 22, 2015
|| 1.0.13 || July 28, 2010 || {{Anchor|1.0.13}}
 
*Slimes have new look
 
*The client now checks if two instances of the game try to save to the same level, and quits if it does.
 
*Fixed a hang/crash bug related to lighting.
 
*The SMP join screen now has random passwords shown in the password box.
 
*More work on SMP
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.8.4|1.8.4]] || April 17, 2015
|| 1.0.12 || July 26, 2010 || {{Anchor|1.0.12}}
 
*Big Slimes no longer spawn in peaceful
 
*Slimes have sound effects
 
*Fixed Slime targeting and attacking
 
*Fixed font colors being broken
 
*More work on SMP
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.8.3|1.8.3]] || February 20, 2015
|| 1.0.11<br>(Seecret Friday 6) || July 23, 2010 || {{Anchor|1.0.11}} {{Anchor|SF6}}
 
*[[Sugar Cane|Reed]]s, [[Paper]], and [[Book]]s added
 
*Craftable [[Bookshelf|Bookcase]] blocks added
 
*Craftable [[Brick]] blocks added, with new texture
 
*[[Clay]] added and [[Clay (block)|Clay Block]] added
 
*Brick item added
 
*[[Mobs#Slimes|Slime]]s and [[Slimeball]]s added
 
*[[Milk]] now obtainable using a bucket
 
*New [[Cactus]] texture
 
*[[Cactus|Cacti]] now only hurt when touching
 
*[[Cactus|Cacti]] can now only be placed on sand
 
*Updated terrain generator
 
*Snow now breaks instantly when dug with a shovel
 
New Bugs:
 
*Slimes spawn on any difficulty
 
*Slime's hit detection is not always correct
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.8.2|1.8.2]] || December 18, 2014 || February 19, 2015
|| 1.0.10 || July 22, 2010 || {{Anchor|1.0.10}}
 
*Earliest unofficial Survival Multiplayer support
 
**Only server is Mojang's server
 
**Accessible through a private invite only
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.8.1|1.8.1]] || October 15, 2014 || November 24, 2014
|| 1.0.9 || July 21, 2010 || {{Anchor|1.0.9}}
 
  +
|-
*Fixed at least one stuttering bug
 
  +
| style="background-color:#dfd" | [[Java Edition 1.8|1.8]] || January 9, 2014 || September 2, 2014
*Walking animation changed (From flailing to a stiff, walking animation with no joints)
 
*Cow noises changed
 
*More unpublished changes
 
 
|-
 
|-
  +
|}
|| 1.0.8_01 || July 20, 2010 || {{Anchor|1.0.8_01}}
 
  +
*Removed some debugging code, making it less crash-prone.
 
  +
=== 1.7 ===
  +
{| class="wikitable" style="width:50%" data-description="1.7 updates"
  +
! style="width:25%;" | Update
  +
! Version
  +
! Development release
  +
! Full release
 
|-
 
|-
  +
| rowspan="8" | [[The Update that Changed the World]]
|| 1.0.8 || July 20, 2010 || {{Anchor|1.0.8}}
 
  +
| style="background-color:#dfd" | [[Java Edition 1.7.10|1.7.10]] || June 3, 2014 || June 26, 2014
*[[Cow]]s added. They make a noise similar to a kazoo and are black and white.
 
**[[Milk]] and [[Leather]] added
 
**Changed recipe for leather armor from cloth to leather
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.7.9|1.7.9]] || rowspan="3" | – || April 14, 2014
|| 1.0.7 || July 19, 2010 || {{Anchor|1.0.7}}
 
*Fixed stuttering zone bug
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.7.8|1.7.8]] || April 11, 2014
|| 1.0.6_03 || July 17, 2010 || {{Anchor|1.0.6_03}}
 
*Fixed certain broken saves, which will now load.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.7.7|1.7.7]] || rowspan="2" | April 9, 2014
|| 1.0.6_01 || July 17, 2010 || {{Anchor|1.0.6_01}}
 
*Fixed stuttering after death bug
 
*Leaves decay again when not connected to either the ground or to a tree trunk
 
*Tweaked monster and animal spawning a bit. The game probably is quite a bit more difficult now.
 
*Boats can be placed on land, and won’t break if you hit land unless you’re going above a certain speed
 
*Boats spawn water splash particles only when going fast enough to break
 
*Boats turn much nicer
 
New Bugs:
 
*If you stand on your boat underwater, the boat does not rise anymore and you will stay still underwater.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.7.6|1.7.6]] || April 3, 2014
|| 1.0.6<br>(Seecret Friday 5) || July 16, 2010 || {{Anchor|1.0.6}} {{Anchor|SF5}}
 
*[[Boat]]s added
 
*[[Cactus]] added, players are hurt {{hp|7}} while breaking them, and {{hp|1}} standing on top of them.
 
*Large trees
 
*Items can now be seen being held in third person.
 
*Animals only spawn on grass
 
*Snowballs stack up to 16
 
*Thrown snowballs don't disappear
 
*Snow blocks only take 4 snowballs instead of 9
 
*Leaves don't disappear
 
*Bug Fix:
 
**Fixed snow falling through snow blocks.
 
New Bugs:
 
*Upon dying, the framerate slowly drops to an unplayable rate. The game will no longer save after death, causing you to see yourself dead whenever you load the save.
 
*Breaking a minecart or a boat while inside will cause you to fall through one block of ground.
 
*Destroying snow blocks yields 4-6 Snowballs, allowing for infinite amounts of snow as blocks only take 4 snowballs to make
 
*Cacti blocks generate in winter maps.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.7.5|1.7.5]] || – || February 26, 2014
|| 1.0.5_01 || July 14, 2010 || {{Anchor|1.0.5_01}}
 
*Shovel required for snowballs, and you can only stack eight of them
 
*Ice refreezes
 
*New snowball sound effect
 
*Snow blocks on top of top snow no longer looks weird
 
*Fixed pickaxe bug - blocks now yield material on last hit
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.7.4|1.7.4]] || November 21, 2013 || December 10, 2013
|| 1.0.5 || July 13, 2010 || {{Anchor|1.0.5}}
 
*[[Snowball]]s and [[snow]] blocks added
 
*Fixed building on snow bug
 
*Fixed ice rendering bug
 
*Signs no longer require free block above them when placing them
 
*Game no longer saves on crashes
 
*Snow no longer goes through glass
 
New Bugs:
 
*Sand and gravel will float above snow covered tiles if placed above them.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.7.2|1.7.2]] || September 5, 2013 || October 25, 2013
|| 1.0.4<br>(Seecret Friday 4) || July 9, 2010 || {{Anchor|1.0.4}} {{Anchor|SF4}}
 
  +
|}
*Red ore officially given the name [[Redstone]]
 
  +
*Winter maps, featuring
 
  +
=== 1.6 ===
**Snowfall
 
  +
**Exposed land covered in a thin [[Snow (cover)|snow]] sheet
 
  +
{| class="wikitable" style="width:50%" data-description="1.6 updates"
**Exposed water turns to [[Ice]]
 
  +
! style="width:25%;" | Update
*Sitting animation added for riding minecarts and pigs
 
  +
! Version
*Minecart skin reverted
 
  +
! Development release
Bug Fixes:
 
  +
! Full release
*The bug in the mob spawn code is fixed
 
*Breaking a Minecart while in it will no longer freeze the game
 
*If you ride a Minecart and go in a two block high space, you don't suffocate any more
 
New Bugs:
 
*Snow is counted as a full block, therefore:
 
**If you walk on snow, you will hear sound of the block under it unless you jump
 
**Placing a block on snow will place it above the snow, floating in the air
 
**When looking at ice underwater, the texture flickers
 
**Snow hovers above half-blocks
 
*Riding a pig on ice will make the pig you are riding move at ridiculous speeds
 
 
|-
 
|-
  +
| rowspan="3" | [[Horse Update]]
|| 1.0.3 || July 6, 2010 || {{Anchor|1.0.3}}
 
  +
| style="background-color:#dfd" | [[Java Edition 1.6.4|1.6.4]] || September 13, 2013 || September 19, 2013
*The pathfinder now works for hills. Except for spiders.
 
*Generally more convincing mob idling behavior. They’ll stand still more, looking around at their surroundings
 
*Monster sounds (Before this, they made the sound of the player getting hurt.)
 
*Ambient cave noises
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.6.2|1.6.2]] || – || July 8, 2013
|| 1.0.2_01 || July 6, 2010 || {{Anchor|1.0.2_01}}
 
*Redstone torch, not gates, only signal into blocks above them or next to them
 
*Redstone dust won't connect through solid blocks diagonally down
 
*Art tweaks to the dust
 
*Walking on redstone dust no longer breaks it.
 
*Redstone dust now gives off particles.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.6.1|1.6.1]] || April 18, 2013 || July 1, 2013
|| 1.0.1_01 || July 4, 2010 || {{Anchor|1.0.1_01}}
 
  +
|}
*Fixed Linux mouse bug
 
  +
New bugs:
 
  +
=== 1.5 ===
*Sheep don't regenerate wool.
 
  +
  +
{| class="wikitable" style="width:50%" data-description="1.5 updates"
  +
! style="width:25%;" | Update
  +
! Version
  +
! Development release
  +
! Full release
 
|-
 
|-
  +
| rowspan="3" | [[Redstone Update]]
|| 1.0.1<br>(Seecret Friday 3) || July 3, 2010 || {{Anchor|1.0.1}} {{Anchor|SF3}}
 
  +
| style="background-color:#dfd" | [[Java Edition 1.5.2|1.5.2]] || – || May 2, 2013
*Improved AI
 
*Sheep regenerate wool.
 
*Caves can be far bigger and more expansive
 
*Coal can be found in smaller or larger veins
 
*Signs may now be placed on walls
 
*Doors have a new icon
 
*Mushrooms can grow anywhere in the shade, even on grass
 
*New in-hand model/inventory icon for stairs. Is a bit buggy and is not changed until Beta 1.8.
 
*[[Lever]]s, [[Button|Stone Button]]s, [[Pressure Plate]]s, [[Door#Iron Doors|Iron Door]]s, [[Redstone Ore]], [[Redstone Torch]] and [[Redstone]] added
 
New bugs:
 
*Signs (both wall and ground) will still remain after being deleted which can be fixed by reloading the save.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.5.1|1.5.1]] || March 14, 2013 || March 21, 2013
|| Minecraft Alpha || June 30, 2010 || {{Anchor|1.0.0}}
 
*Official offline client release
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition 1.5|1.5]] || January 3, 2013 || March 13, 2013
|| Minecraft Alpha (Offline client tech test) || June 28, 2010 ||
 
*/game/ released along with downloadable client.
 
*Added [[Stairs]]
 
New bugs:
 
*Placing a lava spring where the runoff from another lava spring is will have no effect (but still remove lava from the bucket)
 
 
|}
 
|}
   
== Beta ==
+
=== 1.4 ===
A (?) denotes version's info here is guess-work, possibly incorrect.
 
   
  +
{| class="wikitable" style="width:50%" data-description="1.4 updates"
The '''[[Beta]]''' development phase started on December 20, 2010 and ended on November 18th, 2011. It was preceded by [[Storia delle versioni/Alpha|Alpha]] and followed by [[Storia delle versioni|the official release of Minecraft]].{{-}}
 
  +
! style="width:25%;" | Update
 
  +
! Version
{| class="collapsible wikitable" style="width:100%"
 
  +
! Development release
!width="75"|Version
 
  +
! Full release
!width="90"|Date of Addition
 
!Additions Summary
 
 
|-
 
|-
  +
| rowspan="5" | [[Pretty Scary Update]]
|| The [[Storia delle versioni/Versioni di sviluppo#1.0RC1|"Sound Update"]]|| November 13, 2011 || <span id="1.8.1"></span>
 
  +
| style="background-color:#dfd" | [[Java Edition 1.4.7|1.4.7]] || December 28, 2012 || January 9, 2013
 
  +
|-
=== Sound Update ===
 
  +
| style="background-color:#dfd" | [[Java Edition 1.4.6|1.4.6]] || December 7, 2012 || December 20, 2012
''This update brought additional and changes to sounds within the /.minecraft/resources folder; the client was not updated.''
 
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.4.5|1.4.5]] || November 16, 2012 || November 20, 2012
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.4.4|1.4.4]] || November 1, 2012 || November 14, 2012
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.4.2|1.4.2]] || August 9, 2012 || October 25, 2012
  +
|}
   
  +
=== 1.3 ===
Sounds implemented in all versions:
 
*New explosion sounds
 
*New [[Door]], [[Fence Gate]] and [[Trapdoor]] sounds
 
*New [[Bow]] shooting sounds
 
*Proper [[Fishing Rod]] sounds
 
*Proper [[Experience Orb]] sounds
 
*Proper [[Chest]] sounds
 
Sounds implemented in Minecraft 1.0<small>RC1</small> and beyond:
 
*New arrow hit sounds
 
*New [[The Player|Player]] damage sounds
 
*Proper [[Enderman]] sounds
 
*Sounds for [[Blaze]]
 
*Sounds for [[Magma Cube]]s
 
*Sounds for [[Silverfish]]
 
   
  +
{| class="wikitable" style="width:50%" data-description="1.3 updates"
  +
! style="width:25%;" | Version
  +
! Development release
  +
! Full release
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.3.2|1.3.2]] || – || August 16, 2012
|| 1.8.1 || September 19, 2011 || <span id="1.8.1"></span>
 
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.3.1|1.3.1]] || April 12, 2012 || August 1, 2012
  +
|}
   
=== Beta 1.8.1 ===
+
=== 1.2 ===
Bug Fixes:
 
*{{key|Shift}}+clicking into a full chest/inventory crashing the game was fixed.
 
*{{key|Shift}}+clicking items in and out of a dispenser crashing the game fixed.
 
New Bugs:
 
*[[Pumpkin Seeds]] no longer generate in Abandoned Mineshafts' chests.<ref>http://www.minecraftwiki.net/wiki/Pumpkin_seed#Bugs</ref>
 
   
  +
{| class="wikitable" style="width:50%" data-description="1.2 updates"
  +
! style="width:25%;" | Version
  +
! Development release
  +
! Full release
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.2.5|1.2.5]] || March 30, 2012 || April 4, 2012
|| 1.8 ([[Adventure Update]])|| September 15, 2011 || <span id="1.8"></span>
 
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.2.4|1.2.4]] || rowspan="3" | – || March 22, 2012
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.2.3|1.2.3]] || March 2, 2012
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.2.2|1.2.2]] || rowspan="2" | March 1, 2012
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.2.1|1.2.1]] || January 19, 2012
  +
|}
   
=== Beta 1.8 ===
+
=== 1.1 ===
*New [[Mobs]].
 
**[[Enderman]]
 
***As a placeholder, Endermen used Zombie sounds.
 
**[[Silverfish]]
 
**[[Cave Spider]]s
 
*New [[Blocks|Block]]s
 
**[[Stone Brick]]
 
***[[Slabs|Stone Brick Slabs]]
 
***[[Stairs|Stone Brick Stairs]]
 
**[[Slabs#Future|Brick Slabs]] and [[Stairs#Future|Brick Stairs]]
 
**[[Fence Gate]]s
 
**[[Glass Pane]]s
 
**[[Iron Bars]]
 
**[[Melon (block)|Melons]]
 
*New Creative game mode.
 
*New features in the terrain generator.
 
**Optionally generated structures
 
***[[Village|NPC Villages]]
 
***[[Stronghold]]s
 
***[[Abandoned Mine Shaft]]s
 
***[[Generated structures#Ravines|Ravines]]
 
**New, fractal-based biome code; added and removed some biomes while making all of them more vast than before.
 
***[[Generated structures#Rivers|River]]s flowing through/in between biomes.
 
***Ocean [[Biome]]s, that are deeper and much more vast than before.
 
***Mountain biome
 
***[[Biome#Swamp|Swamp]]
 
***[[Snow (cover)|snow]] in Taiga and Tundra biomes do not generate for technical reasons. They return in Beta 1.9.
 
**New ocean floor; random mix of [[sand]], [[dirt]], and [[clay]].
 
***Because of this, [[clay]] is much more common.
 
*New combat Mechanics.
 
**Hold-to-charge [[bow]]s.
 
**Critical hits.
 
**Players can [[Blocking|parry with a sword]] by holding {{key|Right Mouse}}
 
**Hostile mobs perform attack animations.
 
**Mobs killed by players drop tiny flashing [[Experience Orb]]s that add to your experience bar.
 
*New Food System.
 
**There is now a food meter.
 
***Food no longer heals directly but indirectly: if the food meter is above 90%, heals {{BarraVita|1|9px}} about every 5 seconds.
 
**All food (except Mushroom Stew) are now stackable.
 
**[[Food]] takes 1.6 seconds to consume, accompanied with an animation.
 
**5 new food items.
 
***[[Melon]]s.
 
***[[Raw Chicken]].
 
***[[Raw Beef]].
 
***[[Cooked Chicken]].
 
***[[Steak]], which has [[Cooked Porkchop]]'s old texture. Cooked Porkchops' new texture is a tan shade of the same sprite.
 
**Eating any raw food or [[Rotten Flesh]] has a chance to give the player food poisoning which makes the Hunger bar decrease three times as fast.
 
*New seeds for [[Farming (disambiguation)|farming]]: [[Pumpkin Seeds|pumpkin seeds]] and [[Melon Seeds|melon seeds]] that produce [[Pumpkin]]s and [[Melon (block)|Melons]] respectively.
 
*A new [[Achievements|achievement]]: "Kill a [[skeleton]] with an arrow at 50 meters".
 
*Added [[Sprinting]]
 
*Added [[Ender Pearl]]
 
*Mob changes
 
**Passive mobs will randomly flee if attacked by the player or other mobs (such as [[Wolf|Wolves]]).
 
**[[Zombie]]s drop [[Rotten Flesh]] instead of [[Feather]]s.
 
**The snout on [[pig]]s now protrude from their head.
 
**Skeletons now hold full-size bows.
 
**Player-to-mob damage decreased by half a heart.
 
**[[Arrow]]s that hit a [[Mobs|mob]] visually "stick" into the mob rather than just disappear.
 
***Skeleton arrows originate from about their eyes to the bow, instead of above the head.
 
**Animals no longer despawn which makes it possible to capture them.
 
*[[Shears]] can now collect [[Grass|Tall Grass]] and the new [[Vines|Vine]]
 
*New improved [[light]]ing
 
**[[Day-night cycle|Day/night cycle]]s no longer require chunk updates and is a smooth transition
 
**The lighting on a block is given a tint based on the most prominent source of light
 
***Redish from Non-sunlight light sources
 
***Blue from Moonlight
 
***Total darkness keeps the same black tint
 
***Sunlight gives the same white tint
 
**Non-sky based light now gives a very subtle 'flicker'.
 
*New [[Mojang AB|Mojang]] logo splash screen
 
*Main Menu/Options changes
 
**The Main Menu's background is now an animated scene.
 
**The version tag is now displayed on the bottom-left rather than the top-left
 
**New sliders for Field of View and Brightness
 
**4 new entries in control list
 
***"Attack", "Use Item", and "Pick Block" can now be remapped.
 
***Player list in SMP, defaults to {{key|Tab}}.
 
**The 'Multiplayer join screen' has been improved, mainly with a [[server list]].
 
*New texture for [[Moss Stone]] to match [[Cobblestone]]'s.
 
*Improved sunrise and sunset.
 
**Clouds change color during sunrise and sunset to match the sky color.
 
**Horizon, specifically haze changes color more vividly during sunset and sunrise.
 
*New particle effects.
 
**Performing a critical hit on any mob will cause 'sparks' to fly.
 
**Explosion particles are now shockwaves instead of smoke.
 
**Tiny stationary bubble particles can be seen when underwater.
 
**Fog is now thicker and darker deep underground, and gives off particles. Due to this, the void appears black.
 
*Changes with debug-view ({{key|F3}})
 
**Mobs are no longer visibly labeled with their entity ID
 
**The world's numeric seed is displayed in a field below player position.
 
**Changing fog by hotkey now requires debug-view to be open in addition with pressing {{key|F}}.
 
*{{key|Shift}}+Clicking the output item in a crafting square will craft all the items at once, and automatically places them in the inventory.
 
*The version tag appears in-game again.
 
*User-placed [[Leaves|leaf blocks]] no longer decay.
 
*Cloud height raised to the top of the map, so clouds can no longer phase through blocks.
 
*Cloud movement syncs with the game's time.
 
*Rain and snow both render faster
 
*Armor bar moved to above hearts, due to food bar.
 
*Both Wooden and Stone [[Pressure Plate|pressure plate]]s can now be placed on [[fence]]s.
 
*Improved [[chest]] model with a 3D lock.
 
*Players with the OP position on a server can switch back and forth between survival and creative mode.<ref>[[notchtweet:85802201267707904]]</ref>
 
*The game's coding now allows for [[mods]] to more easily change the([[The Overworld|map]]) height.
 
*Holding the left mouse button with a weapon will now only swing once.
 
*Holding the right mouse button to place blocks is slightly slower than before.
 
   
  +
{| class="wikitable" style="width:50%" data-description="1.1 updates"
Bug Fixes:
 
  +
! style="width:25%;" | Version
*The {{key|Shift}}+Click crash bug from 1.8<small>pre2</small> is fixed.
 
  +
! Development release
*Fixed Redstone circuits not working after <code>/time set x</code> glitch is now fixed in SMP.
 
  +
! Full release
*Destroying boats and minecarts now creates particles.
 
*Ghast attack sounds are fixed in SMP.
 
*The [[Far Lands]] had been removed; there is now only ocean. {{cn}}
 
 
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | New Bugs
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.1|1.1]] || November 24, 2011 || January 12, 2012
|
 
*There is a memory leak mainly occurring on Linux 32 bit.
 
*The destruction animation for chests is missing.
 
*Lighting persists in water even after the light source is removed.
 
*Experience orbs when dropped don't drop in a stack like items do, so when a player dies when they have a large number of experience, each orb has to be processed individually. This will cause a high amount of lag, especially for SMP servers.
 
*Double chests placed before 1.8 on multiplayer servers all appear to players to be facing the same direction, even when they should be rotated by 90 degrees.
 
*The [[Inventario#Creative mode inventory|Item Selection]] screen in the new [[Creative]] game mode is missing pine and birch leaves, tall grass, double slabs, monster spawner, snow cover, and both huge mushroom blocks.
 
*NPC villages occasionally spawn over partial water areas and 'float'
 
*Even though the Far Lands had been corrected, fake chunks still generate (but now generates at X/Z 30,000,000). Also, most of the effects of the Far Lands still exist, although terrain still generates correctly.
 
 
|}
 
|}
  +
  +
=== 1.0 ===
  +
  +
{| class="wikitable" style="width:50%" data-description="1.0 updates"
  +
! style="width:25%;" | Version
  +
! Development release
  +
! Full release
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition 1.0.1|1.0.1]]<br>(Server only) || – || November 24, 2011
|| 1.7.3 || July 8, 2011 || <span id="1.7.3"></span>
 
=== Beta 1.7.3 ===
 
Bug Fixes:
 
* Corrected a block duplication bug when using [[piston]]s.
 
* Corrected a [[redstone]] torch duplication bug when using [[piston]]s.
 
* Corrected a client crash when placing a [[sign]] in front of the [[piston]], powering the [[piston]] and then removing the block beneath the [[sign]].
 
* [[Ice]] blocks are now pushed without causing [[water]] streams breaking everything.
 
* [[Powered Rail]]s are no longer being powered magically without a power source.
 
* [[Piston]]s connected to the end of a [[piston]] transistor via [[redstone]] are now properly closed when the power goes out.
 
* [[Door]]s no longer create purple particles.
 
* Hacking clients can no longer edit texts of placed [[sign]]s in multiplayer.
 
* Changed so that [[painting]]s pushed by [[piston]]s will pop off.
 
New Bugs:
 
* When two lines of pistons push sand blocks against each other, a duplication bug occurs.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition 1.0.0|1.0.0]] || September 22, 2011 || November 18, 2011
|| 1.7.2 || July 1, 2011 || <span id="1.7.2"></span>
 
  +
|}
 
=== Beta 1.7.2 ===
 
Bug Fixes:
 
* Crashed worlds now work again.<ref>[[jebtweet:86692109700186114]]</ref>
 
* Disappearing [[piston]] fixes.<ref>[[jebtweet:86766465998520320]]</ref>
 
* [[Piston]]s that caused crashing for multiplayer servers fixed.
 
 
New Bugs:
 
* When the player opens the inventory while sleeping, the player appears sideways. (When the prior bug was pointing from the camera)
 
   
  +
== Beta ==
  +
{| class="wikitable" data-description="Legenda colori" align="right"
  +
|+Legenda
 
|-
 
|-
  +
| style="background-color:#dfd" | &nbsp; || Disponibile nel launcher.
|| 1.7_01 || June 30, 2011 || <span id="1.7_01"></span>
 
  +
|-
  +
| style="background-color:#bbd" | &nbsp; || Non disponibile nel launcher. Versione archiviata altrove.
  +
|-
  +
| style="background-color:#fec" | &nbsp; || Non archiviata. Esistono prove video/immagini o post su [[The Word of Notch]].
  +
|}
   
  +
The [[Beta]] development phase started on December 20, 2010 and ended on November 18, 2011. The main goals of this development stage were a larger focus on polishing gameplay, additional content, and stability.<ref>http://notch.tumblr.com/post/2175441966/minecraft-beta-december-20-2010</ref> The game's price also increased from what it was in Alpha, but users who previously bought the game were not charged extra.
=== Beta 1.7_01 ===
 
Bug Fixes:
 
* Fixed [[piston]] bug. Blocks that used to make the game crash in 1.7 now just get removed by the [[piston]].
 
* Fixed right clicking on a [[sheep]] empty-handed causing game to crash.
 
* Worlds crashed are now loadable again.
 
   
  +
=== Beta 1.8 ===
{| class="collapsible collapsed collapse-button-none"
 
  +
{| class="wikitable" style="width:50%" data-description="Beta 1.8 updates"
! style="text-align: left" | New Bugs
 
  +
! style="width:25%" | Update
  +
! Version
  +
! Development release
  +
! Full release
 
|-
 
|-
  +
| rowspan=2 | [[Adventure Update]]
|
 
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.8.1|Beta 1.8.1]]
* If a [[piston]] is activated and it disrupts a [[redstone]] wire, [[torch]], [[Redstone Repeater|repeater]], [[Pressure Plate|pressure plate]] or any other block providing power and doing so will cut power to the [[piston]] in the same tick, the game will crash and become unloadable. Using any map editor to remove the offending blocks and entities will make the map loadable again.
 
  +
| –
* When crushed by pistons (or what they're moving) or when inside while it contracts, the player will be moved out of the way or into impossible places, on SMP this usually throws a "User moved wrongly!" warning.
 
  +
| September 15, 2011
* In rare cases, when redstone travels semi-long distances (almost 15 blocks), the current won't go through all the redstone, even with a repeater just before the end of the signal. Whether this is due to redstone errors or inter-block interaction errors, it is unknown.
 
* The door duplication bug is back again, this time happening when a piston pushes on the lower half of a door. If it is a normal piston that does it, then the piston can be destroyed and the bottom half of the door works like a normal door.
 
|}
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.8|Beta 1.8]]
|| 1.7 || June 30, 2011 || <span id="1.7"></span>
 
  +
| September 9, 2011
  +
| September 14, 2011
  +
|}
   
 
=== Beta 1.7 ===
 
=== Beta 1.7 ===
  +
{| class="wikitable" style="width:50%" data-description="Beta 1.7 updates"
* Added [[piston]]s.
 
  +
! scope="col" style="width:50%" | Versione
* Fixed clay generation.
 
  +
! scope="col" | Data di rilascio
* [[Flint and Steel]] or [[redstone]] is now required to trigger [[TNT]].
 
* [[Fence]]s can be stacked.
 
* Added [[Shears]].
 
* [[Redstone Wire|Redstone wire]] now will connect to a [[Redstone Repeater|repeater]].
 
* [[Shears]] can be used to pick up leaf blocks.
 
* [[Shears]] can be used to shear sheep without hurting them.
 
* [[Sheep]] no longer drop [[wool]] from being punched, only from being killed or when they are unsheared.
 
* New textures for [[Cobblestone]] and [[Brick]] blocks.
 
* [[Silverfish]] skin was added (for [[#1.8|Beta 1.8]]).
 
* When pressing {{key|F3}} in-game, a value ("F") from 0 to 3 will appear to indicate direction.
 
* The gray textures in the breaking animation have been replaced with opacity.
 
* Squid can now despawn.
 
* Single [[Slabs|slab]]s now use the bottom half of the full block's texture.
 
* [[Cobweb]] now requires shears or a sword to be broken properly, and drops 1 [[string]] when destroyed.
 
* The bed side texture has been moved in the texture pack file, as well as the cake texture.
 
New Bugs:
 
* Pushing [[leaves]], [[water]], [[lava]], [[lever]]s, [[Grass|tall grass]], [[flowers]], [[mushrooms]], [[saplings]], [[Dead Bush|dead shrub]]s and [[Sugar Cane|sugar cane]]s with a piston causes the game to crash. In SMP the server crashes and restarting it doesn't necessarily fix the problem.
 
* Right clicking [[sheep]] while holding nothing causes the game to crash.
 
* When placing a block, it may be placed invisible, with only its border showing up. The same may happen when removing block, only its ghost will stay. Both these bugs result in crash.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.7.3|Beta 1.7.3]] || July 8, 2011
|| 1.6.6 || May 31, 2011 - 30th? || <span id="1.6.6"></span>
 
* [[Bone Meal|Bonemeal]] can grow tall grass and flowers on grass blocks.<ref name="bonemeal">[[notchtweet:75484766924845056|'''Bonemeal grows grass:''' http://twitter.com/notch/status/75484766924845056]]</ref>
 
* Added Performance in Video Settings, Options Menu. Can be set to Max FPS, Balanced or Power saver.
 
* [[Glowstone]] Changes
 
** Changed the material of [[Glowstone]] from "glass" to "stone". This means you need a [[pickaxe]] to get resources from it. This also means you can now place [[redstone]], [[torch]]es, [[lever]]s, etc. on them.
 
** Made [[Glowstone]] drop more loot (2-4 [[Glowstone Dust]]).
 
** Made the recipe sizes for creating [[Wool]] and [[Glowstone]] smaller (2x2 instead of 3x3).
 
* The Minecraft: Xbox 360 Edition started from this version's features.
 
Bug Fixes:
 
* Fixed [[bed]]s not working very well in [[Survival#Survival multiplayer (SMP)|SMP]].
 
* [[Boat]] Fixes
 
** Destroying a [[Boat]] will no longer spawn the player too low, causing them to sometimes fall through the ground.
 
** [[Boat]]s float up to the surface quicker.
 
** [[Boat]]s falling down into water lose their vertical momentum much faster.
 
* {{key|Shift}}+clicking a [[Tools|tool]] into a chest no longer restores it to new.
 
 
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | New Bugs
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.7.2|Beta 1.7.2]] || July 1, 2011
|
 
* When putting [[torch]]es all around a [[bed]] in SSP, you will not sleep until daytime. (?)
 
* When [[Pillar jumping|pillaring]], it is possible to get stuck and repeatedly go into the block below you. If you disconnect and come back, you will be on the block above your head. If you are in the nether and way up near the top, you will skip to on top of bedrock.
 
* When you disconnect ([[Survival#Survival multiplayer (SMP)|SMP]]) at the bottom of a very high wall and reconnect to the server, sometimes your y position have been increased so you are in the air beside the wall, but you don't fall.
 
* Setting the new server option <code>view-distance</code> lower than 10 reduces the spawn rate significantly.<ref>http://www.minecraftforum.net/topic/354266-166-mob-spawn-bug-thread/</ref>
 
* [[Bow#Arrows|Arrows]] fired by [[skeleton]]s originate from above their model.
 
|}
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Beta 1.7_01|Beta 1.7_01]]
|| 1.6.5 || May 28, 2011 || <span id="1.6.5"></span>
 
  +
| rowspan=2 | June 30, 2011
* Advanced OpenGL re-added. (Still with same Toggle bug as of 1.5)
 
* Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS. Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates.<ref>http://notch.tumblr.com/post/5945205026/what-the-framerate-limiter-does</ref>
 
* {{key|Shift}}+clicking an item in the crafting window now only moves the crafted item into the player's inventory.
 
* Version number no longer displayed while playing. Still visible on title screen and debug screen.
 
* Players riding anything or sleeping in anything will stop doing so when they leave the game now.
 
* Sneaking effect got decreased. The character's feet looks like it's in the air.
 
* It is now possible to climb stairs and slabs while sneaking.
 
 
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | Bug Fixes:
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.7|Beta 1.7]]
|
 
* Player indicator on maps now points in the same direction as the player, instead of being rotated slightly.
 
* Dropped equipment no longer breaks on the first use. (In some cases it still will).
 
* Objects will now be pushed out if they are within a block.
 
* Lighting acts normal again when placing/removing torches.
 
* The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa.
 
* Fixed CPU issue on multiplayer.
 
* Saving while crouching no longer consistently teleports the player into blocks above or below when loading the save.
 
* Exiting a Minecart or moving from one Minecart to another will no longer bump the original Minecart and make it move.
 
* Fixed the players health appearing to be full when entering/exiting the nether.
 
* Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so).
 
* Fixed the server sometimes thinking the player hit a corner when walking when they didn’t.
 
* Fixed the achievements window rendering some graphics outside the clip window.
 
* Fixed a couple of instances where beds would act strange in multiplayer, primarily the "already occupied" bug.
 
 
|}
 
|}
  +
{| class="collapsible collapsed collapse-button-none"
 
  +
=== Beta 1.6 ===
! style="text-align: left" | New Bugs
 
  +
{| class="wikitable" style="width:50%" data-description="Beta 1.6 updates"
  +
! scope="col" style="width:50%" | Versione
  +
! scope="col" | Data di rilascio
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.6.6|Beta 1.6.6]] || May 31, 2011
|
 
* On some computers, every few seconds, there is a huge drop in FPS lasting only a fraction of a second. This bug was noticed in version 1.6.5.<ref>http://i22.fastpic.ru/big/2011/0531/4d/4bd0945bf4458d3defbd5962060e284d.png</ref><ref>http://www.youtube.com/watch?v=qLcHGqYCZjE</ref>
 
* Memory leaks. When a chunk unloads, its block textures and data are still present in the client's RAM, even if you cannot see the chunk anymore.
 
* Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. This probably happens when Minecraft runs out of memory.<ref name="i1204.photobucket.com">http://i1204.photobucket.com/albums/bb402/speratus/2011-05-27_200639.png</ref><ref name="ReferenceA">http://i1204.photobucket.com/albums/bb402/speratus/2011-05-27_200700.png</ref>
 
* Setting Framerate Limit to 40 FPS may increase CPU usage on some computers.<ref>http://img718.imageshack.us/img718/1064/fpslimitfault.png</ref>
 
* When Dead Shrub (Type of [[Grass|tall grass]]) ('''Not Desert Dead Shrubs''') are broken, their particles are gray (no hue).
 
* Difficulty may revert to "Easy" when you load a save, at least when you had it previously on "Peaceful."
 
* Respawn after death results in being stuck until breaking block below. Does not occur at all spawn points.
 
* Beds have numerous issues in SMP; players may sleep during night, but nothing will happen as the game thinks you're trying to sleep. This allows the player to sleep and walk freely at the same time. When all players are asleep, a few seconds later the game teleports you back to the bed and the normal post-sleeping effect will occur.
 
* Setting <code>view-distance=7</code> (or lower) in server.properties causes part of the maps (item) to revert.<ref>http://img696.imageshack.us/img696/7698/20110528111555.png</ref>
 
* In SMP, sometimes when entering the World from the Nether, the sky will remain red.
 
* Minecarts stopped on E/W powered rail will not bounce off one another, but they will on N/S powered rail.
 
* On unlit powered rail as part of a track which terminates at a solid block to the North or to the East, a minecart can be shoved off of the track directly into the block, by a player or by another minecart.<ref>http://pinchaser.com/minecraft/2011-05-28_14.26.13.png</ref>
 
* If you {{key|Shift}}+click an item into a full chest, the client will not crash, but the server does.
 
* Sometimes when trying to lie down on a bed, it fails and removes one half of a heart in SMP.
 
* Shadows sometimes do not update.
 
* Shift-clicking to receive items from crafting doesn't count towards items crafted in your statistics.
 
* Walking in a corner in certain circumstances results in falling in the next block (tested on leaves).
 
* You cannot place redstone on TNT anymore.
 
* Left clicking on a series of Doors/Trap Doors will open all within range of your punch instead of the first.
 
* Blocks displaced by half steps can only be collected from the side, not the top (Although the blocks are visible)
 
* Mobs don't despawn from chunks you are no longer in. (SMP Fix)
 
* Clay is almost nonexistent in newly generated worlds. Clay only generates if the x and z coordinates are the same.
 
* SMP: When too many items are generated at once ([[Entity]] Overload / Large amount of Explosions) the client will fail to update some of them. It finally results in glowing passive TNT or all kinds of inventory items lying around, respectively. Both only vanish after a logout.
 
* SMP: Maps do not load correctly, leaving chunks missing or even entire lines missing.
 
* When saving and quitting the game, "Saving Chunks" appears and does not disappear until you close the game. (This is similar to not having any progress bar when it says Saving Chunks)
 
|}
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.6.5|Beta 1.6.5]] || May 28, 2011
|| 1.6.4 || May 26, 2011 || <span id="1.6.4"></span>
 
  +
|-
Bug Fixes:
 
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.6.4|Beta 1.6.4]]
* Attempted fix for CPU usage issue on singleplayer and multiplayer.
 
  +
| rowspan=5 | May 26, 2011
 
  +
|-
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | New Bugs
+
| style="background-color:#dfd" | [[Java Edition Beta 1.6.3|Beta 1.6.3]]
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.6.2|Beta 1.6.2]]
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.6.1|Beta 1.6.1]]
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.6|Beta 1.6]]
|
 
* Sometimes when you open a world you can get stuck for a short time (about 0.10 seconds).
 
* Entering and exiting the [[The Nether|nether]] in SMP resets health bar, but not health.
 
* Dropped tools, once picked up, disappear after first use.<ref>http://www.youtube.com/watch?v=dqKoRIRP09M</ref> Also if you die your tools can suffer a similar fate. If you shift-transfer such a dropped tool into a chest and back in your inventory, it's like a new-crafted tool without uses.
 
* Holding a map in a boat can cause the arms to be misplaced. This can be fixed by exiting the boat, and opening your inventory.<ref>http://img806.imageshack.us/img806/6624/beta164.jpg</ref>
 
* If a player sleeps in a bed, sometimes the bed is listed as occupied (even though it isn't) and, upon logging out, there is a NullPointerException and the player's .dat file is corrupted. There is an end of stream error when the player tries to log back in and their .dat file needs to be restored from a backup. '''This can be fixed by changing the sleeping value in the player's .dat file from 1 back to 0; this solves the issue and the player can then log back in. (You have to un-zip the .dat file first, otherwise the file just looks like gibberish)'''
 
* If a player crashes in the [[The Nether|nether]] in SMP, some times when they reconnect, they spawn on top of the [[The Nether|Nether]]. The only way back is death, or using teleportation.
 
* Sometimes freezes most water into [[ice]] regardless of if its in a snow [[biome]] or not.
 
* CPU issue fix is still failing, same loop as 1.6.3
 
* Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map.<ref name="i1204.photobucket.com"/><ref name="ReferenceA"/>
 
* Achievement display is sometimes off-panel.<ref>http://www.nexon.lv/games/files/minecraft/bugs/1.6.4_achievement_bug.png</ref>
 
* Updating of [[light]]ing due to [[Torch]]es and other player instigated sources seems to be even worse.
 
* Underground or otherwise enclosed [[Rail]] corners can cause you to clip through wall and lose health.
 
* Minecarts colliding on the same track will pass through each other or come to a dead stop rather than pushing.
 
** One Minecart may partially pass through another on a slope, when held by a non-activated booster track.<ref>http://i203.photobucket.com/albums/aa71/EyesOnMeStudios/Minecraft/2011-05-26_161614.png</ref><ref>http://i203.photobucket.com/albums/aa71/EyesOnMeStudios/Minecraft/2011-05-26_162909.png</ref>
 
** [[Minecart with Furnace|Powered Minecart]]s do not push other [[Minecart]]s around.<ref>http://imageshack.us/g/580/20110527085934.png/</ref>
 
* Exiting a [[Minecart]] or moving from one [[Minecart]] to another will bump the original [[Minecart]] and make it move.
 
* [[Fire]] does not show up on a map item.
 
* [[Fire]] sticks around much longer on blocks it can't burn.
 
* [[Cobweb]] now acting like a solid block, player can pass through it, but he/she will get damaged.
 
* You are able to travel down through a "closed" [[Trapdoor| Trapdoor/Hatch]] (Under certain circumstances).
 
* If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the ground (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See [[Talk:Storia delle versioni#Bug Report for: Loading.2Fspawning too high.2C .22Bumping your head.22 on load|Bug Report]].)
 
* When [[boat]]s are submerged, they do not float back to surface.<ref>http://i203.photobucket.com/albums/aa71/EyesOnMeStudios/2011-05-26_200751.png</ref>
 
* All [[TNT#Primed TNT|TNT-entities]] stay client-side after exploding, until reconnection. (New bug because before just random ones stayed)
 
* {{key|Shift}}+clicking to transfer items to/from chests, dispensers and storage minecarts can result in the game crashing if the items' destination would become full, or if there is no room for the new item.
 
* Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10.
 
* Hostile mobs sometimes spawn when using a [[bed]] even in a well lit room sealed off from outside environments, this appears to possibly be related to the [[light]]ing bug mentioned above (this can be an old bug: see [[:File:Bed Template.png]]). Double doors also cause this to happen, the game somehow ignores one of the doors allowing mobs to spawn inside.
 
* [[Map|Craftable maps]] sometimes don't display the correct name, become blank or have gaps.
 
* When crafting an item, {{key|Shift}}+clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, {{key|Shift}}+clicking will create a pick and a hoe.
 
* When riding a [[boat]] with a [[map]] out, the player sometimes dies for no apparent reason.
 
* Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x).<ref>http://getsatisfaction.com/mojang/topics/bug_1_6</ref>
 
* When climbing a ladder in a 1x2 shaft, under certain circumstances, it is impossible to target a block opposite of the ladder. The cursor will repeatedly alternate between the wall and another block, usually the ladder.
 
* The corruption of world when running out of memory fix does not always work.
 
* When entering and leaving [[The Nether|nether]] life is shown incorrectly as full.
 
* Maps may cause crashes or instability on multiplayer servers. When maps are used the server usually crashes in the same way: CPU usage goes to 100% and short after the server kicks all player and stops responding.
 
* Mushrooms can spread through walls.
 
* Lava, in SMP, anywhere near wood, even if blocked by glass, will set the wood on fire. Have observed wood catching alight that is 10 blocks away from the lava source.
 
* Maps sometimes stop updating the player position.
 
* Spawn locations do not change when you sleep. (?)
 
* Spawn locations may randomly shift large distances (?)
 
 
|}
 
|}
  +
  +
=== Beta 1.5 ===
  +
{| class="wikitable" style="width:50%" data-description="Beta 1.5 updates"
  +
! scope="col" style="width:50%" | Versione
  +
! scope="col" | Data di rilascio
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Beta 1.5_02|Beta 1.5_02]] (Server only)
|| 1.6.3 || May 26, 2011 || <span id="1.6.3"></span>
 
  +
| rowspan=2 | April 20, 2011
* The renderer is now capped at 100 fps while there are chunks to be generated. The excess time will be spent generating chunks instead of rendering frames.
 
  +
|-
* The "limit framerate" option now limits the game to 40 fps and will spend at least 10 ms per frame sleeping.
 
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.5_01|Beta 1.5_01]]
* The "limit framerate" option has been reset to "off" for all players, enable it again if you want it.
 
  +
|-
* 2 blocks deep water doesn't prevent you from fall-damage anymore. You need at least 3 blocks deep water to fall in.
 
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.5|Beta 1.5]] || April 19, 2011
  +
|}
   
  +
=== Beta 1.4 ===
Bug Fixes:
 
  +
{| class="wikitable" style="width:50%" data-description="Beta 1.4 updates"
* Fixed some block updates not updating [[light]]ing properly under some circumstances by reverting the "don’t always send block data" fix in 1.6.
 
  +
! scope="col" style="width:50%" | Versione
* Fixed a major CPU load issue in the server where a very tight loop would starve all other threads.
 
  +
! scope="col" | Data di rilascio
* Fixed [[furnace]]s dropping/duplicating their contents when they change state from lit to unlit or back.
 
New Bugs:
 
* FPS limiter limits FPS to 41 instead of 40.
 
* The fix for the CPU load issue is not working, and still starves all other threads.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.4_01|Beta 1.4_01]] || April 5, 2011
|| 1.6.2 || May 26, 2011 || <span id="1.6.2"></span>
 
  +
|-
Bug Fixes:
 
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.4|Beta 1.4]] || March 31, 2011
* Fixed new item duplication bug
 
  +
|}
   
  +
=== Beta 1.3 ===
{| class="collapsible collapsed collapse-button-none"
 
  +
{| class="wikitable" style="width:50%" data-description="Beta 1.3 updates"
! style="text-align: left" | New Bugs
 
  +
! scope="col" style="width:50%" | Versione
  +
! scope="col" | Data di rilascio
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.3_01|Beta 1.3_01]] || February 23, 2011
|
 
  +
|-
* The item duplication bug was not actually fixed; items placed in a furnace can still be taken out of a furnace and duplicated infinitely by right-clicking (although it appears the newly duplicated item will not function). Also, bug with cloned items being picked up after death wasn't fixed too.
 
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.3|Beta 1.3]] || February 22, 2011
* When using a furnace and placing items into it, as soon as it's activated all items minus 1 are ejected and must be placed back in the furnace in order to use it.
 
* Lighting is not always updated when digging new holes/tunnels, placing torches or setting blocks on fire (in both nether & normal world).
 
* Tall grass can grow on dirt with no grass on it.
 
* Shift-clicking something into a full chest from inventory or from chest into full inventory crashes the client.
 
* It is now impossible to row a boat in 1 block deep water.
 
* Sometimes (tested while in a boat on water, and when floating in water) while viewing a map the game will switch to a "saving chunks screen" then end on a black screen.
 
* When quitting game the "Saving Chunks" progress bar does not appear sometimes.
 
* When loading a world and standing in a cave less than 4 blocks high, the player gets some initial damage (at least the damage sound appears).
 
* "Out of memory" error. Often appears after the "blocks don't disappear" bug.
 
The following bugs only occur in new chunks generated in 1.6.2:
 
* Some chunks don't get dark at night (and vice versa; some chunks stay dark during the day).
 
* The textures don't load on some chunks (The blocks are present but with transparent textures).
 
* Some blocks don't disappear after being broken; it appears as if the block is still there, but can be passed through.
 
 
|}
 
|}
  +
  +
=== Beta 1.2 ===
  +
{| class="wikitable" style="width:50%" data-description="Beta 1.2 updates"
  +
! scope="col" style="width:50%" | Versione
  +
! scope="col" | Data di rilascio
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.2_02|Beta 1.2_02]] || January 21, 2011
|| 1.6.1 || May 26, 2011 || <span id="1.6.1"></span>
 
Bug Fixes:
 
* Fixed item bug when picking up an item with a full inventory causing an infinite number of item pickup animations to play.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.2_01|Beta 1.2_01]] || January 14, 2011
|| 1.6 || May 26, 2011 || <span id="1.6"></span>
 
  +
|-
*Added [[The Nether|Nether]] support to [[multiplayer]].
 
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.2|Beta 1.2]] || January 13, 2011
*Added craftable [[Map]]s.
 
  +
|}
*Added [[trapdoor]]s.
 
*Added [[Grass|Tall Grass]] in certain [[biome]]s.
 
**Seeds are now found in tall grass; using a hoe on the ground no longer yields seeds.
 
*Added [[Dead Bush|Dead Shrubs]] in [[Biome#Desert|Desert]]s.
 
*[[Mushrooms]] now spread, albeit slowly.
 
*New settings in [[Server.properties]]:
 
**<code>view-distance</code>
 
**<code>allow-nether</code>
 
*The lighting on block icons in the inventory has been changed to appear brigher.
 
*The [[Jukebox|record player]] now ''supports'' more than 15 different music discs; no additional music discs were added until Minecraft 1.0.
 
*Ice now regenerates regardless of whether it’s snowing or not.
 
*Blocks destroyed by other players in multiplayer now show the breaking block particle effect.
 
*[[Door]]s make sound for other players in multiplayer.
 
*Activated [[dispenser]]s make sounds and trigger particles in multiplayer.
 
*Players stuck in walls will slide towards the nearest gap if there is one.
 
*{{key|Shift}}+clicking while crafting makes as much as possible and moves it straight to your inventory.
 
*{{key|Shift}}+clicking something in your inventory will push it directly in your hot bar and vice-versa.
 
*Trying to sleep in the [[The Nether|Nether]] causes the bed to explode.
 
*Temporarily disabled Advanced OpenGL due to bugs until 1.6.5.
 
*It’s no longer possible to build solid blocks on the top layer of the map.
 
*Booster tracks are now speedier to offset the loss of glitch-boosters.
 
*Fire has been severely nerfed so it spreads slower, and doesn’t spread infinitely.
 
*Compressed network traffic more aggressively.
 
*Blocks that don’t change appearance when the data changes don’t send block updates when their data changes now.
 
*Arrows shot by one player can now be picked up by other players.
 
*Minecarts and boats can go through portals, empty or occupied.
 
*Water below a layer of source blocks no longer behaves like source blocks.
 
   
  +
=== Beta 1.1 ===
{| class="collapsible collapsed collapse-button-none"
 
  +
{| class="wikitable" style="width:50%" data-description="Beta 1.1 updates"
! style="text-align: left" | Bug Fixes:
 
  +
! scope="col" style="width:50%" | Versione
  +
! scope="col" | Data di rilascio
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.1_02|Beta 1.1_02]]
|
 
  +
| rowspan=3 | December 22, 2010
*General
 
  +
|-
**Fixed saving while sneaking dropping the player through the ground.
 
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.1_01|Beta 1.1_01]]
**Fixed player rotation not being loaded correctly when loading a saved game.
 
  +
|-
**Fixed the player not being able to sneak off lowered blocks like cacti.
 
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.1|Beta 1.1]]
**Fixed a game crash when riding a vehicle or animal into the nether.
 
**Fixed falling while riding not dealing damage to the rider.
 
**Fixed buttons and levers too close to the player being impossible to use.
 
**Fixed furnaces and dispensers not dropping their contents when destroyed.
 
**Fixed fire and lava dealing damage through wall corners.
 
**Fixed entities reaching water through wall corners.
 
**Fixed placing doors next to cacti creating half-doors.
 
**Fixed farmland taking too long to dig.
 
**Fixed tilling below some blocks being possible.
 
**Fixed tilling the underside of blocks somehow working.
 
**Fixed fences and stairs sometimes becoming invisible.
 
**Fixed fences and signs preventing grass from growing.
 
**Fixed walking on top of fences not producing step sounds.
 
**Fixed grass staying alive below stair blocks.
 
**Fixed the achievement screen not pausing the game.
 
**Fixed some screens breaking the sky tint color.
 
**Fixed fullscreen mode switching causing mouse issues and screen closes.
 
**Fixed chat messages surviving through game switches.
 
**Fixed levers being placeable on weird locations.
 
**Fixed floor levers sometimes not delivering a signal downwards.
 
**Fixed floor levers sometimes not being removed when the floor is removed.
 
**Fixed dying in the nether spawning new portals.
 
**Fixed ore density varying per quadrant from the center of the world.
 
**Fixed saplings being plantable through snow onto non-grass blocks.
 
**Fixed wooden pressure plates being mined with pickaxes.
 
**Fixed creepers retaining charge level when they can’t see their target.
 
**Fixed inventory acting weird when portaling by making the portal close all screens.
 
**Fixed saplings being plantable through snow onto non-grass blocks.
 
**Fixed dispenser graphics being one pixel off.
 
**Fixed mushrooms spawning everywhere during nights.
 
**Fixed animals only spawning near light during the night.
 
**Fixed the multiplayer join screen input field being too short.
 
**Fixed entities above the map height limit becoming invisible.
 
**Fixed loads of exploding TNT generating way too many particles, which usually crashed the game.
 
**Fixed grasscolor.png and foliagecolor.png not being read from texture packs.
 
**Fixed receiving more items than the maximum stack size sometimes causing an oversized stack in the inventory
 
*[[Survival#Survival multiplayer (SMP)|SMP]]
 
**Fixed IPv6 addresses being parsed wrong.
 
**Fixed network packets being sent unbuffered, causing huge amounts of packets being sent.
 
**Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.
 
**Fixed inventory icons not animating after being picked up in multiplayer.
 
**Fixed mushroom soup not leaving a bowl.
 
**Fixed wolves not following their owner if the name has different caps.
 
**Fixed healing not flashing the health bar
 
**Fixed the compass not pointing at the spawn location.
 
**Fixed record players spawning client-side fake records.
 
**Fixed records not playing for other players.
 
**Fixed players spawning in the wrong location and quickly lerping to the correct location.
 
**Fixed monsters not being visible for players with their difficulty set to peaceful.
 
**Fixed pigs getting hit by lightning spawning client-side zombie pigmen.
 
**Fixed bonemeal use sometimes spawning fake client-side trees.
 
**Fixed saplings sometimes spawning trees client-side.
 
**Fixed weather sometimes changing client-side.
 
**Fixed fireballs not being visible in multiplayer.
 
**Fixed ghasts’ firing animation not being visible.
 
*[[Weather]]
 
**Fixed rain sounds not playing with fast graphics enabled.
 
**Fixed glass not blocking rain sound
 
**Fixed rain falling through liquids.
 
**Fixed rain falling too slowly.
 
**Fixed rain and snow being incorrectly lit.
 
*[[Arrow]]s
 
**Fixed arrow physics, making them not get stuck midair when you open a door.
 
**Fixed arrows colliding with reeds, portals, and other non-solid blocks.
 
**Fixed arrows being animated really strangely in multiplayer.
 
**Fixed arrows triggering too many entity move updates in multiplayer.
 
*[[Boat]]s
 
**Fixed submerged boats rising very very fast.
 
**Fixed boats placed on snow being placed too far up.
 
**Fixed sand dropping onto boats getting stuck in a falling animation.
 
*[[Dispenser]]s
 
**Fixed dispensers shooting through walls.
 
**Fixed dispensers biasing later slots.
 
*[[Fire]]
 
**Fixed fire effect on burning entities sometimes getting rendered in the wrong location.
 
**Fixed fences and wooden stairs not being flammable.
 
**Fixed fire sometimes existing mid-air as an invisible block of pain.
 
**Fixed fire displacing water.
 
**Fixed fires being impossible to put out in multiplayer.
 
*[[Fishing Rod]]s
 
**Fixed fishing rod rendering being a bit lacking.
 
**Fixed fishing rods being stackable.
 
*[[Glass]]
 
**Fixed water interacting strangely with glass.
 
**Fixed items in glass blocks not getting ejected properly.
 
**Fixed mining glass hiding the clouds behind the glass.
 
*[[Minecart]]s
 
**Fixed minecarts next to each other causing extreme velocities.
 
**Fixed rail tiles sometimes not properly connecting to a new neighbor.
 
**When breaking a minecart the player is currently riding in, the player no longer falls through the block the track is placed on.
 
*Visual
 
**Fixed the cracking texture being dark on the sides of grass blocks.
 
**Fixed anaglyph 3d rendering mode having severe visual bugs.
 
**Fixed the achievements screen messing up the sky color.
 
**Fixed hair and cloaks being rendered in the wrong locations on sneaking players.
 
**Fixed a bug where the player could mine without visually swinging their arm.
 
**Fixed the attack/swing animation not being applied to the armor layer
 
**Fixed fences and stairs sometimes becoming invisible.
 
**Fixed redstone repeaters using pumpkin particles.
 
**Glowstone and Jack-o-lanterns recessed into a wall or other surface no longer have shadows cast on them by surrounding blocks when smooth lighting is enabled.
 
*Technical
 
**Fixed running out of memory corrupting the current level.
 
**Fixed the crash screen vanishing immediately.
 
**Fixed not being able to target blocks when at x or z pos 1000.
 
**Fixed a system clock change messing up the game speed.
 
**Fixed keybindings not getting saved properly under certain conditions.
 
**Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling.
 
 
|}
 
|}
  +
{| class="collapsible collapsed collapse-button-none"
 
  +
=== Beta 1.0 ===
! style="text-align: left" | New Bugs
 
  +
{| class="wikitable" style="width:50%" data-description="Beta 1.0 updates"
  +
! scope="col" style="width:50%" | Versione
  +
! scope="col" | Data di rilascio
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.0.2|Beta 1.0.2]] || December 21, 2010
|
 
  +
|-
*Performance issues
 
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.0_01|Beta 1.0_01]]
**Extreme lag on Linux and Windows multiplayer servers; the Minecraft process uses 100% of CPU as soon as the host is logged on.
 
  +
| rowspan=2 | December 20, 2010
**The frames per second of the client dropped considerably for some users.
 
  +
|-
*Duplication bugs
 
  +
| style="background-color:#dfd" | [[Java Edition Beta 1.0|Beta 1.0]]
**Items from the furnace can also be duplicated by right clicking.
 
**Right clicking a Duplicated item from a furnace while the chest is open results in a crash.
 
*Items do not eject properly from any block, they will become buried if a block is placed over them.
 
*Items received from a Furnace sometimes have no stack number
 
*When pressing {{key|Q}} to drop a tool and re-collecting that tool, it will only last for 1 more use.
 
*{{key|Shift}}+clicking from an inventory to a chest when the chest is full brings the "Saving Chunks" screen <ref name="SavingChunksCrash">[[:File:SavingChunksCrash.png]]</ref> to appear and crash.
 
*After death, any items dropped will spawn an infinite number of clone tools to the player when they attempt to pick them up.<ref>http://www.youtube.com/watch?v=6FoFZxQ3bq4</ref>
 
*The tool-tips for Tall Grass and Dead Shrubs are missing in the Statistics menu.
 
*Tall Grass looks gray in Statistics menu due to not being filtered with grasscolor.png.
 
*Furnaces will sometimes eject all but the last item in every slot.
 
*Upon logging into a world, the player receives half a heart of damage possibly due to spawning partially in the floor or ceiling, if indoors
 
*An item bug was introduced where people could pickup items while their inventory is full.<ref>http://www.youtube.com/watch?v=jlJV_6e5nas</ref>
 
*Any music discs left in a jukebox before Beta 1.6 can not be ejected
 
*Trapdoor textures are mirrored wrongly.<ref>http://s1097.photobucket.com/albums/g348/Reazun78/Minecraft/?action=view&current=trapdoortexturebug.gif</ref>
 
*Walking up or down [[stairs]] is much bumpier than previously (your viewpoint bouncing vertically).
 
*Closed [[Trapdoor]]s let rain fall through.
 
*[[Map]]s trying to view [[The Void]] will crash the game.
 
*Glowstone now acts similarly to glass with regards to rails, torches, ladders, doors, etc.<ref>[[notchtweet:74803980491956224]]</ref>
 
*Player orientation arrow on maps orients about 15° to the right of actual facing.
 
 
|}
 
|}
  +
  +
== Alpha ==
  +
{| class="wikitable" data-description="Legenda colori" align="right"
  +
|+Legenda
 
|-
 
|-
  +
| style="background-color:#dfd" | &nbsp; || Disponibile nel launcher.
|| 1.5_02 || April 20, 2011 || <span id="1.5_02"></span>
 
  +
|-
''This was a '''server-only''' update, 1.5_01 remained the current client version''
 
  +
| style="background-color:#bbd" | &nbsp; || Non disponibile nel launcher. Versione archiviata altrove.
  +
|-
  +
| style="background-color:#fec" | &nbsp; || Non archiviata. Esistono prove video/immagini o post su [[The Word of Notch]].
  +
|}
   
  +
The [[Alpha]] development phase started on June 29, 2010, and ended on December 20, 2010. This version also limited the gamemode to Survival, but saw a re-release of multiplayer. At this time, [[Notch]] began developing the game full time, causing much more frequent updates. These were also the first versions which had to be purchased, though the price increased in later stages.
Bug Fixes:
 
*Game no longer crashes from "internal server error" created by bugs in 1.5_01's Server in [[Survival#Survival multiplayer (SMP)|SMP]]
 
*Players no longer get the Saving Chunks screen <ref name="SavingChunksCrash"/> when taking something out of the [[Crafting Table]]
 
   
  +
=== Alpha 1.2 ===
{| class="collapsible collapsed collapse-button-none"
 
  +
{| class="wikitable" style="width:50%" data-description="Alpha 1.2 updates"
! style="text-align: left" | New Bugs
 
  +
! scope="col" style="width:50%" | Versione
  +
! scope="col" | Data di rilascio
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.2.6|Alpha v1.2.6]] || December 3, 2010
|
 
*Placing [[Rail]]s in North/South direction, followed by placing a piece of rails on the side (and thus making a curve) results in no curve.
 
*"Outside" rain sound still plays when under a glass shelter.
 
**Wolves under a glass roof during rain will be perpetually stuck in the "shaking" animation
 
*During rain in SMP, the server may disconnect you if you attempt to place or destroy blocks.
 
*[[Wolf|Wolves]] that were tamed before this update act weird when in contact with water.
 
*Minecarts on fire can no longer be put out by nearby water.
 
|}
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.2.5|Alpha v1.2.5]] || December 1, 2010
|| 1.5_01 || April 20, 2011 || <span id="1.5_01"></span>
 
Bug Fixes:
 
*Blocks can now be placed on [[Snow (cover)|snow]].
 
*Rain no longer goes through translucent blocks.
 
*[[Pumpkin]] and [[Jack 'o' Lantern|Jack-O-Lantern]] inventory texture now correctly faces forward.
 
**[[Pumpkin]]s are no longer worn backward on the player.
 
*Game no longer crashes when rails are placed next to detector rails, or vice versa.
 
*Wolves are less common than in 1.5, but still more common than in 1.4.
 
*Blocks cannot be placed back into the output slot of furnaces, thus fixing the statistic exploit.
 
*If Minecraft detects a broken save file, it will attempt to recover the world.
 
 
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | New Bugs
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.2.4_01|Alpha v1.2.4_01]]
|
 
  +
| rowspan=2 | November 30, 2010
*SMP is severely broken.
 
**Many different activities will crash [[Survival#Survival multiplayer (SMP)|SMP]] with an "internal server error".
 
**Taking blocks out of crafting squares gives the player a Saving Chunks crash screen <ref name="SavingChunksCrash"/>
 
**Players are unable to place blocks on snow
 
*[[Rain]] and [[Snow (cover)|snow]] now fall through [[Water]].
 
*[[Rail|Minecart Track]]s of all types' placement behaves unexpectedly, not properly orienting after placement.
 
*[[Water]] does not change to [[Ice]] while snowing.
 
*Levers placed on snow will have the animation like the broken lever: [[Media:Brokenlever.png]] The broken lever will point west.
 
*Aggressive mobs are unable to jump over blocks when in pursuit of the player.<ref>http://www.reddit.com/r/Minecraft/comments/h0ufm/has_anyone_noticed_this_bug_with_mobs_they_cant/</ref>
 
*Thunder can be heard at the bottom of the world.
 
*Sometimes while {{key|Shift}}+clicking objects into chests, the {{key|Shift}} key gets stuck on.
 
*Torches are lost when attempting to place them in water. Torches simply washed away can still be collected.
 
|}
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.2.3_05|Alpha v1.2.3_05]]
|| 1.5 || April 19, 2011 || <span id="1.5"></span>
 
*Added [[Weather]], including Rain, Snow, and Thunderstorms
 
**[[Pig]]s struck by lighting become a [[Zombi suino]].
 
**[[Creeper]]s struck by lightning become electrified and will have a much more powerful explosion.
 
*Added [[Statistics]] and [[Achievements]].
 
*New Blocks
 
**[[Detector Rail|Detector rail]] and [[Powered Rail]]
 
**Birch and Pine/Spruce [[Saplings]]
 
**[[Cobweb|Web]]
 
***Cannot exist in the game without inventory hacking until Beta 1.8
 
*New settings in options:
 
**Ability to change GUI size (Small, Normal, Large, Auto).
 
**Advanced OpenGL (Occlusion Culling: doesn't render blocks that the player can't "see", helps performance in cards that support it)
 
*{{key|Shift}}+clicking on something in a chest will immediately move the selected item(s) into your inventory and vice-versa.
 
*Birch and Pine/Spruce trees now drop Birch and Pine/Spruce saplings, respectively.
 
*Pigs that die by burning now drop cooked porkchops upon death.
 
*Huge performance improvements for old and slow computers.
 
*Crafting a [[ladder]] now produces 2 ladders to offset the fix of the staggered-ladder exploit.
 
*Saplings can now serve as fuel in furnaces; they have the same smelting time as Sticks.
 
*Dropped items in flowing water move faster than before.
 
*Redstone dust can be placed on snow.
 
*Wolves are more common, even in non-taiga/forest biomes.
 
*Unarmed damage was increased from {{BarraVita|1|9px}} to {{BarraVita|2|9px}}.
 
*Pressing {{key|Tab}} will switch between input boxes.
 
 
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | Bug Fixes:
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.2.3_04|Alpha v1.2.3_04]] || November 26, 2010
|
 
  +
|-
*You are only 'on' a ladder (can climb it/fall slowly) if your lower half is in the ladder block, rather than any part of you.
 
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.2.3_02|Alpha v1.2.3_02]] || November 25, 2010
**It is no longer possible to climb with a one-block gap in a ladder, or a ladder that starts at eye level.
 
  +
|-
*On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
 
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.2.3_01|Alpha v1.2.3_01]]
*Player movement through water has been fixed to previous speed.
 
  +
| rowspan=2 |November 24, 2010
*Wolves' pathfinding now has a better understanding of doors. They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door.
 
  +
|-
*The lighting on portals and ice has been fixed when using Smooth Lighting.
 
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.2.3|Alpha v1.2.3]]
*[[Stairs]] are no longer transparent to light.
 
  +
|-
*On SMP, the health of [[Wolf|wolves]] are now synchronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
 
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.2.2|Alpha v1.2.2]] || November 10, 2010
*Redstone in off state is red again.
 
  +
|-
*Crops hit with water now drop seeds and wheat, as opposed to just wheat.
 
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.2.1_01|Alpha v1.2.1_01]]
*Moving minecarts will continue to move if the world is closed.
 
  +
| rowspan=2 |November 5, 2010
*The Mojang logo is the correct size when Minecraft is maximized.
 
  +
|-
*The exploit to make chests three or more side by side by placing a water source and placing a chest in that source has been fixed.
 
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.2.1|Alpha v1.2.1]]
*{{key|Shift}} + {{key|F2}} doesn't attempt to create massive .tga screenshots, which are more than 1GB in size, anymore.
 
  +
|-
*Sugar cane can no longer be placed on any block that is not dirt.
 
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.2.0_02|Alpha v1.2.0_02]]
  +
| rowspan=2 |October 31, 2010
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.2.0_01|Alpha v1.2.0_01]]
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.2.0|Alpha v1.2.0]] ([[Halloween Update]]) || October 30, 2010
 
|}
 
|}
  +
{| class="collapsible collapsed collapse-button-none"
 
  +
=== Alpha 1.1 ===
! style="text-align: left" | New Bugs
 
  +
{| class="wikitable" style="width:50%" data-description="Alpha 1.1 updates"
  +
! scope="col" style="width:50%" | Versione
  +
! scope="col" | Data di rilascio
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.1.2_01|Alpha v1.1.2_01]] || September 23, 2010
|
 
  +
|-
*Advanced OpenGL is still toggle able on systems without Hardware OpenGL 2.0 Support.
 
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.1.2|Alpha v1.1.2]] || September 20, 2010
*The counter for when weather will occur resets when a bed is used; players who often use beds seldom experience weather.
 
  +
|-
*Sneaking can rarely make it so you can place blocks on the block you're standing on.
 
  +
| style="background-color:#fec" | [[Java Edition Alpha v1.1.1|Alpha v1.1.1]] (Seecret Saturday 1) || September 18, 2010
*Repetitively putting items able to be smelted in the furnace counts as a crafting statistic.
 
  +
|-
*Achievements only work in SMP if you have already completed first achievement in Single Player.
 
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.1.0|Alpha v1.1.0]] ([[Seecret Friday]] 9) || September 10, 2010
*Achievements will sometimes disappear when you close and re-open the game and can sometimes be restored by closing and re-opening the game again.
 
*FPS counter commonly shows Chunk Updates instead of FPS.
 
*The game will crash if [[Detector Rail]]s are placed beside normal rails.
 
**A crash will also occur if a normal rail is placed next to a Detector Rail that is connected to another rail.
 
*Blocks can't be placed on snow.
 
*If you change Advanced OpenGL to on and then back again, chunks that were hidden from the occlusion culling will still be hidden even when they are in your view.
 
*Jumping off a fence in SMP triggers an anti-flight kick.
 
*Rain will fall through transparent blocks including stairs, acting as if there is no block there.
 
*When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
 
*Flowing water no longer pushes empty minecarts or activated TNT that fall into it.
 
*The create new world screen's input boxes are misaligned when using small and normal GUI sizes.
 
*The Achievements screen does not pause the game.
 
*Traveling around corners in minecarts under certain circumstances crashes the game.
 
*Weather sounds don't play when fast graphics are used.
 
*Pine and birch saplings use the original sapling's particles.
 
*Resizing the window (not fullscreen) after typing in the world name and the [[Seed (level generation)|seed]], they both will be reset to "New World" and a blank seed.
 
*Mob Spawn rates seem to have increased by as much as 10 times.<ref>http://www.reddit.com/r/Minecraft/comments/gukds/spawnrate_up_to_the_roof_in_15/</ref>
 
*The burning state may remain on [[furnace]]s even though all fuel is consumed, all items able to be smelted are used, or the output-field is full.
 
*When Smooth Lighting is turned off, the middle of certain stair blocks appear black.<ref>http://imgur.com/IUptM</ref>
 
*The achievements screen turns the sky white at night.
 
*Deaths in SMP are not counted towards statistics.
 
*Powered Rails remain powered without redstone under certain circumstances.
 
 
|}
 
|}
  +
  +
=== Alpha 1.0 ===
  +
{| class="wikitable" style="width:50%" data-description="Alpha 1.0 updates"
  +
! scope="col" style="width:50%" | Versione
  +
! scope="col" | Data di rilascio
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.0.17_04|Alpha v1.0.17_04]]
|| 1.4_01 || April 5, 2011 || <span id="1.4_01"></span>
 
  +
| rowspan=2 |August 23, 2010
* Removed [[Locked Chest|the April Fools' joke]]. However, the locked chests are still obtainable by inventory editing or SMP /give command. They will disappear after a while.
 
  +
|-
Bug fixes:
 
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.17_03|Alpha v1.0.17_03]]
* Beds now act as a respawn point as intended.
 
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.0.17_02|Alpha v1.0.17_02]]
  +
| rowspan=3 |August 20, 2010
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Alpha v1.0.17_01|Alpha v1.0.17_01]]
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Alpha v1.0.17|Alpha v1.0.17]] (Seecret Friday 8)
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.16_02|Alpha v1.0.16_02]] || August 13, 2010
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.16_01|Alpha v1.0.16_01]]
  +
| rowspan=2 |August 12, 2010
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.0.16|Alpha v1.0.16]]
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.0.15|Alpha v1.0.15]] (First SMP version) || August 3, 2010
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.0.14|Alpha v1.0.14]] (Seecret Friday 7) ||July 30, 2010
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.13_01|Alpha v1.0.13_01]] || July 29, 2010
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.13|Alpha v1.0.13]] || July 28, 2010
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.12|Alpha v1.0.12]] || July 26, 2010
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.0.11|Alpha v1.0.11]] (Seecret Friday 6) || July 23, 2010
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.10|Alpha v1.0.10]] || July 22, 2010
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.9|Alpha v1.0.9]] || July 21, 2010
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.8_01|Alpha v1.0.8_01]]
  +
| rowspan=2 |July 20, 2010
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Alpha v1.0.8|Alpha v1.0.8]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.7|Alpha v1.0.7]] || July 19, 2010
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.6_03|Alpha v1.0.6_03]]
  +
| rowspan=3 |July 17, 2010
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Alpha v1.0.6_02|Alpha v1.0.6_02]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.6_01|Alpha v1.0.6_01]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.6|Alpha v1.0.6]] (Seecret Friday 5) || July 16, 2010
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.0.5_01|Alpha v1.0.5_01]] || July 14, 2010
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.5|Alpha v1.0.5]] || July 13, 2010
  +
|-
  +
| style="background-color:#dfd" | [[Java Edition Alpha v1.0.4|Alpha v1.0.4]] (Seecret Friday 4) ||July 8, 2010
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.3|Alpha v1.0.3]]
  +
| rowspan=3 | July 6, 2010
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.2_02|Alpha v1.0.2_02]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.2_01|Alpha v1.0.2_01]]
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Alpha v1.0.2|Alpha v1.0.2]] || July ?, 2010
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.1_01|Alpha v1.0.1_01]]
  +
| rowspan=2 |July 2, 2010
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Alpha v1.0.1|Alpha v1.0.1]] (Seecret Friday 3)
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Alpha v1.0.0|Alpha v1.0.0]] (shown as Infdev in game)|| June 30, 2010
  +
|}
   
  +
== Infdev ==
New bugs:
 
  +
{| class="wikitable" data-description="Legenda colori" align="right"
* Although this has been fixed for most players, in certain cases the [[bed]] may still fail to save the default spawn point.
 
  +
|+Legenda
* A glitch is present where using a pickaxe on a Mac could crash the game.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | &nbsp; || Disponibile nel launcher.
|| 1.4 || March 31, 2011 || <span id="1.4"></span>
 
  +
|-
* New Minecraft logo (no longer 3D [[cobblestone]] blocks).
 
  +
| style="background-color:#bbd" | &nbsp; || Non disponibile nel launcher. Versione archiviata altrove.
* Added [[Wolf|wolves]] that the player can tame, or kill for no loot.
 
  +
|-
* Added [[Cookie]]s which heal the player for 0.5 hearts.
 
  +
| style="background-color:#dcf" | &nbsp; || Non disponibile nel launcher. Nessuna versione non modificata archiviata.
* Sleeping in a [[bed]] now resets your spawn position, though does not work for most users. Apparently, at the moment the spawn point unintentionally only changes if "Leave bed" is clicked and the function is limited to SMP.<ref>[[jebtweet:54832115665207296]]</ref>
 
  +
|-
* Sneaking while climbing will hang on to the [[ladder]], thus being a handy cave tool.
 
  +
| style="background-color:#fec" | &nbsp; || Non archiviata. Esistono prove video/immagini o post su [[The Word of Notch]].
* [[Spider]]s will no longer trample crops and have walking sounds removed.
 
  +
|}
* [[Sheep]] can now spawn in Pink and Brown (however rarely)
 
  +
{{main|Infdev|Minecraft Infdev}}
* [[Cocoa Beans]] can be found in [[Dungeon]] [[chest]]s.
 
* [[Wheat]] grows more quickly compared to 1.3_01
 
* The new default hotkey for the [[inventory]] is {{key|E}}.
 
* Added new block, [[Locked Chest]], which was an April Fool's gag. It linked to the 'Minecraft Store', but now it has been removed.
 
* SMP servers can now have a new world seeded with an option in the Server.properties file.
 
* Lots of infrastructure for [[Statistics]] lists and [[Achievements]] have been implemented.
 
* Scale of UI may now be changed in options.txt located in the .minecraft folder.
 
* On a fresh install, modded blocks are removed from the map. This excludes modded blocks that are placed into chests.
 
   
  +
The [[Infdev]] development phase started on February 27, 2010 and ended on June 30, 2010. During this stage, ''Minecraft'' was only available in single-player [[Survival]] mode and versions were unnumbered under the name '''[[Minecraft Infdev]]'''. At this point, [[Notch]] rewrote the game code to allow mostly "infinite" terrain.
Bug fixes:
 
* [[Zombie]]s and [[Spider]]s now hurt you in all instances (previously could only hurt you if they were 1 [[blocks|block]] above your location).
 
* Client-sided slime spawn on SMP has been fixed.
 
* Arm no longer swings when you cannot place a block.
 
* Opening and closing the inventory quickly while swinging no longer removes the character 'swinging' animation, which previously made destroying blocks faster (SMP only).
 
   
  +
{| class="wikitable" style="width:30%" data-description="Infdev updates"
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | New Bugs
+
! scope="col" style="width:25%" | Versione/Data di rilascio
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100630|Infdev 20100630]]
|
 
* If a player hits himself with an arrow, any tamed wolves will attack the player.
 
* Tamed [[Wolf|wolves]] whimper in SMP regardless of health. This is because client-side health was used instead of synchronizing the health level with the server's.<ref>[[jebtweet:53757304130113536]]</ref>
 
* Wolves cannot travel through doors. A small hole can be punched out near the door as they are 1x1, thus creating a "doggy-door" until their pathfinding is updated to recognize open doors as a path they can walk through.
 
* [[Bed]]s do not act as the spawn point as intended, especially if it changes without reloading the save. In most instances, it is unconfirmed that the spawn point is even changed at all.
 
* Several light calculation glitches were introduced, which can be seen when destroying or placing a block near tree leaves and other translucent blocks in Fast or Fancy graphics settings, or loading a new chunk that contains overhangs.
 
* Sometimes [[torch]]es do not emit light, but can be forced to by placing a light emitting [[torch]] near them. If these [[torch]]es are removed, the light will not go away.
 
* In SMP, a [[Monster Spawner]] that spawns pigs will spawn client side pigs. Like other client-side glitches, they cannot be attacked and upon a re-join, will vanish.
 
* In SMP, most (If not all) Redstone Pulsars / Blinkers will not work.(The change time command causes all circuits to malfunction. Server mods that affect server time also seem to affect circuits. Strangely enough, in SSP any mods used to change time will not disrupt circuits in any way.)
 
* Flowing Water will push the player with more force.<ref>[[jebtweet:54822233629138944]]</ref>
 
|}
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100629|Infdev 20100629]]
|| 1.3_01 || February 23, 2011 || <span id="1.3_01"></span>
 
Bug fixes:
 
* Dependencies on Java 1.6 are gone
 
* Fixed the recent issues on some Macs in which the game would crash when "Singleplayer" button was clicked on
 
* Able to connect Client to Minecraft Server 1.3
 
* Fixed item duplication glitch
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100627|Infdev 20100627]]
|| 1.3 || February 22, 2011 || <span id="1.3"></span>
 
* New blocks/items ([[Redstone Repeater]]s, [[Bed]]s)
 
* Added three new half-size blocks ([[Slabs|Wooden Slab]], Cobblestone Slab, Sandstone Slab)
 
* Breaking a block made of two slabs now drops 2 slabs.
 
* Slimes have a higher spawn rate
 
* New Mojang logo splash screen
 
* Graphics settings screen
 
* Ability to toggle between classic lighting and "[[Light#Beta|smooth]]" lighting
 
* Worlds now use a generic McRegion chunk save format, with built-in auto conversion
 
* While starting a new world, players can choose the world's name and [[Seed (level generation)|seed]] to generate the world from.
 
* More than 5 Worlds possible
 
* Scrollbars added in both the texture pack list, and in the map selection screen
 
* Added whitelisting to the server. To use, enter <code>whitelist <cmd></code> where cmd is <code>on</code>, <code>off</code>, <code>add <player></code>, <code>remove <player></code>, <code>list</code> or <code>reload</code>
 
* {{key|F1}} and {{key|F3}} are now toggled when pressed.
 
* When {{key|F3}} is toggled on, mobs display their unique entity ID numbers over their heads.
 
* {{key|F8}} toggles mouse smoothing
 
* In 3rd person mode, character can be visibly seen to bob side to side when you walk (only when View Bobbing is enabled).
 
* [[Sandstone]] is now found at the bottom of naturally generated [[sand]].
 
* All [[Pressure Plate|pressure plates]] now require two of its materials, instead of 3. [[slabs|Stone slabs]] are now created by using 3 of the materials (see specific block pages for further information)
 
* Mine time for [[Sandstone]] decreased.
 
* [[Redstone Wire]] will get darker the farther away it is from a source of power.
 
* Fewer passive Mobs when on harder modes.
 
* Deleting world confirmation changed slightly.
 
* Sulphur renamed back to [[Gunpowder]]
 
 
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | Bug Fixes:
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100625-2|Infdev 20100625-2]] (Seecret Friday 2)
|
 
* When breaking double slabs (one slab placed on another) it will drop two slabs instead of one.
 
* Wood and logs don't burn forever anymore.
 
* Grassland/Sand-related biome border fixed (Boundaries line up, rather than obviously show chunk borders)
 
* No longer receiving Java Log error .txt file spam in the minecraft.exe folder when closing the Minecraft client program.
 
* Players can no longer use the click-release to quickly mine blocks (referred to as "click mining"). Note: Only applies to SMP.
 
* Players no longer glitch when standing on [[fence]]s in SMP
 
* Players can no longer milk [[Squid]]s.
 
* When right-clicking on a wooden door while holding a bow or fishing rod, arrows will no longer be fired into the door, nor will the fishing hook be cast into the door. (?)
 
*Hostile mobs can now be attacked properly in SMP
 
*[[Lapis Lazuli Ore]] now drops 4-8 [[Lapis Lazuli|Lapis Lazuli Dyes]] in SMP
 
* [[Bedrock]] and other blocks cannot be removed by tilling [[grass]] or [[dirt]] with a [[hoe]] and placing [[Seeds (disambiguation)|seed]]s anymore.
 
|}
 
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | New Bugs
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100625-1|Infdev 20100625-1]]
|
 
* Slimes can be killed, but split into smaller slimes regardless of weapon used. Only one split slime can be damaged, the others are 'ghost' slimes which disappear upon reconnecting.
 
* The game will occasionally crash if you enter a Nether portal while in a minecart.
 
* Levers can be placed on the bottom of a block, as long as there is an open space, and a block horizontal to the open space. The lever will act as if placed on the horizontal block, but looks glitched, as shown here: [[Media:Brokenlever.png]]
 
* If someone uses their bed in SMP, other players may get disconnected. (Un-Recognizable Packet ID: 17)
 
* Wooden Slabs are best mined with pickaxe, not an axe.
 
* The particle colors for wood and sandstone slabs are gray.
 
* The particle colors for [[Redstone Repeater]]s are the same of pumpkins.
 
* Zombies and Spiders cannot hurt players unless they are above them or jumping(true in SSP only).
 
* If debug screen is toggled on in a world and you save and quit to title screen, the graph stays on the screen.
 
* Lighting bugs on [[Opacity|transparent blocks]] with smooth lighting.
 
* When a player drowns or is otherwise killed near or in water, all 10 bubbles of the breath bar show up.
 
* If a redstone torch which is placed on the side of a block receives power, it will turn off permanently and must be manually reset. It will not turn back on.
 
* [[Redstone Repeater]]s may stay on when without turning off when turned on and off repeatedly for a long time. May be the blocks equivalent to a [[Redstone Torch]] burn out.
 
* Once a redstone torch is burnt out, any torch placed in that position will immediately burn out when given power. Torches will also remain burnt out forever.
 
* {{key|F1}} in 3rd person mode no longer switches to front-on view
 
* No response from Minecraft Server 1.3
 
* Creating a new world or first joining an SMP server will spawn 64 torches, 63 stacked beds, 1 unstacked bed, and Diamond tools (later fixed).
 
|}
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100624|Infdev 20100624]]
|| Client/Launcher Update<ref>http://notch.tumblr.com/post/3428176687/server-downtime-and-a-new-launcher</ref> || February 21, 2011 ||
 
* Updates now voluntary
 
* Official Links added
 
* Community Links added
 
* Command line support added
 
* Twitter Links added
 
* Ability to choose Minecraft directory location - Edit: Ability to open minecraft directory, the ability to change it, has yet not been implemented, though it was predicted.
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Infdev 20100618|Infdev 20100618]] (Seecret Friday 1)
|| 1.2_02 || January 21, 2011 || <span id="1.2_02"></span>
 
* Skins are now downloaded from Amazon S3 instead of minecraft.net
 
* [[Lapis Lazuli Ore]] now drops 4 - 8 Lapis Lazuli per block mined (increased from 1) on single player only (Minecraft Beta servers have not been affected yet).
 
* [[Lapis Lazuli Ore]] can be found at bedrock level.
 
* Ink Sacks have been renamed to "[[Ink Sac]]s".
 
 
|-
 
|-
  +
| style="background-color:#bbd" |[[Java Edition Infdev 20100617-3|Infdev 20100617-3]]
|| 1.2_01 || January 14, 2011 || <span id="1.2_01"></span>
 
* Fixed various blocks acting really weird when placed (rails, torches, and more)
 
* Optimized performance
 
* Added a new painting that was not added in version 1.2
 
* Reduced spawn rates a bit
 
* Fixed a whole pile of lighting bugs
 
* No more [[Mobs#Trivia|ghosts]] at night
 
* Added a temporary fix to get rid of chunk visibility errors.<ref>http://notch.tumblr.com/post/2744150759/minecraft-beta-1-2-01-less-bugs-more-framerates</ref>
 
* [[Splash]] text on the Main Menu returned to normal. (No longer constantly shows the quote "Finally beta!")
 
* Slimes were re-added to the game with a very low spawn rate.<ref>http://getsatisfaction.com/mojang/topics/will_slimes_ever_return_to_minecraft</ref>
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100617-1|Infdev 20100617-2]]
|| 1.2 || January 13, 2011 || <span id="1.2"></span>
 
* New addition [[Coal#Charcoal|charcoal]]
 
* [[Note Block]]s (right click to tune, trigger to play)
 
* 15 wool [[Dyeing|dye]]s
 
* A new passive water-dwelling mob ([[Squid]]), which drops the new item [[Ink Sac|Ink sack]]
 
* New tree types (Birch, Pine)
 
* [[Sugar Cane|Reed]]s retconned into sugar canes. They still make paper.
 
* A bunch of new [[Crafting#Complete Recipe List|crafting recipes]]
 
* One secret useful block ([[Dispenser]])
 
* One secret pretty block ([[Lapis Lazuli Block|Lapis Lazuli]])
 
* [[Cake]]
 
* [[Sugar]] - Crafted from [[Sugar Cane]]
 
* Default [[furnace]]s given new look
 
* [[Bone]]s added to the drop table, exclusively for [[skeleton]] archers.
 
* Bones can be crafted into [[Bone Meal]].
 
* New gray, light gray, and black [[sheep]]. Drop correspondingly colored [[wool]].
 
* [[Tools]] made out of [[wood]], [[stone]], [[Iron (disambiguation)|iron]], and possibly [[diamond]] have increased durability.
 
* [[Gold (disambiguation)|Gold]] tools can remove blocks like [[stone]] and [[wood]] much more quickly than their [[diamond]] counterparts, with the same durability and restrictions as before 1.2.
 
* [[Sandstone]]
 
* [[Spider]]s can climb up walls.
 
* [[Monster Spawner|Mob Spawner]]s again show a rotating model inside of what they spawn in single player.
 
* Wheat [[Seeds (disambiguation)|Seeds]] might be harvested more often when plowing [[grass]] blocks.
 
* Included the FastRender mod by Scaevolus.<ref>[[jebtweet:25613462411415552]]</ref>
 
* Screenshots can be taken using the {{key|F2}} key without having to first hold down the {{key|F1}} key.
 
* Iron, diamond, and coal are found in larger amounts (at least) in caves.
 
 
{| class="collapsible collapsed collapse-button-none"
 
! style="text-align: left" | Bug Fixes:
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Infdev 20100616|Infdev 20100616]]
|
 
* Paintings work in multiplayer
 
* Disconnecting while riding no longer keeps the player in the world
 
* A bunch more state is properly synched in multiplayer
 
* Included PowerPC color and audio fixes by Scaevolus.
 
* Fixed a horrible chunk reload loop in singleplayer
 
* Fixed most lighting bugs in newly generated SMP maps
 
* Falling sand behaves better in SMP
 
* Fixed a few crash on load level bugs
 
* [[Jack 'o' Lantern|Jack-O-Lantern]] now has correct tooltip.
 
* Sheep now visibly lose their wool when hit in SMP.
 
|}
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100615|Infdev 20100615]]
|| 1.1_02 || December 22, 2010 || <span id="1.1_02"></span>
 
* Fixed the chest not opening with empty hands bug.
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100611|Infdev 20100611]]
|| 1.1_01 || December 22, 2010 || <span id="1.1_01"></span>
 
* Added a missing font file in the package build.
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100608|Infdev 20100608]]
|| 1.1 || December 22, 2010 || <span id="1.1"></span>
 
* Attempt to patch missing font file.
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100607|Infdev 20100607]]
|| 1.1 || December 22, 2010 || <span id="1.1"></span>
 
* Fixed "fancy" characters not working in the game by detaching font resources from the code.
 
* Rewrote leaf decay.
 
* Fixed FPS drops in single player.
 
* Fixed players getting spammed with data and getting disconnected in SMP.
 
* Fixed the item dupe bug in SMP.
 
* Missing font file.
 
* A few special events happened on the following specific days (according to system time):
 
** On the date of Christmas Eve to Boxing Day:
 
*** The quote on the main menu said, "Merry X-mas!"
 
*** All players wore a Christmas themed cape.
 
** On the date of New Year's Eve:
 
*** All player wore a purple cape with an 11 on it to celebrate the coming year.
 
** On the date of New Years Day:
 
*** The quote on the main menu said, "Happy New Year!"
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100420|Infdev 20100420]]
|| 1.0.2 || December 21, 2010 || <span id="1.0.2"></span>
 
* Fixed problem where game wouldn't run on Macs plus possibly other unknown fixes.
 
*Added Smooth Lighting. (No option to turn it off. Removed in next update due to bugs.)
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100415|Infdev 20100415]]
|| 1.0_01 || December 20, 2010 || <span id="1.0_01"></span>
 
* Fixed double chest bug.
 
* Fixed rare crash on level load bug.
 
Persistent/New Bugs:
 
*Frame rate/performance issues not fully fixed.<ref>http://notch.tumblr.com/post/2390438980/minor-patch-1-0-01-more-bugfixes-tomorrow</ref>
 
*Disconnects from multiplayer servers due to overflow.
 
*Crashes after login on GNU/Linux
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100414|Infdev 20100414]]
|| 1.0 || December 20, 2010 || <span id="1.0"></span>
 
* Working server-side inventory. And as a result of that, a whole pile of bugs and issues got fixed.
 
** Tools thrown on the ground don't repair themselves anymore.
 
* Made SMP servers save chunks way less often in most cases. Chunks don’t resave if they got saved in the last 30 seconds.
 
* Moving too far away from a chest, or having it blow up, closes the inventory screen.
 
* Fixed <code>/kill</code>.
 
* Introduced leaf decay again. It acts differently from before.
 
* You can now throw eggs.
 
** Throwing an egg has a chance of spawning a chicken.
 
* Added super exclusive clan cloaks for Mojang Employees.
 
** ...and something else, which is even more rare (DeadMau5 skin only in use on Deadmau5's server).
 
* Tooltips in inventory - When you mouse over an item, its name appears.
 
* You can't store things in the inventory crafting fields anymore.
 
* Dungeons are more common (?)
 
* New constant [[splash]] text on the main menu: "Finally Beta!"
 
New Bugs:
 
* When looking in a double chest you can't do anything with the two bottom rows in your inventory.
 
* Players get disconnected after a short while on local Minecraft servers.
 
* Game starting problem for some people (especially Mac).
 
* Item duplication bug.
 
* watercolor.png is unused.
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100413|Infdev 20100413]]
  +
|-
  +
| style="background-color:#dcf" | [[Java Edition Infdev 20100330|Infdev 20100330]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100327|Infdev 20100327]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100325|Infdev 20100325]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100321|Infdev 20100321]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100320|Infdev 20100320]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100316|Infdev 20100316]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100313|Infdev 20100313]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Infdev 20100227|Infdev 20100227]]
 
|}
 
|}
   
== Classic ==
+
== Indev ==
  +
{| class="wikitable" data-description="Legenda colori" align="right"
La fase di sviluppo della '''[[Classic]]''' è cominciata il 10 Maggio 2009 ed è finita il 23 Dicembre 2009. È stata la seconda fase dello sviluppo di Minecraft dopo la [[Storia delle versioni/Pre-classic|Pre-classic]] ed è seguita dalla [[Storia delle versioni/Indev|Indev]].
 
  +
|+Legenda
{{-}}
 
  +
|-
  +
| style="background-color:#bbd" | &nbsp; || Non disponibile nel launcher. Versione archiviata altrove.
  +
|-
  +
| style="background-color:#fec" | &nbsp; || Non archiviata. Esistono prove video/immagini o post su [[The Word of Notch]].
  +
|}
  +
{{main|Indev}}
   
  +
The [[Indev]] development phase started on December 23, 2009, and ended on February 27, 2010. It was the successor to the previous [[Survival Test]] and continued expanding the survival aspects of the game, making it a lot more like the current gameplay. Versions in this stage were either unnumbered or used the same number.
=== [[Giocatore singolo]] e [[Survival Test]] ===
 
  +
{| class="collapsible wikitable" style="width:100%"
 
  +
{| class="wikitable" style="width:50%" data-description="Indev updates"
!width="75"|Version Title/Number
 
  +
! scope="col" style="width:50%" | Name
!width="90"|Date of Addition
 
  +
! scope="col" | Version
!Additions Summary
 
 
|-
 
|-
  +
| rowspan="10" | [[Minecraft Indev]]
|| 0.30 || 22 dicembre 2009 || <span id="0.30"></span><span id="December 22, 2009"></span>
 
  +
| style="background-color:#bbd" | [[Java Edition Indev 20100223|Indev 20100223]]
*Prova per la [[Luce|luce dinamica]]
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 20100219|Indev 20100219]]
|| 0.30 || 19 dicembre 2009 || <span id="December 19, 2009"></span>
 
*Prova per le ombre dei giocatori
 
*Prova per [[Rana]]
 
*Aggiunta la protezione dall'elusione di muri
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 20100218|Indev 20100218]]
|| 0.30 || 8 dicembre 2009 || <span id="December 8, 2009"></span>
 
*Prova per il modello MD3 del giocatore
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 20100214-2|Indev 20100214-2]]
|| 0.30 || 10 novembre 2009 || <span id="November 10, 2009"></span>
 
*Aggiunta la [[Pecora]]
 
*Colpire una TNT accesa la fa raccogliere e quindi disinnescare
 
*I profili gratuiti non possono più salvare la partita in multigiocatore
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 20100214-1|Indev 20100214-1]]
|| 0.29_02 || 30 ottobre 2009 || <span id="0.29_02"></span><span id="October 30, 2009"></span>
 
*Corretto il bug per cui i giocatori si disconnettevano involontariamente dal server
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 20100212-2|Indev 20100212-2]]
|| 0.29_01 || 29 ottobre 2009 || <span id="0.29_01"></span><span id="October 29, 2009"></span>
 
*Si può attivare/disattivare la pioggia in multigiocatore
 
*Rimosse le frecce
 
*Rimosso il bug per cui la bedrock era impossibile da distruggere
 
*Opping/deopping a player makes changes instantaneous instead of having to relog
 
*You can build through players
 
*Names don't appear over players unless mouse is on them
 
*Names no longer hidden in terrain
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 20100212-1|Indev 20100212-1]]
|| 0.29 || 29 ottobre 2009 || <span id="0.29"></span>
 
*La TNT non funziona in modalità creativa
 
*Si può raccogliere TNT cliccandovi sopra
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 20100207-2|Indev 20100207-2]]
|| 0.28_01 || 27 ottobre 2009 || <span id="0.28"></span><span id="October 27, 2009"></span>
 
*Corretto il bug per cui i giocatori si uccidevano come fossero mob
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 20100207-1|Indev 20100207-1]]
|| 0.28 || 27 ottobre 2009 ||
 
*Aggiunta la modalità creativa
 
*Il tasto sinistro distrugge blocchi
 
*Il tasto destro posa blocchi
 
*I giocatori si possono spingere l'uno con l'altro
 
|-
 
|| 0.27 SURVIVAL TEST || 25 ottobre 2009 || <span id="0.27"></span><span id="Survival Test"><span id="25 ottobre 2009"></span><span id="0.27"></span>
 
*La pecora rilascia lana, funghi e mangia erba
 
|-
 
|| 0.27 SURVIVAL TEST || 25 ottobre 2009 ||
 
*Prova per la pecora
 
|-
 
|| 0.27 SURVIVAL TEST || 24 ottobre 2009 || <span id="October 24, 2009"></span>
 
*Aggiunto il ragno
 
*La pietra rilascia pietrisco
 
*I blocchi di minerale grezzo rilasciano il blocco corrispondente
 
*Il carbone grezzo rilascia mezzo blocco
 
*{{key|F5}} aggiunge o rimuove la pioggia
 
*Aggiunta la barra di cambio per il framerate
 
*Il giocatore inizia con 10 TNT
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 20100206|Indev 20100206]]
|| 0.26 SURVIVAL TEST || 24 ottobre 2009 || <span id="0.26"></span><span id="0.26"></span>
 
*Aggiunti [[pietrisco muschioso]], [[TNT]], [[Ferro|blocco di ferro]], [[Libreria|libreria]], [[Mattoni|mattoni]], e [[Ossidiana|ossidiana]]
 
*Nuova texture per l'[[Oro|oro]]
 
*[[Oro grezzo|Oro grezzo]] ricolorato
 
|-
 
|| 0.26 SURVIVAL TEST || 23 ottobre 2009 || <span id="October 23, 2009"></span>
 
*Prova del [[Ragno|ragno]]
 
*I funghi si generano solo sottoterra
 
|-
 
|| 0.26 SURVIVAL TEST || 23 ottobre 2009 ||
 
*Prova per i mezzi blocchi terminata
 
|-
 
|| 0.26 SURVIVAL TEST || 23 ottobre 2009 ||
 
*Prova per la schermata dell'inventario
 
|-
 
|| 0.26 SURVIVAL TEST || 22 ottobre 2009 || <span id="October 22, 2009"></span>
 
*Pioggia più sottile
 
|-
 
|| 0.26 SURVIVAL TEST || 22 ottobre 2009 ||
 
*Prova per il blocco di terra diviso a metà
 
*Aggiunta la [[Pioggia|pioggia]]
 
 
|-
 
|-
  +
| rowspan="26" | [[Java Edition Indev 0.31|0.31]]
|| 0.26 SURVIVAL TEST || 20 ottobre 2009 || <span id="October 20, 2009"></span>
 
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20100205|Indev 0.31 20100205]]
*Le esplosioni dei Creeper non distruggono più pietra e derivati
 
*Aggiunta l'animazione del fumo da un esplosione di Creeper
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20100204-2|Indev 0.31 20100204-2]]
|| 0.25 || 3 settembre 2009 || <span id="0.25"></span><span id="3 settembre 2009"></span>
 
*Nemici "più pericolosi"
 
*I maiali rilasciano funghi
 
*Le frecce arrecano più danno
 
*Quantità limitata di frecce
 
*Gli scheletri lanciano frecce
 
*Gli scheletri rilasciano frecce
 
*Aggiunta la possibilità di salvare e caricare una partita
 
*I mob si rigenerano
 
*I mob isolati scompaiono dopo un po'
 
*Se uno scheletro colpisce un altro scheletro, entrambi si combattono a morte
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20100204-1|Indev 0.31 20100204-1]]
|| 0.24 || 31 agosto 2009 || <span id="0.24"></span><span id="August 31, 2009"></span>
 
*Visuale più veloce
 
*Nemici e giocatori saltano indietro quando vengono danneggiati
 
*Aggiunto il [[Creeper]]
 
*I funghi donano energia
 
*Aggiunte le frecce
 
*I nemici cadono a terra se uccisi
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 0.31 20100203|Indev 0.31 20100203]]
|| 0.24 || 28 agosto 2009 || <span id="28 agosto 2009"></span>
 
*Quando nessun blocco viene selezionato, a schermo compare la mano del giocatore
 
*Il braccio ondeggia mentre rompe un blocco
 
*I mob possono essere danneggiati
 
*Danno da caduta aumentato
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 0.31 20100201-3|Indev 0.31 20100201-3]]
|| 0.24 || 25 agosto 2009 || <span id="25 agosto 2009"></span>
 
*Nuovo generatore di livelli
 
*Più scogliere
 
*Caverne più lunghe e strette
 
*Aggiunti i fiori e i funghi
 
*Aggiunto il [[Punto di rigenerazione|punto di rigenerazione]]
 
*È possibile la generazione di lava in superficie
 
*Più si scende verso il basso, più le caverne si espandono
 
*Il blocco selezionato nella barra di selezione viene visualizzato a schermo
 
*Le foglie rilasciano arboscelli
 
*Gli arboscelli diventano alberi
 
*I mob si generano in gruppi
 
*Mob e giocatori possono spingersi l'uno con l'altro
 
*Rompere legna rilascia da 3 a 5 blocchi di legno
 
*Sott'acqua la respirazione dura fino a 15 secondi
 
*Aggiunto il danno da lava
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 0.31 20100201-2|Indev 0.31 20100201-2]]
|| 0.24 || 22 agosto 2009 || <span id="22 agosto 2009"></span>
 
*Aggiunti i [[Maiale|maiali]]
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 0.31 20100201-1|Indev 0.31 20100201-1]]
|| 0.24 || 20 agosto 2009 || <span id="20 agosto 2009"></span>
 
*Cartelli gettabili con testo preimpostato
 
*Se si subisce danno, la barra dell'energia lampeggia
 
*Sì è invulnerabili per qualche secondo dopo esser stati colpiti
 
*Se si subisce danno, la barra dell'energia si scuote
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 0.31 20100130|Indev 0.31 20100130]]
|| 0.24 || 18 agosto 2009 || <span id="18 agosto 2009"></span>
 
*Aggiunta la barra dell'energia
 
*Aggiunto il danno da caduta
 
|-
 
|| 0.24 || 14 agosto 2009 || <span id="14 agosto, 2009"></span>
 
*Aggiunti [[Zombi]] e [[Scheletri]]
 
*Ognuno con un'armatura casuale
 
*Tenendo premuto il tasto Attacca su un blocco, questo mostra l'animazione della crepa fino a rompersi
 
*L'animazione della raccolta delle risorse è l'oggetto che si sposta verso l'alto
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 0.31 20100129|Indev 0.31 20100129]]
|| 0.24 || 13 agosto 2009 || <span id="13 agosto 2009"></span>
 
*Prova per l'impostazione "3D anaglifico"
 
*Prova per l'armatura sui [[Mob|mob]].
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20100128|Indev 0.31 20100128]]
|| 0.24 || 4 agosto 2009 || <span id="4 agosto 2009"></span>
 
  +
|-
*Gestione delle risorse
 
  +
| style="background-color:#bbd" | [[Java Edition Indev 0.31 20100125-2|Indev 0.31 20100125-2]]
*Il gioco inizia con l'inventario vuoto
 
  +
|-
*Rompere blocchi consente di raccoglierli e depositarli nell' [[Inventario|inventario]]
 
  +
| style="background-color:#bbd" | [[Java Edition Indev 0.31 20100125-1|Indev 0.31 20100125-1]]
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20100124|Indev 0.31 20100124]]
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20100122|Indev 0.31 20100122]]
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20100114|Indev 0.31 20100114]]
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20100113|Indev 0.31 20100113]]
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20100111-2|Indev 0.31 20100111-2]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 0.31 20100111-1|Indev 0.31 20100111-1]]
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20100109|Indev 0.31 20100109]]
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20100107|Indev 0.31 20100107]]
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20100106|Indev 0.31 20100106]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 0.31 20100105|Indev 0.31 20100105]]
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20091231-2|Indev 0.31 20091231-2]]
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20091231-1|Indev 0.31 20091231-1]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Indev 0.31 20091223-2|Indev 0.31 20091223-2]]
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Indev 0.31 20091223-1|Indev 0.31 20091223-1]]
 
|}
 
|}
   
=== [[Multigiocatore]] ===
+
== Classic ==
{| class="collapsible wikitable"
+
{| class="wikitable" data-description="Legenda colori" align="right"
  +
|+Legenda
!width="75"|Version Title/Number
 
!width="90"|Date of Addition
 
!Additions Summary
 
 
|-
 
|-
  +
| style="background-color:#dfd" | &nbsp; || Disponibile nel launcher.
|| 0.23_01 || 12 luglio 2009 || <span id="0.0.23a_01"></span><span id="July 12, 2009"></span>
 
*Cambiata la versione del sistema a 0.23_01
 
 
|-
 
|-
  +
| style="background-color:#bbd" | &nbsp; || Non disponibile nel launcher. Versione archiviata altrove.
|| 0.0.23a || 11 luglio 2009 || <span id="0.0.23a"></span><span id="July 11, 2009"></span>
 
*Cliccare sul nome di un giocatore dal menù tab consente di mettersi in contatto con lui
 
*Nuova grafica per i pulsanti
 
*Aggiunta la schermata "opzioni"
 
 
|-
 
|-
  +
| style="background-color:#dcf" | &nbsp; || Non disponibile nel launcher. Nessuna versione non modificata archiviata.
|| 0.0.22 || 30 giugno 2009 || <span id="0.0.22"></span><span id="June 30, 2009"></span>
 
*Aggiunti diversi suoni per i blocchi
 
 
|-
 
|-
  +
| style="background-color:#fec" | &nbsp; || Non archiviata. Esistono prove video/immagini o post su [[The Word of Notch]].
|| 0.0.21a_01 || 23 giugno 2009 || <span id="0.0.21a_01"></span><span id="June 23, 2009"></span>
 
*Corretto l' "hang bug"
 
 
|-
 
|-
  +
| style="background-color:#fdd" | &nbsp; || Non archiviata. Esistono prove sul registro modifiche/chat IRC.
|| 0.0.21 || 23 giugno 2009 || <span id="0.0.21"></span>
 
*Determinata la causa dell' "hang bug"
 
 
|-
 
|-
  +
| style="background-color:#ddd" | &nbsp; || Nessuna prova diretta esistente.
|| 0.0.20a_02 || 20 giugno 2009 || <span id="0.0.20a_02"></span>
 
  +
|}
*Migliorato il framerate
 
  +
{{main|Classic}}
*Corretto il bug per cui gli utenti potevano distruggere la bedrock
 
  +
  +
[[Java Edition Classic]] was the first long development phase of the game, in which it was constantly improved and updated over several months. It occurred between May 16 and December 23, 2009. The original game mode was [[Creative]], but on September 1, 2009 development began for [[Survival]] mode under the name [[Survival Test]].
  +
  +
=== Late Classic Creative ===
  +
{{main|Late Classic Creative}}
  +
  +
{| class="wikitable" style="width:50%" data-description="Versions of late Classic"
  +
! scope="col" style="width:50%" | Versione del client
  +
! scope="col" | Data di rilascio
  +
! scope="col" | Versione del server
 
|-
 
|-
  +
| rowspan=2 style="background-color:#dfd" | [[Java Edition Classic 0.30 (Creative)|0.30]] (Creative version)
|| 0.0.20 || 20 giugno 2009 || <span id="0.0.20"><span id="June 20, 2009"></span>
 
  +
| rowspan=2 | November 10, 2009<br>July 31, 2011<ref group="note">Reuploaded version of 0.30</ref>
*Il comando <code>/solid</code> genera della bedrock, distruttibile solo dagli amministratori
 
  +
| style="background-color:#bbd" | [[Java Edition Classic server 1.10.1|1.10.1]]
*Aggiunti 16 blocchi di lana colorata
 
*Blocco di fiore
 
*Blocco di fungo
 
*[[Blocco d'oro]]
 
*L'inventario del giocatore è accessibile con {{key|B}}
 
*Ritorna il pietrisco rimosso nella 0.0.19a.
 
 
|-
 
|-
  +
| style="background-color:#fdd" | [[Java Edition Classic server 1.10|1.10]]
|| 0.0.19a_06 || 20 giugno 2009 || <span id="0.0.19a_06"></span>
 
*Nuova texture per il vetro
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Classic 0.29_02|0.29_02]]
|| 0.0.19a || 20 giugno 2009 || <span id="0.0.19a"></span>
 
  +
| October 30, 2009
*Aggiunti il [[Vetro|vetro]] e la [[Spugna|spugna]]
 
  +
| style="background-color:#dcf" rowspan=3 | [[Java Edition Classic server 1.9.1|1.9.1]]
*Aggiunta l'animazione per lava e acqua
 
*Migliorata l'UI
 
*Pietrisco rimosso a causa di mancanza di spazio nell'UI
 
 
|-
 
|-
  +
| style="background-color:#dcf" | [[Java Edition Classic 0.29_01|0.29_01]]
|| 0.0.18a_02 || 14 giugno 2009 || <span id="0.0.18a_02"></span><span id="June 14, 2009"></span>
 
  +
| rowspan=2 |October 29, 2009
*Prova per il vetro e la spugna
 
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.29|0.29]]
  +
|-
  +
| style="background-color:#bbd" | [[Java Edition Classic 0.28_01|0.28_01]]
  +
| rowspan=2 | October 27, 2009
  +
| style="background-color:#fdd" rowspan=2 | [[Java Edition Classic server 1.9|1.9]]
  +
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.28|0.28]]<ref group="note">Not explicitly mentioned</ref>
  +
|}
  +
  +
=== Survival Test ===
  +
{{main|Survival Test}}
  +
  +
{| class="wikitable" style="width:50%" data-description="Survival Test updates"
  +
! scope="col" style="width:50%" | Versione
  +
! scope="col" | Data di rilascio
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Classic 0.30 (Survival)|0.30]] (Survival version)
|| 0.0.18a_01 || 14 giugno 2009 ||
 
  +
| November 10, 2009
*Corretti problemi di framerate
 
*Differenziato il font di "l" e "I"
 
*Disponibili i caratteri "|", "@", "$"
 
*Corretto il carattere "{"
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Classic 0.27 SURVIVAL TEST|0.27 SURVIVAL TEST]]
|| 0.0.18a || 14 giugno 2009 || <span id="0.0.18a"></span>
 
  +
| October 24, 2009
*Aggiunta la possibilità di modificare le skin
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.26 SURVIVAL TEST|0.26 SURVIVAL TEST]]
|| 0.0.17a || 10 giugno 2009 || <span id="0.0.17a"></span><span id="June 10, 2009"></span>
 
  +
| October 20, 2009
*Prova per le skin personalizzate
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Classic 0.25_05 SURVIVAL TEST|0.25_05 SURVIVAL TEST]]
|| 0.0.17a || 10 giugno 2009 ||
 
  +
| rowspan=2 | September 3, 2009
*Aggiunto il comando <code>/setspawn</code>
 
*Corretto il comando <code>/banip</code>
 
*Prevenzione del server da inondazioni
 
*Quando si invia un messaggio viene mostrata la chatlog
 
*Quando si preme {{key|Tab}} vengono mostrati gli utenti in linea
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.25 SURVIVAL TEST|0.25 SURVIVAL TEST]]
|| 0.0.16a_02 || 10 giugno 2009 || <span id="0.0.16a_02"></span>
 
*Comando <code>/broadcast</code> cambiato in <code>/say</code>
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Classic 0.24 SURVIVAL TEST 03|0.24_SURVIVAL_TEST_03]]
|| 0.0.16a || 8 giugno 2009 || <span id="0.0.16a"></span><span id="June 8, 2009"></span>
 
  +
| rowspan="4" | September 1, 2009
*Aggiunto il multigiocatore
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.24 SURVIVAL TEST 02|0.24_SURVIVAL_TEST_02]]
|| 0.0.15a || 8 giugno 2009 || <span id="0.0.15a"></span>
 
*Gli amministratori possono inserire comandi
 
*Ridotta la larghezza di banda
 
*Corretti bug minori
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.24 SURVIVAL TEST 01|0.24_SURVIVAL_TEST_01]]
|| 0.0.15a || 3 giugno 2009 || <span id="June 3, 2009"></span>
 
*Il nome del giocatore è mostrato sopra la sua testa
 
*Aggiunta la chat
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.24_SURVIVAL_TEST|0.24_SURVIVAL_TEST]]
|| 0.0.15a || 1° giugno 2009 || <span id="June 1, 2009"></span>
 
*Prova del multigiocatore
 
 
|}
 
|}
   
== Indev ==
+
=== Multiplayer Test ===
  +
{{main|Multiplayer Test}}
La '''[[Indev]]''' è una fase di sviluppo di ''[[Minecraft]]'' incominciata il 23 Dicembre 2009 e finita il 27 Febbraio 2010. Preceduta dalla fase [[Storia delle versioni/Classic|Classic]], è seguita dalla [[Storia delle versioni/Infdev|Infdev]].{{-}}
 
   
  +
{| class="wikitable" style="width:50%" data-description="Multiplayer test updates"
=== Minecraft Indev / 0.31 ===
 
{| class="collapsible wikitable" style="width:100%"
+
! scope="col" style="width:50%" | Versione del client
  +
! scope="col" | Data di rilascio
!width="75"|Version Title/Number
 
  +
! scope="col" | Versione del server
!width="90"|Date of Addition
 
!Additions Summary
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Classic 0.0.23a 01|0.0.23a_01]]
|| Minecraft Indev || 23 febbraio 2010 || <span id="February 23, 2010"></span>
 
  +
| rowspan=2 | July 11, 2009
*Fare del pane necessita di meno grano
 
  +
| style="background-color:#bbd" rowspan=11 | [[Java Edition Classic server 1.8.2|1.8.2]]<ref group="note">Server version 1.8.3's role here is unknown.</ref>
*L'acqua lavora meglio
 
*Rompere il legno rilascia blocchi di legno anziché assi
 
*Il Pietrisco può essere cotto e diventare Pietra
 
*Aggiunti i [[Quadro|Quadri]]
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.23a|0.0.23a]]
|| Minecraft Indev || 19 febbraio 2010 || <span id="February 19, 2010"></span>
 
*Aggiunta la [[fornace]]
 
*Le pecore non rilasciano nulla
 
*I maiali rilasciano costolette di maiale
 
*I creeper rilasciano [[polvere da sparo]]
 
*I ragni rilasciano [[Cordicella|Cordicelle]]
 
*Gli scheletri rilasciano [[Freccia|frecce]]
 
*Gli zombi rilasciano [[carne marcia]]
 
*L'Acciarino può essere fabbricato
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Classic 0.0.22a_05|0.0.22a_05]]
|| Minecraft Indev || 18 febbraio 2010 || <span id="February 18, 2010"></span>
 
  +
| rowspan="2" | June 30, 2009
*L' [[Armatura]] può essere fabbricata
 
*{{key|F5}} consente la [[Visuale in terza persona]]
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.22a 04|0.0.22a_04]]
|| Minecraft Indev || 14 febbraio 2010 || <span id="February 14, 2010"></span>
 
*Aggiunti i temi "foresta" e "paradiso"
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.22a 03|0.0.22a_03]]
|| Minecraft Indev || 12 febbraio 2010 || <span id="February 12, 2010"></span>
 
  +
| rowspan="4" |June 29, 2009
*Ciclo dì/notte
 
 
|-
 
|-
  +
| style="background-color:#fdd" | [[Java Edition Classic 0.0.22a 02|0.0.22a_02]]
|| Minecraft Indev || 9 febbraio 2010 || <span id="February 9, 2010"></span>
 
*Nuovo modello per le armature
 
 
|-
 
|-
  +
| style="background-color:#fdd" | [[Java Edition Classic 0.0.22a 01|0.0.22a_01]]
|| Minecraft Indev || 6 febbraio 2010 || <span id="February 6, 2010"></span>
 
*Aggiunta la [[Coltivazione]]
 
*Aggiunti [[Zappa]], [[Terra lavorata]], [[Semi di Grano]], [[Grano]] e [[Pane]]
 
 
|-
 
|-
  +
| style="background-color:#ccc" | ''[[Java Edition Classic 0.0.22a|0.0.22a]]''
|| 0.31 || 5 febbraio 2010 || <span id="0.31"></span><span id="February 5, 2010"></span>
 
*Aggiunto il pulsante per la [[Difficoltà]]
 
*La difficoltà "pacifica" impedisce ai mob di generarsi
 
*Rimossa [[Rana]]
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.21a_01|0.0.21a_01]]
|| 0.31 || 4 febbraio 2010 || <span id="February 4, 2010"></span>
 
  +
| rowspan=2 | June 23, 2009
*Gli animali si generano solo in aree illuminate
 
*I mostri si generano solo in aree non illuminate
 
*Pathfinding ottimizzato
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Classic 0.0.21a|0.0.21a]]
|| 0.31 || 4 febbraio 2010 ||
 
*I mob evitano scogliere, lava, ecc.
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.20a_02|0.0.20a_02]]
|| 0.31 || 2 febbraio 2010 || <span id="February 2, 2010"></span>
 
  +
| rowspan=9 | June 20, 2009
*Aggiunto il vecchio formato MD3 per i mob
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.20a_01|0.0.20a_01]]
|| 0.31 || 1° febbraio 2010 || <span id="February 1, 2010"></span>
 
  +
| style="background-color:#fdd" | [[Java Edition Classic server 1.8.1|1.8.1]]
*Acciarino reperibile dai mob
 
*È indispensabile un piccone per rompere la pietra
 
*I materiali più resistenti han bisogno dei migliori attrezzi
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.20a|0.0.20a]]
|| 0.31 || 31 gennaio 2010 || <span id="January 30, 2010"></span>
 
  +
| style="background-color:#fdd" | [[Java Edition Classic server 1.8|1.8]]
*Gli attrezzi si danneggiano con l'uso
 
*Cambia la durabilità per ogni attrezzo
 
*Aggiunto lo schermo del titolo
 
*Quando si è sott'acqua si vede la texture dell'acqua
 
*Supporto per vecchi modelli dei mob
 
*Corretti bug minori
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.19a_06|0.0.19a_06]]
|| 0.31 || 30 gennaio 2010 || <span id="January 30, 2010"></span>
 
  +
| style="background-color:#fdd" | [[Java Edition Classic server 1.7|1.7]]
*Fabbricabili [[Ciotola]], [[Zuppa di funghi]], [[Frecce]], [[Arco]], [[TNT]], [[Banco da lavoro]], [[Baule|Bauli]] e attrezzi d'oro
 
*Gli smeraldi cambiano nome in "diamanti"
 
*Molte altre possibili fabbricazioni
 
 
|-
 
|-
  +
| style="background-color:#fdd" | [[Java Edition Classic 0.0.19a_05|0.0.19a_05]]
|| 0.31 || 29 gennaio 2010 || <span id="January 29, 2010"></span>
 
  +
| style="background-color:#fdd" rowspan=2 | [[Java Edition Classic server 1.6|1.6]]
*Aggiunta la [[Fabbricazione]]
 
*Premere il tasto destro su un oggetto nell'inventario consente di prendere una sola unità
 
*Aggiunti e fabbricabili [[Bastone|bastoni]], [[Piccone|picconi]], [[Torce]], [[Spada|spade]] e [[Asce]]
 
*I mob MD3 vagano per la terra
 
*Fabbricabili i blocchi di [[Ferro]] e d' [[Oro]]
 
*Aggiunti gli [[Diamante|smeraldi]] grezzi e gli smeraldi con la texture del diamante
 
 
|-
 
|-
  +
| style="background-color:#fdd" | [[Java Edition Classic 0.0.19a_04|0.0.19a_04]]
|| 0.31 || 28 gennaio 2010 || <span id="January 28, 2010"></span>
 
*Gli oggetti gettati hanno un modello 3D
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.19a_03|0.0.19a_03]]
|| 0.31 || 26 gennaio 2010 || <span id="January 26, 2010"></span>
 
  +
| style="background-color:#ccc" | ?
*La prima generazione avviene in una casetta di [[pietrisco muschioso]] insieme ad una baule con dentro una pila di ogni materiale
 
*Aggiunti gli [[Ingranaggio|ingranaggi]]
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.19a_01|0.0.19a_01]]
|| 0.31 || 25 gennaio 2010 || <span id="January 25, 2010"></span>
 
  +
| style="background-color:#ccc" | ?
*Aggiunte le particelle dei blocchi
 
*I materiali hanno diversa resistenza alle esplosioni
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.19a|0.0.19a]]
|| 0.31 || 24 gennaio 2010 || <span id="January 24, 2010"></span>
 
  +
| style="background-color:#fdd" | [[Java Edition Classic server 1.5|1.5]]
*Aggiunte le [[Baule|bauli]]
 
*Aggiunto il suono per le frecce
 
*È possibile gettare un' intera pila di oggetti
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.18a_02|0.0.18a_02]]
|| 0.31 || 22 gennaio 2010 || <span id="January 22, 2010"></span>
 
  +
| rowspan=3 | June 14, 2009
*I fluidi possono generarsi sulle isole fluttuanti
 
  +
| style="background-color:#fdd" | [[Java Edition Classic server 1.4.1|1.4.1]]
*Meno caverne allagate
 
*Aggiunti [[Arco]] e [[Frecce]]
 
*Salvataggio e caricamento locale
 
*Migliorate le esplosioni
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.18a_01|0.0.18a_01]]
|| 0.31 || 13 gennaio 2010 || <span id="January 13, 2010"></span>
 
  +
| style="background-color:#fec" rowspan=2 | [[Java Edition Classic server 1.4|1.4]]
*Gli oceani hanno acqua infinita
 
*Cambiata la fisica dell' acqua
 
*L'acqua evapora (2/3 di probabilità) o si copia (1/3)
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.18a|0.0.18a]]
|| 0.31 || 11 gennaio 2010 || <span id="January 11, 2010"></span>
 
*Aggiunto lo schermo intero, attivabile con {{key|F11}}
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.17a|0.0.17a]]
|| 0.31 || 11 gennaio 2010 ||
 
  +
| June 10, 2009
*La lava brucia materiali infiammabili
 
  +
| style="background-color:#bbd" | [[Java Edition Classic server 1.3|1.3]]
*Oggetti e mob possono andare a fuoco
 
*Pala, piccone e ascia di ferro raccolgono i materiali il 400% più veloce
 
*Aggiunta la [[Mela]]
 
*Aggiunto l' [[Acciarino]]
 
*Le isole hanno più sabbia
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Classic 0.0.16a_02|0.0.16a_02]]
|| 0.31 || 9 gennaio 2010 || <span id="January 9, 2010"></span>
 
  +
| rowspan=4 | June 8, 2009
*Aggiunto il [[Fuoco]]
 
  +
| style="background-color:#dcf" | [[Java Edition Classic server 1.2|1.2]]
*La luce si espande più lontano
 
*Torce leggermente più luminose
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.16a_01|0.0.16a_01]]
|| 0.31 || 7 gennaio 2010 || <span id="January 7, 2010"></span>
 
  +
| style="background-color:#fdd" | [[Java Edition Classic server 1.1|1.1]]
*Aggiunti due temi per il mondo (normale, inferno)
 
 
|-
 
|-
  +
| style="background-color:#ccc" | ''[[Java Edition Classic 0.0.16a|0.0.16a]]''
|| 0.31 || 6 gennaio 2010 || <span id="January 6, 2010"></span>
 
  +
| style="background-color:#fdd" | [[Java Edition Classic server 1.0|1.0]]
*Aggiunti diversi [[Tipo di Mondo|tipi di mondo]] (isola, fluttuante, piatto, originale)
 
*Forma del mondo (quadrato, lungo, profondo)
 
*Dimensioni del mondo (piccolo, normale, grande)
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.15a (Multiplayer Test 3)|0.0.15a (Multiplayer Test 3)]]
|| 0.31 || 5 gennaio 2010 || <span id="January 5, 2010"></span>
 
  +
| style="background-color:#ccc" rowspan=3 | ?
*Nuovo motore di suono
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.15a (Multiplayer Test 2)|0.0.15a (Multiplayer Test 2)]]
|| 0.31 || 25 dicembre 2009 || <span id="December 25, 2009"></span>
 
  +
| June 3, 2009
*Aggiunto il level rendering screenshot isometrico
 
*Aggiunta la schermata [[Inventario]]
 
*È possibile gettare gli oggetti
 
*Gli oggetti gettati giacciono a terra
 
*È possibile raccogliere oggetti e blocchi
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.15a (Multiplayer Test 1)|0.0.15a (Multiplayer Test 1)]]
|| 0.31 || 23 dicembre 2009 || <span id="December 23, 2009"></span>
 
  +
| June 1, 2009
*Le foglie fanno ombra
 
*L'erba cresce in aree illuminate
 
*Aggiunte le [[Torcia|torce]]
 
|-
 
|| 0.31 || 23 dicembre 2009 ||
 
*Aggiunta [[Rana]] con effetti di luce dinamica
 
*I [[Giganti]] non si possono più generare
 
 
|}
 
|}
   
  +
=== Early Classic Creative ===
== Infdev ==
 
  +
{{main|Early Classic Creative}}
A (?) denotes version's info here is guess-work, possibly incorrect.
 
   
  +
{| class="wikitable" style="width:50%" data-description="Prior updates"
The '''[[Infdev]]''' development phase started on February 27th, 2010 and ended on June 29th, 2010. It was preceded by [[Storia delle versioni/Indev|Indev]] and followed by [[Storia delle versioni/Alpha|Alpha]].{{-}}
 
  +
! style="width:50%" | Versione !! Data di rilascio
 
{| class="collapsible wikitable" style="width:100%"
 
!width="75"|Version Title/Number
 
!width="90"|Date of Addition
 
!Additions Summary
 
 
|-
 
|-
  +
| style="background-color:#bbd" | [[Java Edition Classic 0.0.14a_08|0.0.14a_08]]
|| Minecraft Infdev || June 27, 2010 || <span id="June 27, 2010"></span>
 
  +
| rowspan=6 | May 28, 2009
*Mob spawners given a unique ID, reducing crashes
 
*Removed gears (later renamed to cogs)
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.14a_07|0.0.14a_07]]
|| Minecraft Infdev<br>(Seecret Friday 2) || June 25, 2010 || <span id="June 25, 2010"></span><span id="SF2"></span>
 
*[[Dungeon]]s added
 
*[[Mob Spawner]]s added
 
*[[Saddle]]s added
 
New bugs:
 
*Map generation now creates "bad chunk" areas of the map in which the player and all npcs stutter and move very slowly through, making the first appearance of the [[Far Lands]].
 
 
|-
 
|-
  +
| style="background-color:#fdd" | [[Java Edition Classic 0.0.14a_05|0.0.14a_05]]
|| Minecraft Infdev || June 25, 2010 ||
 
*Save file format changed back to old format
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.14a_04|0.0.14a_04]]
|| Minecraft Infdev || June 24, 2010 || <span id="June 24, 2010"></span>
 
*New save file format
 
*Tweaked rail laying code
 
*Better FPS
 
*Less crashes
 
*New crash report screen
 
*Rideable Minecarts that can't be opened
 
New bugs:
 
*When turning on a minecart track while riding a minecart, cameras turn in the opposite direction of the minecart (e.g. minecart turns left, camera turns right)
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.14a_03|0.0.14a_03]]
|| Minecraft Infdev<br>(Seecret Friday 1) || June 18, 2010 || <span id="June 18, 2010"></span><span id="SF1"></span>
 
*[[Minecart]]s and [[Minecart Tracks]] added
 
*Gravel and sand fall realistically
 
*Falling off bottom of map kills the player
 
*Sky rendering tweaked
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.14a|0.0.14a]]
|| Minecraft Infdev (Tweak and bug fix update) || June 17, 2010 || <span id="June 17, 2010"></span>
 
*Caves are much more interesting now, specifically:
 
**Rooms now have 1-5 exits, instead of just 1, making natural hubs.
 
**Caves are even more regional, with truly Swiss cheese areas being possible but rare
 
**Springs, both water and lava, are more common
 
**Increased variety in tunnel thickness, increasing the odds of branches
 
**Added natural gravel and dirt under ground for more varied caves
 
*Surface springs possible
 
*Flowing water that touches flowing lava creates cobblestone
 
*Flowing water that touches standing lava turns the lava into obsidian.
 
*Lava springs don't spread
 
*Getting stuck inside blocks causes suffocation
 
*Water flows nicer
 
*Fixed a few bugs in liquid spreading code
 
*Fixed invisible waterfalls
 
*Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Classic 0.0.13a_03|0.0.13a_03]]
|| Minecraft Infdev (Caves, prettier water) || June 16, 2010 || <span id="June 16, 2010"></span>
 
  +
| May 24, 2009<br>August 6, 2013<ref group="note">The launcher version of 0.0.13a_03 has a 2013 compilation date. The original 2009 version has been archived, and has identical gameplay, but the files are different.</ref>
*Water now has more triangular prism shape rather than layers of flat blocks
 
*Regional caves
 
*Naturally occurring lava
 
*Flowers and mushrooms
 
*Fluid block springs can generate underground to make rivers
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Classic 0.0.13a|0.0.13a]]
|| Minecraft Infdev (Dynamic water and Buckets) || June 15, 2010 || <span id="June 15, 2010"></span>
 
  +
| May 22, 2009<br>August 6, 2013<ref group="note">The launcher version of 0.0.13a may be different from the actually released version of 0.0.13a - it is suspected the version in the launcher is an early development version of 0.0.13a, as it has extremely basic world generation, which does not match up with surrounding versions or video footage.</ref>
*Leaves not near blocks will vanish again
 
*FAST or FANCY options switch
 
*[[Bucket]]s added
 
*Dynamic [[water]]
 
*Days are now slightly longer than nights
 
*?
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.12a_03|0.0.12a_03]]
|| Minecraft Infdev || June 11, 2010 || <span id="June 11, 2010"></span>
 
  +
| rowspan=4 | May 20, 2009
*3D cloud layer
 
*changed terrain generator
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.12a_02|0.0.12a_02]]
|| Minecraft Infdev || June 8, 2010 || <span id="June 8, 2010"></span>
 
*Smarter door rotation logic
 
*Can destroy signs easier
 
*Shadows back
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.12a_01|0.0.12a_01]]
|| Minecraft Infdev || June 7, 2010 || <span id="June 7, 2010"></span>
 
*[[Sign]]s, [[Ladder]]s and [[Door]]s added
 
*Monster spawn rate changed
 
*Switched to old tree code
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.12a|0.0.12a]]
|| Minecraft Infdev || April 20, 2010 || <span id="April 20, 2010"></span>
 
*Faster and tweaked level generator
 
*Saplings can grow into fancy trees
 
*Pathfinder no longer mobs over cliffs in areas of map
 
 
|-
 
|-
  +
| style="background-color:#dfd" | [[Java Edition Classic 0.0.11a|0.0.11a]]
|| Minecraft Infdev || April 15, 2010 || <span id="April 15, 2010"></span>
 
  +
| May 17, 2009<br>August 6, 2013<ref group="note">The launcher version is different compared to the original release but appears to play the same. It is thought that the version in the launcher is actually an early preview of 0.0.12a, rather than being a version of 0.0.11a.</ref>
*Mobs can spawn
 
 
|-
 
|-
  +
| style="background-color:#fdd" | [[Java Edition Classic 0.0.10a|0.0.10a]]
|| Minecraft Infdev || April 14, 2010 || <span id="April 14, 2010"></span>
 
  +
| May 17, 2009
*Fixed the crash bug when planting torches and plants
 
 
|-
 
|-
  +
| style="background-color:#fec" | [[Java Edition Classic 0.0.9a|0.0.9a]]
|| Minecraft Infdev || April 13, 2010 || <span id="April 13, 2010"></span>
 
  +
| rowspan="9" | May 16, 2009<ref group=note>These versions were not publicly released.</ref>
*New trees implemented using parts of Paul Spooner's Forester editor script<ref name=Forestryscript>http://www.peripheralarbor.com/minecraft/minecraftscriptphotojournal.html</ref><ref name=newtrees>http://notch.tumblr.com/post/506311060/still-going-slow-but-heres-a-new-screenshot</ref>
 
*Sand and gravel re-added
 
*Lighting code fixed
 
 
|-
 
|-
  +
| style="background-color:#ccc" | ''0.0.8a''{{cn}}
|| Minecraft Infdev || March 27, 2010 || <span id="March 27, 2010"></span>
 
*New terrain generator
 
**Caves removed
 
*Game automatically saves while playing
 
*Player death causes all items to drop and respawns in starting location
 
 
|-
 
|-
  +
| style="background-color:#ccc" | ''0.0.7a''{{cn}}
|| Minecraft Infdev || March 25, 2010 || <span id="March 25, 2010"></span>
 
*Caves, fire, grass-spreading, and farming re-added
 
*Ore is now generated properly
 
 
|-
 
|-
  +
| style="background-color:#ccc" | ''0.0.6a''{{cn}}
|| Minecraft Infdev || March 20, 2010 || <span id="March 20, 2010"></span>
 
*Furnaces and chests work
 
*Trees re-added
 
*Fewer crash bug
 
*Randomly placed ore
 
 
|-
 
|-
  +
| style="background-color:#ccc" | ''0.0.5a''{{cn}}
|| Minecraft Infdev || March 16, 2010 || <span id="March 16, 2010"></span>
 
*Entities work, resulting in ability to mine and drop resources
 
*Arrows re-added
 
**Shot Arrows spawn monsters
 
*Craft in inventory
 
 
|-
 
|-
  +
| style="background-color:#fdd" | [[Java Edition Classic 0.0.4a|0.0.4a]]
|| Minecraft Infdev || March 13, 2010 || <span id="March 13, 2010"></span>
 
*Faster lighting sky brightness recalculation
 
*Working lights
 
 
|-
 
|-
  +
| style="background-color:#fdd" | [[Java Edition Classic 0.0.3a|0.0.3a]]
|| Minecraft Infdev || February 27, 2010 || <span id="February 27, 2010"></span>
 
  +
|-
*Infinite map test
 
  +
| style="background-color:#fdd" | [[Java Edition Classic 0.0.2a|0.0.2a]]
**Used same method of generation as /indev/'s
 
  +
|-
**Long line of obsidian on the axes
 
  +
| style="background-color:#ccc" | [[Java Edition Classic 0.0.1a|0.0.1a]]{{cn}}
**Renamed gears to cogs
 
**Large [[Bricks#History|Brick Pyramids]] were generated in the world, for testing purposes.
 
*[[Golden Apple]] added
 
 
|}
 
|}
   
== Pre-classic ==
+
=== Note ===
  +
<references group="note"/>
Lo sviluppo della serie di versioni "'''[[Pre-classic]]'''" è stata la prima fase di sviluppo di ''[[Minecraft]]'' ed è stata seguita dalla serie [[Classic]]. È iniziata il 10 Maggio 2009 e si è conclusa il 16 Maggio dello stesso anno.
 
   
  +
== Pre-Classic ==
{| class="collapsible wikitable" style="width:100%"
 
  +
{{Main|Pre-Classic}}{{Anchor|Pre-classic}}
!width="75"|Titolo versione
 
  +
!width="90"|Data di aggiunta
 
  +
{| class="wikitable" data-description="Legenda colori" align="right"
!Cambiamenti rilevanti
 
  +
|+Legenda
 
|-
 
|-
  +
| style="background-color: #dfd" | &nbsp; || Disponibile nel launcher.
|| Pre 0.0.9a (rd-161348) || 16 maggio 2009 ||
 
*Corretto il glitch per il quale certe aree della mappa rimanevano invisibili
 
*Aggiunti gli [[Arboscello|Arboscelli]]
 
*Aggiunte le texture di [[Acqua]] e [[Lava]] nel file terrain.png del sistema
 
*Scurita la texture degli Assi di legno da [[File:WoodenPlanksPre0.0.9a.PNG|30px]] a [[File:OldWood.PNG|30px]].
 
 
|-
 
|-
  +
| style="background-color: #fec" | &nbsp; || Non disponibile nel launcher. Esiste un prova diretta.
|| Pre 0.0.9a (rd-160052) || 15 maggio 2009 || {{Anchor|Pre 0.0.9a}}
 
*Aggiunto un semplice generatore di mondi
 
*Aggiunto il supporto per blocchi differenti
 
*Aggiunte particelle che consentono un'animazione quando un blocco viene distrutto
 
*Aggiunto il supporto per blocchi dinamici
 
*Sotto la luce l'erba cresce sul blocco di [[Terra]]
 
*Copie del giocatore possono essere generate col pulsante 'G'
 
*Aggiunta la possibilità di scegliere blocchi
 
*Aggiunti [[Terra]], [[Pietra]] e [[Assi di legno]]
 
*Aggiunta la modalità Schermo intero
 
 
|-
 
|-
  +
| style="background-color: #fdd" | &nbsp; || Non disponibile nel launcher. Esiste un prova indiretta.
|| Pre 0.0.9a || 14 maggio 2009 || {{Anchor|14 Maggio 2009}}
 
*Il gioco viene rinominato "''Minecraft''"<ref>http://notch.tumblr.com/post/107676487/minecraft-order-of-the-stone</ref>
 
 
|-
 
|-
  +
| style="background-color: #ddd" | &nbsp; || Nessuna prova diretta esistente.
|| Pre 0.0.9a (rd-132328) || 13 maggio 2009 || {{Anchor|May 13, 2009}}
 
  +
|}
*Aggiunto [[Il giocatore]]
 
  +
*Cambiata la texture dell'erba (più chiara)
 
  +
[[Java Edition pre-Classic|Pre-Classic]] was the initial development phase of ''Minecraft'', in which the very basic mechanics and elements of the game were developed, tested and improved over the period of less than a week—from May 10–16, 2009. It was not originally released to the public, but some versions are now playable via the [[launcher]].
  +
  +
{| class="wikitable" style="width:50%" data-description="Versioni Pre-Classic"
  +
! scope="col" style="width:50%" | Versione
  +
! scope="col" | Data di sviluppo
  +
|-
  +
| style="background-color: #fdd" | ''[[mc-161648]]''
  +
| rowspan=5 | 16 Maggio 2009
  +
|-
  +
| style="background-color: #ddd" | ''[[mc-161625]]''
  +
|-
  +
| style="background-color: #ddd" | ''[[Java Edition pre-Classic mc-161616|mc-161616]]''
  +
|-
  +
| style="background-color: #fdd" | ''[[Java Edition pre-Classic mc-161607|mc-161607]]''
  +
|-
  +
| style="background-color: #dfd" | [[Java Edition pre-Classic rd-161348|rd-161348]]
  +
|-
  +
| style="background-color: #dfd" | [[Java Edition pre-Classic rd-160052|rd-160052]]
  +
| 15 Maggio 2009
  +
|-
  +
| style="background-color: #dfd" | [[Java Edition pre-Classic rd-20090515|rd-20090515]]
  +
| 14 Maggio 2009
  +
|-
  +
| style="background-color: #dfd" | [[Java Edition pre-Classic rd-132328|rd-132328]]
  +
| rowspan=2 | 13 Maggio 2009
 
|-
 
|-
  +
| style="background-color: #dfd" | [[Java Edition pre-Classic rd-132211|rd-132211]]
|| Pre 0.0.9a (rd-132211) || 13 maggio 2009 ||
 
*Aggiunta la possibilità di distruggere e piazzare blocchi. L'indicatore di quale blocco si sta guardando è indicata con un quadrato bianco sulla faccia del cubo verso cui si è rivolti.
 
 
|-
 
|-
  +
| style="background-color: #fec" | ''[[Cave game tech test]]''
|| Pre 0.0.0 || 10 maggio 2009 || {{Anchor|Start|10 Maggio 2009}}
 
  +
| 10 Maggio 2009
*Aggiunti i blocchi solidi
 
*Aggiunta l'[[erba]] e il [[pietrisco]] con la stessa texture di [[RubyDung]]
 
 
|}
 
|}
   
Riga 2 081: Riga 1 009:
   
 
{{Storia delle versioni}}
 
{{Storia delle versioni}}
  +
  +
[[de:Versionen]]
  +
[[en:Java Edition version history]]
  +
[[es:Historial de versiones]]
  +
[[fr:Historique des versions Java]]
  +
[[hu:Java Edition verzióelőzmények]]
  +
[[ja:Java Edition/更新履歴]]
  +
[[ko:자바 에디션 버전 역사]]
  +
[[nl:Javaeditie versiegeschiedenis]]
  +
[[pl:Historia wersji]]
  +
[[pt:História de versões da Edição Java]]
  +
[[ru:История версий]]
  +
[[zh:Java版版本记录]]

Versione delle 11:53, 28 nov 2019

Questa non è né la storia delle versioni né il registro dei cambiamenti ufficiale. Per la lista ufficiale, visita il sito web di Minecraft.
Per le versioni dalla 1.11 in giù, controlla il sito web della Mojang.
Per le versioni prima della Beta 1.8, controlla il blog di Notch, the Word of Notch.

Minecraft: Java Edition è stato costantemente in sviluppo dal 10 Maggio 2009. Quella a cui adesso ci si riferisce come Pre-classic si riferisce alla prime versioni non rilasciate di Minecraft che sono nella settimana dal 10 Maggio al 16 Maggio 2009. La fase successiva, chiamata in seguito Classic, è durata dal 17 Maggio al 10 Novembre 2009. La Indev, che è un accorciamento di "in development" (In sviluppo), è durata dal 23 Dicembre 2009 al 23 Febbraio 2010. La Infdev, un accorciamento di "infinite development" (Sviluppo infinito), è durata dal 27 Febbraio al 30 Giugno 2010. La Alpha è durata dal 30 Giugno al 3 Dicembre 2010, e la Beta è durata dal 20 Dicembre 2010 fino all'11 Novembre 11, 2011. Il rilascio ufficiale di Minecraft (Java Edition) è avvenuto il 18 Novembre 2011, al MINECON 2011, e gli aggiornamenti sono stati rilasciati da tale data, e quello più recente è la 1.20.2.

Release

Legenda
  Disponibile nel launcher.
  Non disponibile nel launcher. Versione archiviata altrove.
  Non archiviata. Esistono prove video/immagini o è menzionata da uno sviluppatore.

The release stage of Minecraft (Java Edition)'s development started on November 18, 2011, and has continued until the present day. At this point of development, the game was considered "complete", having both an "ending" and being ready for ratings and reviews. The game's price also increased from what it was in Beta, but users who previously bought the game were not charged extra.

1.14

Update Version Development release Full release
Village & Pillage
(Guide)
1.14.4 July 3, 2019 July 19, 2019
1.14.3 June 3, 2019 June 24, 2019
1.14.2 May 16, 2019 May 27, 2019
1.14.1 May 7, 2019 May 13, 2019
1.14 October 24, 2018 April 23, 2019

1.13

Update Version Development release Full release
Update Aquatic
(Guide)
1.13.2 October 16, 2018 October 22, 2018
1.13.1 July 25, 2018 August 22, 2018
1.13 October 25, 2017 July 18, 2018

1.12

Update Version Development release Full release
World of Color Update 1.12.2 September 13, 2017 September 18, 2017
1.12.1 August 1, 2017 August 3, 2017
1.12 February 8, 2017 June 7, 2017

1.11

Update Version Development release Full release
Exploration Update 1.11.2 December 21, 2016
1.11.1 December 15, 2016 December 20, 2016
1.11 August 10, 2016 November 14, 2016

1.10

Update Version Development release Full release
Frostburn Update 1.10.2 June 23, 2016
1.10.1 June 22, 2016
1.10 May 18, 2016 June 8, 2016

1.9

Update Version Development release Full release
Combat Update 1.9.4 May 10, 2016
1.9.3 April 7, 2016
1.9.2 March 30, 2016
1.9.1 March 9, 2016
1.9 July 29, 2015 February 29, 2016

1.8

Update Version Development release Full release
Bountiful Update 1.8.9 December 9, 2015
1.8.8 July 27, 2015 July 27, 2015
1.8.7 June 5, 2015
1.8.6 May 25, 2015
1.8.5 May 22, 2015
1.8.4 April 17, 2015
1.8.3 February 20, 2015
1.8.2 December 18, 2014 February 19, 2015
1.8.1 October 15, 2014 November 24, 2014
1.8 January 9, 2014 September 2, 2014

1.7

Update Version Development release Full release
The Update that Changed the World 1.7.10 June 3, 2014 June 26, 2014
1.7.9 April 14, 2014
1.7.8 April 11, 2014
1.7.7 April 9, 2014
1.7.6 April 3, 2014
1.7.5 February 26, 2014
1.7.4 November 21, 2013 December 10, 2013
1.7.2 September 5, 2013 October 25, 2013

1.6

Update Version Development release Full release
Horse Update 1.6.4 September 13, 2013 September 19, 2013
1.6.2 July 8, 2013
1.6.1 April 18, 2013 July 1, 2013

1.5

Update Version Development release Full release
Redstone Update 1.5.2 May 2, 2013
1.5.1 March 14, 2013 March 21, 2013
1.5 January 3, 2013 March 13, 2013

1.4

Update Version Development release Full release
Pretty Scary Update 1.4.7 December 28, 2012 January 9, 2013
1.4.6 December 7, 2012 December 20, 2012
1.4.5 November 16, 2012 November 20, 2012
1.4.4 November 1, 2012 November 14, 2012
1.4.2 August 9, 2012 October 25, 2012

1.3

Version Development release Full release
1.3.2 August 16, 2012
1.3.1 April 12, 2012 August 1, 2012

1.2

Version Development release Full release
1.2.5 March 30, 2012 April 4, 2012
1.2.4 March 22, 2012
1.2.3 March 2, 2012
1.2.2 March 1, 2012
1.2.1 January 19, 2012

1.1

Version Development release Full release
1.1 November 24, 2011 January 12, 2012

1.0

Version Development release Full release
1.0.1
(Server only)
November 24, 2011
1.0.0 September 22, 2011 November 18, 2011

Beta

Legenda
  Disponibile nel launcher.
  Non disponibile nel launcher. Versione archiviata altrove.
  Non archiviata. Esistono prove video/immagini o post su The Word of Notch.

The Beta development phase started on December 20, 2010 and ended on November 18, 2011. The main goals of this development stage were a larger focus on polishing gameplay, additional content, and stability.[1] The game's price also increased from what it was in Alpha, but users who previously bought the game were not charged extra.

Beta 1.8

Update Version Development release Full release
Adventure Update Beta 1.8.1 September 15, 2011
Beta 1.8 September 9, 2011 September 14, 2011

Beta 1.7

Versione Data di rilascio
Beta 1.7.3 July 8, 2011
Beta 1.7.2 July 1, 2011
Beta 1.7_01 June 30, 2011
Beta 1.7

Beta 1.6

Versione Data di rilascio
Beta 1.6.6 May 31, 2011
Beta 1.6.5 May 28, 2011
Beta 1.6.4 May 26, 2011
Beta 1.6.3
Beta 1.6.2
Beta 1.6.1
Beta 1.6

Beta 1.5

Versione Data di rilascio
Beta 1.5_02 (Server only) April 20, 2011
Beta 1.5_01
Beta 1.5 April 19, 2011

Beta 1.4

Versione Data di rilascio
Beta 1.4_01 April 5, 2011
Beta 1.4 March 31, 2011

Beta 1.3

Versione Data di rilascio
Beta 1.3_01 February 23, 2011
Beta 1.3 February 22, 2011

Beta 1.2

Versione Data di rilascio
Beta 1.2_02 January 21, 2011
Beta 1.2_01 January 14, 2011
Beta 1.2 January 13, 2011

Beta 1.1

Versione Data di rilascio
Beta 1.1_02 December 22, 2010
Beta 1.1_01
Beta 1.1

Beta 1.0

Versione Data di rilascio
Beta 1.0.2 December 21, 2010
Beta 1.0_01 December 20, 2010
Beta 1.0

Alpha

Legenda
  Disponibile nel launcher.
  Non disponibile nel launcher. Versione archiviata altrove.
  Non archiviata. Esistono prove video/immagini o post su The Word of Notch.

The Alpha development phase started on June 29, 2010, and ended on December 20, 2010. This version also limited the gamemode to Survival, but saw a re-release of multiplayer. At this time, Notch began developing the game full time, causing much more frequent updates. These were also the first versions which had to be purchased, though the price increased in later stages.

Alpha 1.2

Versione Data di rilascio
Alpha v1.2.6 December 3, 2010
Alpha v1.2.5 December 1, 2010
Alpha v1.2.4_01 November 30, 2010
Alpha v1.2.3_05
Alpha v1.2.3_04 November 26, 2010
Alpha v1.2.3_02 November 25, 2010
Alpha v1.2.3_01 November 24, 2010
Alpha v1.2.3
Alpha v1.2.2 November 10, 2010
Alpha v1.2.1_01 November 5, 2010
Alpha v1.2.1
Alpha v1.2.0_02 October 31, 2010
Alpha v1.2.0_01
Alpha v1.2.0 (Halloween Update) October 30, 2010

Alpha 1.1

Versione Data di rilascio
Alpha v1.1.2_01 September 23, 2010
Alpha v1.1.2 September 20, 2010
Alpha v1.1.1 (Seecret Saturday 1) September 18, 2010
Alpha v1.1.0 (Seecret Friday 9) September 10, 2010

Alpha 1.0

Versione Data di rilascio
Alpha v1.0.17_04 August 23, 2010
Alpha v1.0.17_03
Alpha v1.0.17_02 August 20, 2010
Alpha v1.0.17_01
Alpha v1.0.17 (Seecret Friday 8)
Alpha v1.0.16_02 August 13, 2010
Alpha v1.0.16_01 August 12, 2010
Alpha v1.0.16
Alpha v1.0.15 (First SMP version) August 3, 2010
Alpha v1.0.14 (Seecret Friday 7) July 30, 2010
Alpha v1.0.13_01 July 29, 2010
Alpha v1.0.13 July 28, 2010
Alpha v1.0.12 July 26, 2010
Alpha v1.0.11 (Seecret Friday 6) July 23, 2010
Alpha v1.0.10 July 22, 2010
Alpha v1.0.9 July 21, 2010
Alpha v1.0.8_01 July 20, 2010
Alpha v1.0.8
Alpha v1.0.7 July 19, 2010
Alpha v1.0.6_03 July 17, 2010
Alpha v1.0.6_02
Alpha v1.0.6_01
Alpha v1.0.6 (Seecret Friday 5) July 16, 2010
Alpha v1.0.5_01 July 14, 2010
Alpha v1.0.5 July 13, 2010
Alpha v1.0.4 (Seecret Friday 4) July 8, 2010
Alpha v1.0.3 July 6, 2010
Alpha v1.0.2_02
Alpha v1.0.2_01
Alpha v1.0.2 July ?, 2010
Alpha v1.0.1_01 July 2, 2010
Alpha v1.0.1 (Seecret Friday 3)
Alpha v1.0.0 (shown as Infdev in game) June 30, 2010

Infdev

Legenda
  Disponibile nel launcher.
  Non disponibile nel launcher. Versione archiviata altrove.
  Non disponibile nel launcher. Nessuna versione non modificata archiviata.
  Non archiviata. Esistono prove video/immagini o post su The Word of Notch.

Template:Main

The Infdev development phase started on February 27, 2010 and ended on June 30, 2010. During this stage, Minecraft was only available in single-player Survival mode and versions were unnumbered under the name Minecraft Infdev. At this point, Notch rewrote the game code to allow mostly "infinite" terrain.

Versione/Data di rilascio
Infdev 20100630
Infdev 20100629
Infdev 20100627
Infdev 20100625-2 (Seecret Friday 2)
Infdev 20100625-1
Infdev 20100624
Infdev 20100618 (Seecret Friday 1)
Infdev 20100617-3
Infdev 20100617-2
Infdev 20100616
Infdev 20100615
Infdev 20100611
Infdev 20100608
Infdev 20100607
Infdev 20100420
Infdev 20100415
Infdev 20100414
Infdev 20100413
Infdev 20100330
Infdev 20100327
Infdev 20100325
Infdev 20100321
Infdev 20100320
Infdev 20100316
Infdev 20100313
Infdev 20100227

Indev

Legenda
  Non disponibile nel launcher. Versione archiviata altrove.
  Non archiviata. Esistono prove video/immagini o post su The Word of Notch.

Template:Main

The Indev development phase started on December 23, 2009, and ended on February 27, 2010. It was the successor to the previous Survival Test and continued expanding the survival aspects of the game, making it a lot more like the current gameplay. Versions in this stage were either unnumbered or used the same number.

Name Version
Minecraft Indev Indev 20100223
Indev 20100219
Indev 20100218
Indev 20100214-2
Indev 20100214-1
Indev 20100212-2
Indev 20100212-1
Indev 20100207-2
Indev 20100207-1
Indev 20100206
0.31 Indev 0.31 20100205
Indev 0.31 20100204-2
Indev 0.31 20100204-1
Indev 0.31 20100203
Indev 0.31 20100201-3
Indev 0.31 20100201-2
Indev 0.31 20100201-1
Indev 0.31 20100130
Indev 0.31 20100129
Indev 0.31 20100128
Indev 0.31 20100125-2
Indev 0.31 20100125-1
Indev 0.31 20100124
Indev 0.31 20100122
Indev 0.31 20100114
Indev 0.31 20100113
Indev 0.31 20100111-2
Indev 0.31 20100111-1
Indev 0.31 20100109
Indev 0.31 20100107
Indev 0.31 20100106
Indev 0.31 20100105
Indev 0.31 20091231-2
Indev 0.31 20091231-1
Indev 0.31 20091223-2
Indev 0.31 20091223-1

Classic

Legenda
  Disponibile nel launcher.
  Non disponibile nel launcher. Versione archiviata altrove.
  Non disponibile nel launcher. Nessuna versione non modificata archiviata.
  Non archiviata. Esistono prove video/immagini o post su The Word of Notch.
  Non archiviata. Esistono prove sul registro modifiche/chat IRC.
  Nessuna prova diretta esistente.

Template:Main

Java Edition Classic was the first long development phase of the game, in which it was constantly improved and updated over several months. It occurred between May 16 and December 23, 2009. The original game mode was Creative, but on September 1, 2009 development began for Survival mode under the name Survival Test.

Late Classic Creative

Template:Main

Versione del client Data di rilascio Versione del server
0.30 (Creative version) November 10, 2009
July 31, 2011[note 1]
1.10.1
1.10
0.29_02 October 30, 2009 1.9.1
0.29_01 October 29, 2009
0.29
0.28_01 October 27, 2009 1.9
0.28[note 2]

Survival Test

Template:Main

Versione Data di rilascio
0.30 (Survival version) November 10, 2009
0.27 SURVIVAL TEST October 24, 2009
0.26 SURVIVAL TEST October 20, 2009
0.25_05 SURVIVAL TEST September 3, 2009
0.25 SURVIVAL TEST
0.24_SURVIVAL_TEST_03 September 1, 2009
0.24_SURVIVAL_TEST_02
0.24_SURVIVAL_TEST_01
0.24_SURVIVAL_TEST

Multiplayer Test

Template:Main

Versione del client Data di rilascio Versione del server
0.0.23a_01 July 11, 2009 1.8.2[note 3]
0.0.23a
0.0.22a_05 June 30, 2009
0.0.22a_04
0.0.22a_03 June 29, 2009
0.0.22a_02
0.0.22a_01
0.0.22a
0.0.21a_01 June 23, 2009
0.0.21a
0.0.20a_02 June 20, 2009
0.0.20a_01 1.8.1
0.0.20a 1.8
0.0.19a_06 1.7
0.0.19a_05 1.6
0.0.19a_04
0.0.19a_03 ?
0.0.19a_01 ?
0.0.19a 1.5
0.0.18a_02 June 14, 2009 1.4.1
0.0.18a_01 1.4
0.0.18a
0.0.17a June 10, 2009 1.3
0.0.16a_02 June 8, 2009 1.2
0.0.16a_01 1.1
0.0.16a 1.0
0.0.15a (Multiplayer Test 3) ?
0.0.15a (Multiplayer Test 2) June 3, 2009
0.0.15a (Multiplayer Test 1) June 1, 2009

Early Classic Creative

Template:Main

Versione Data di rilascio
0.0.14a_08 May 28, 2009
0.0.14a_07
0.0.14a_05
0.0.14a_04
0.0.14a_03
0.0.14a
0.0.13a_03 May 24, 2009
August 6, 2013[note 4]
0.0.13a May 22, 2009
August 6, 2013[note 5]
0.0.12a_03 May 20, 2009
0.0.12a_02
0.0.12a_01
0.0.12a
0.0.11a May 17, 2009
August 6, 2013[note 6]
0.0.10a May 17, 2009
0.0.9a May 16, 2009[note 7]
0.0.8a[Citazione necessaria]
0.0.7a[Citazione necessaria]
0.0.6a[Citazione necessaria]
0.0.5a[Citazione necessaria]
0.0.4a
0.0.3a
0.0.2a
0.0.1a[Citazione necessaria]

Note

  1. Reuploaded version of 0.30
  2. Not explicitly mentioned
  3. Server version 1.8.3's role here is unknown.
  4. The launcher version of 0.0.13a_03 has a 2013 compilation date. The original 2009 version has been archived, and has identical gameplay, but the files are different.
  5. The launcher version of 0.0.13a may be different from the actually released version of 0.0.13a - it is suspected the version in the launcher is an early development version of 0.0.13a, as it has extremely basic world generation, which does not match up with surrounding versions or video footage.
  6. The launcher version is different compared to the original release but appears to play the same. It is thought that the version in the launcher is actually an early preview of 0.0.12a, rather than being a version of 0.0.11a.
  7. These versions were not publicly released.

Pre-Classic

Template:Main

Legenda
  Disponibile nel launcher.
  Non disponibile nel launcher. Esiste un prova diretta.
  Non disponibile nel launcher. Esiste un prova indiretta.
  Nessuna prova diretta esistente.

Pre-Classic was the initial development phase of Minecraft, in which the very basic mechanics and elements of the game were developed, tested and improved over the period of less than a week—from May 10–16, 2009. It was not originally released to the public, but some versions are now playable via the launcher.

Versione Data di sviluppo
mc-161648 16 Maggio 2009
mc-161625
mc-161616
mc-161607
rd-161348
rd-160052 15 Maggio 2009
rd-20090515 14 Maggio 2009
rd-132328 13 Maggio 2009
rd-132211
Cave game tech test 10 Maggio 2009

Collegamenti